inZOI 1st Anniversary: A Retrospective and the Future
[p]Today, as we celebrate inZOI’s 1st anniversary, I wanted to share a brief reflection and our plans moving forward.[/p][p][/p][p]As with many things in life, every beginning starts with excitement. However, when we first met our players on March 28, 2025, I felt more anxiety than excitement. inZOI launched into Early Access after just one week of demo testing. Preparing a demo before launch was not an efficiency-oriented decision from a development standpoint, as it required us to prepare two builds simultaneously. Even so, we made that choice for a reason. At the time, I felt inZOI was not yet ready to be sold as a paid product. I wanted players to try the demo first so they wouldn’t purchase the game if it didn’t suit their preferences or hardware. A year ago, I wasn’t asking players to buy the game. If anything, I was closer to asking them not to.[/p][p][/p][p]To test stability across various hardware specifications, I brought my personal PCs to the office and spent entire weekends testing and troubleshooting. There were many moments when problems remained unsolved, and I faced limitations that our team alone couldn’t overcome. These are the moments that can demoralize a developer. Despite this, many of you continued to play and support us for over a year. I wanted to express our gratitude in some small way. So in this build, I included a special anniversary cake, and that cake reveals a special message when sliced. It may not be a grand gift, but it represents my appreciation for staying with us through an imperfect and evolving game. Even now, I still feel a sense of apology. There are still bugs to fix, awkward or incomplete content, and unfinished memory optimization. However, our team is gradually becoming more familiar with the genre, and we are steadily building the experience needed to do better. [/p][p][/p][p]If I could go back to the beginning of development, I might hesitate before choosing this genre again. This is because the development difficulty is extremely high, and delivering proportional enjoyment for the development cost spent is really tough. Perhaps that is why there are so few games in this genre. Or perhaps, it would reflect my own limitations. Even through these challenges, the process of receiving your feedback on Discord and improving the game step by step has been a great source of happiness for me. To be honest, I thought many of you would try the game at first and quickly leave. I never expected such a long and ongoing dialogue with so many of you all. Among all the games I have developed over a period of close to 30 years, this journey has been the most meaningful. Thank you, sincerely.[/p][p][/p][p]To mark this anniversary, I would like to recommend you a book: The Untethered Soul by Michael A. Singer. The book emphasizes a Stoic mindset, accepting what we cannot control and letting go of unnecessary worry. This philosophy resonates with the emotional direction we aim for in inZOI.[/p][p][/p][p]Now to get back into sharing our development for inZOI, these are the plans we have for the rest of the year.[/p][p][/p][h3]\[Fundamentals First][/h3][p]The ongoing “Fundamentals First” project is progressing faster than expected thanks to the strong support from our players. So far, we have successfully completed a total of 55 items. Based on this positive progress, in April we plan to slow down the pace of adding new features and instead focus on addressing bugs. We will refine the content that was introduced quickly to meet previous schedules, improve overall quality, and prioritize fixing identified issues. Although some timelines for the remaining Fundamentals First items have been adjusted due to internal circumstances, we will carefully ensure that all items are addressed without omission.[/p][p][/p][p]The main goal for April is “full-scale stability improvement and optimization.” To achieve this, we will focus on the following:[/p]
🔗 Discord: Link[/p][p]🔗 Forum: Link[/p]
- [p]Expanded Graphics Settings,[/p]
- [p]System Memory Optimization,[/p]
- [p]Improved Usability: A dedicated GUI for more convenient use of cheat functions.[/p]
- [p]Modder-friendly Environment: An HTML-based GUI for more intuitive and efficient mod creation.[/p]
- [p]Communication Channels: Dedicated support staff available on Discord for quicker responses.,[/p]
- [p]Modder Support: Ongoing consideration of support programs and additional tools for mod creators.[/p]
🔗 Discord: Link[/p][p]🔗 Forum: Link[/p]