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Avowed director Carrie Patel has left Obsidian, and joined Oxenfree dev Night School as a game director


Whether or not we'll be getting any more Avowed somewhere along the line is still very much up in the air. But if we do, it seems it won't be under the leadership of Carrie Patel. In a quick post Patel shared on LinkedIn, the game developer shared that she's "starting a new position as game director" at the team behind Oxenfree, Night School Studio. Patel mentioned literally zero details outside of what her new role is, so it's not even clear why she left Obsidian.


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Фанатов Xbox-эксклюзива Avowed готовятся порадовать новым контентом

Обновлённая дорожная карта Avowed на 2025 год появилась на официальном сайте Obsidian вместе с описанием патча 1.4. Разработчики добавили в ролевую игру ряд полезных нововведений и обозначили, чего стоит ждать в будущем.

Avowed 1.4 Update is Here — And So Is Our Roadmap!

Thank you for being part of our amazing community. Your support means the world to us, and we’re excited to share what’s next on the horizon for Avowed.

Alongside today’s 1.4 update, we’re also unveiling our roadmap! This new graphic gives a sneak peek at some of the content and improvements coming to Avowed in the near future. We hope it gives you a clearer picture of what we’re working on—and what you can look forward to next.



We also want to acknowledge our players in Korea, Japan, and French-speaking regions. We know how important it is to experience a game in your preferred language, and we are actively working on localized versions for Korean and Japanese, along with ongoing improvements for French. We’re committed to delivering these updates as soon as they are ready, and we deeply appreciate your patience and support as we make sure they meet the quality you deserve.

Now, onto what’s available today…

🕷 Arachnophobia Mode Now Available!
The community has spoken—and we listened! Our new Arachnophobia Mode is now live in Avowed. This optional feature replaces spider enemies with round, floating orbs that still pack a punch… but might be a bit less creepy. You can toggle this setting in the Accessibility menu. Just remember: friendlier looks, same deadly bite.

🔦 Community Highlights – Update 1.4
This update brings a host of quality-of-life improvements, many of them inspired directly by your feedback:

  • Map Exploration Enhancements
    • Once most of a map’s accessible areas are explored, the fog of war will now fully clear.
    • Entering a city on an overland map (e.g. Northern Paradis in Dawnshore) will now reveal that portion of the map.
    • Increased radius for fog clearing as you explore.
  • Critter Loot Drops
    • Critters can now be defeated—and may drop loot!
  • New Party Camp Feature
    • Players can now wait at the Party Camp to advance time.
  • Improved Soul Pod Functionality
    • Soul Pods now dispel illusions (except for Ryngrim’s entrance, which still requires Yatzli’s help).
  • New Settings Options
    • Chests now optionally appear on the minimap.
    • Power attacks with the Bow and Arquebus can now be canceled with a new setting.


And that’s just scratching the surface—there’s so much more in this update! For the full breakdown of everything included in 1.4, be sure to check out the complete patch notes on our forums.

We want to take a moment to thank you for your continued reports, feedback, and suggestions. Your insights help shape Avowed, and we’re incredibly grateful for the time you’ve taken to share your experiences with us. We can’t wait to show you what’s next.

Stay tuned—and see you in the Living Lands

Xbox Publisher Sale - Avowed

Patch 1.3.1 is Live

Greetings Envoys,

A new patch is now available! This update includes important fixes, so be sure to update your game when you see it. If you are encountering any problems, please continue to let us know at Obsidian Entertainment Support.
Thanks for playing, and we appreciate your support!

— The Avowed Team

[h2]Community Requested Features[/h2]
  • Added 'high contrast' support for several UI screens.
  • Added Native Anti-Aliasing option for FSR.

[h2]Quests[/h2]
  • The quest "Our Dreams Divide Us Still" will now correctly advance at the end of combat for affected players. This includes a retroactive fix for players who load a save made post combat.
  • Turning the winch to save Solace Keep will no longer fail to save Solace Keep in rare cases.

[h2]UI Fixes & Improvements[/h2]
  • Experience Gained notifications no longer stay visible indefinitely when the hide HUD option is toggled.
  • Quest markers and items on the Compass now appear as intended if the player has selected the option "Lock Compass to North" in Settings.
  • Status icons near the player's health bar will no longer be cut off if many statuses are active at once.
  • Switching upscaling settings to TSR will no longer unnecessarily apply the Screen Percentage value.
  • The setting to Hide XP Notifications now behaves as expected.
  • When using the quest tracking option to not track the next quest, Quest beacons will no longer point to completed quest objectives, when a quest is complete.

[h2]Bug Fixes[/h2]
  • Addressed a rare instance where enemies could disappear from the map.
  • Consumed items no longer reappear in the player's inventory under certain conditions.
  • Orlan hair now renders correctly on higher quality settings.
  • Pentiment achievement no longer requires the completion of a side quest in Emerald Stair that is only available based on certain main quest decisions.
  • The player will no longer end up in a broken state that prevents them from receiving the achievement "Cooking by the Book".
  • The recipe for Crafting Adra from Adra Shards no longer disappears when the player upgrades Scavenger ability.

[h2]Performance Improvements[/h2]
  • Improved performance on Beauty and Balanced modes on Xbox when in larger cities.