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Fight Crab 2 News

Update Ver. 0.7.8.8

Hi everyone,
Thank you for enjoying Fight Crab 2.
Today, we have updated to Ver. 0.7.8.8.

Ver. 0.7.8.8
Feature Changes
  • Throwing attacks can now be guarded against.
  • Synced throwing attacks better in online modes for more accurate hit detection.
Balancing
  • Adjusted the costs of some weapons.
  • Adjusted the Grip parameter of the jet drill.
  • Adjusted the recovery ability of the spider crab and golden crab.

We hope you continue to enjoy Fight Crab 2!

[h2]PLAYISM[/h2]
Twitter Facebook PLAYISM Official Site PLAYISM Publisher Page

Update Ver. 0.7.8.5

Hi everyone,
Thank you for enjoying Fight Crab 2.
Today, we have updated to Ver. 0.7.8.5.

Ver. 0.7.8.5
Feature Changes
  • Added an Exclusive Fullscreen option for fullscreen display mode.
  • When an opponent gets knocked out far away from the camera at the end of the match, the camera will now zoom in on the opponent.
  • Made a few changes to the How to Use Weapons and How to Use Cards tutorials.
  • Adjusted the camera angle when the camera distance is set to a larger distance.
Fixes
  • The camera will no longer turn on its own when players are recovering from a knockdown.
  • Fixed a bug where cannons could not be interacted with whenever a shrimp was nearby.
Balancing
  • Multiple Fire Claws can no longer be activated at the same time.

We hope you continue to enjoy Fight Crab 2!

[h2]PLAYISM[/h2]
Twitter Facebook PLAYISM Official Site PLAYISM Publisher Page

Update Ver. 0.7.8.0

Hi everyone,
Thank you for enjoying Fight Crab 2.
Today, we have updated to Ver. 0.7.8.0.

Ver. 0.7.8.0
Fixes
  • Fixed a bug where the auto lock-on would be taken off whenever a new opponent appeared.
  • Fixed a bug where if a CPU crab's equipment was changed on the client side in a room match, the CPU would not move during the battle.
Feature Changes
  • You can now charge dash in Classic control mode too by holding the directional buttons.
  • Lowered the friction generated by crabs' legs while dashing.
  • Cannons will now automatically return to an upright position if knocked upside down.
  • Added a guarding effect to the parrying shield.
Balancing
  • Adjusted the stability of the coconut crab and horsehair crab.
  • Adjusted the recovery ability of the Xanthid crab and brown land crab.
  • Raised the movement speed of the elbow crab.
  • Raised the dash speed of the mantis shrimp.
  • Raised the backwards dash speed of the lobster.
  • Lowered the damage dealt by the front wheel of the scooter.

We hope you continue to enjoy Fight Crab 2!

[h2]PLAYISM[/h2]
Twitter Facebook PLAYISM Official Site PLAYISM Publisher Page

Update Ver. 0.7.7.0

Hi everyone,
Thank you for enjoying Fight Crab 2.
Today, we have updated to Ver. 0.7.7.0.

Ver. 0.7.7.0
New Features
  • Added the option to add CPU players in room matches. Now you can play in tag-teams with fewer than 4 players.
Fixes
  • Fixed a lighting bug in the final stage.
  • Fixed a bug where if a player closed the Fuse Weapons screen and opened it again, the screen couldn't be closed again with a controller.
  • Fixed an issue where crabs holding two-handed weapons would start battles with different stances depending on the stage.
  • Fixed unintentional behavior of the Nunchaku.
Feature Changes
  • Adjusted the degree to which players can control their crabs' posture while jumping.
  • Changed how crabs' arms move while wielding the dueling shield, chainsaw, barbell, and double saber in the Modern control scheme.
  • Adjusted the starting position of Player 2 in the Underwater stage.
Balancing
  • Adjusted how the spider crab moves when getting up from the ground.
  • Reduced the scooter's backward movement speed.

We hope you continue to enjoy Fight Crab 2!

[h2]PLAYISM[/h2]
Twitter Facebook PLAYISM Official Site PLAYISM Publisher Page

Update Ver. 0.7.6.5

Hi everyone,
Thank you for enjoying Fight Crab 2.
Today, we have updated to Ver. 0.7.6.5.

Ver. 0.7.6.5
Fixes
  • Fixed an issue where the game failed to display the correct number of online matches played once the number exceeded 1000.
  • Fixed a bug where players who closed the application while on the ranked match results screen would receive a disconnection penalty.
Feature Changes
  • Shooting a Crab Ball no longer ends Hyper Mode immediately.
  • Made it so that spell activation doesn't involve movement controls when using the Classic control scheme.
Balancing
  • Adjusted the movement speeds of the Calappa, spider crab, mantis shrimp, and xanthid crab.

We hope you continue to enjoy Fight Crab 2!

[h2]PLAYISM[/h2]
Twitter Facebook PLAYISM Official Site PLAYISM Publisher Page