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Space Tales News

Slight Delay for Early Access

[p]Hey everyone,[/p][p]Our Early Access launch is running a little late, we're still waiting on Steam's review to clear before we can go live.[/p][p]The good news? The game is done. It's sitting there, ready, and we are so excited for you to finally get your hands on it.[/p][p]We're talking a short wait - maybe just in time for this weekend. 😄[/p][p]We'll update soon. Stay tuned, it won't be long.[/p][p]Saigon Dragon Studios[/p]

Early Access will be available tomorrow - Mar 11 - 2PM GMT

[p]Hi everyone, the day is almost here. Space Tales officially enters Early Access on March 11 at 2:00 PM GMT, and we couldn't be more excited to share this universe with you.[/p][p][/p][h2]In our Early Access Build: [/h2]
  • [p]8 Story Missions: Follow Xander, an unlikely hero thrust into a destiny he never asked for. Defying fate and those who stand against him, he rises to embrace his sudden new role as the universe's last hope by uncovering deep conspiracies, confronting ancient corruption, and facing powers beyond imagination. The Early Access campaign delivers the first explosive 8 chapters of this epic journey.[/p][p][/p]
  • [p]Survival Mode on Every Map: Every mission comes with its own dedicated Survival Mode variant. Once the story is done, the battle never has to stop. [/p]
  • [p]Two Enemy Factions. Two Completely Different Wars. [/p]
    • [p]The NEXERA: A terrifying alien hivemind that thinks, adapts, and overwhelms. Their bio-organic forces evolve in direct response to your army: no defensive line holds forever. Sitting back is not an option. Players must push deep into enemy territory, hunt down their nests, and destroy them at the source before the tide becomes unstoppable.[/p][p][/p]
    • [p]The KILL BOTS: Mechanical abominations engineered by ancient alien forces with one purpose: to annihilate armies that rely on numbers. Brute force will not work here. Scouts come first. Study their forces, understand their composition, and build an effective counter army. Because if you engage unprepared, the battle is already lost. [/p][p][/p]
[p]No two battles feel the same. Mastering both factions is the mark of a true commander.[/p][p][/p][h2]OUR PROMISE TO YOU:[/h2][p]Early Access is not a shortcut, it's our commitment to building Space Tales the right way, together with our players. [/p][p]At Saigon Dragon Studio, we believe the best games are shaped by the people who play them. That's why our team will be monitoring your feedback daily across our Discord channels, with weekly patches and improvements rolled out based directly on what our community reports and requests. [/p][p]Your voice matters here. Every bug report, suggestion, and battle story you share helps us make Space Tales the game it deserves to be.[/p][p][/p][h2]JOIN THE FIGHT TO SAVE THE UNIVERSE ━━━━━━━━━━━━━━━━━━━━━━━━━━[/h2][p]Join our Discord to connect with fellow players, share feedback, and get the latest updates directly from the team. The galaxy isn't going to save itself. See you on the battlefield — [/p][p]March 11, 2:00 PM GMT. 🌠 [/p][p]— The Saigon Dragon Studio Team[/p]

Early Access Starts on March 11, 2026

[p]Hey everyone,[/p][p]Space Tales is launching into Early Access on March 11, 2026 - one month from today - at an Early Access price of $14.99[/p][p]This is a big moment for us. This is our first game release, but we've been an art outsource studio for over 10 years. Space Tales has our name on it and our reputation behind it. We're going to deliver the best RTS game we can possibly make for you.[/p][p][/p][h2]What You're Getting on Day One[/h2][p]The Early Access build includes[/p]
  • [p]8 campaign missions [/p]
  • [p]8 survival maps [/p]
  • [p]roughly 15 hours of gameplay if you are aiming to conquer everything. [/p]
[p]You'll follow the story of Xander Falcon, who unexpectedly inherits the title of hero after his father's death. As Xander, you'll command the I.P.E. (Inter-Planetary Expansion) army against the alien Nexera and uncover the dark secrets of the cosmos.[/p][carousel]All I.P.E. units and game mechanics are unlocked in Early Access, you just need to progress through the game to get them. You'll be fighting two enemy factions: [/carousel][p]All I.P.E. units and game mechanics are unlocked in Early Access, you just need to progress through the game to get them. You'll be fighting two enemy factions: [/p]
  • [p]the deadly and aggressive Nexera [/p]
  • [p]The mysterious and territorial Kill Bots. [/p]
[p][/p][carousel][/carousel][h2]What's Still to Come[/h2][p]We have 5 more missions in the works with a new enemy faction that will demand even more from you tactically. Each mission will come with a survival mode, and the story is going to be an epic space operas. That has always been the experience that we are aiming to create for you.[/p]
  • [p]8 missions at Early Access launch (March 11, 2026)[/p]
  • [p]13 missions total at full launch, plus survival modes[/p]
  • [p]Full launch target: Late 2026 (but nowhere near the GTA 6 release date, we hope)[/p]
[p]Your save files will carry over from Early Access to the full release through a normal update. No progress lost.[/p][p][/p][h2]Why Early Access?[/h2][p]We want to use this period to fix bugs, balance the game, and improve features based on how you actually play it. The remaining missions are still in development, and what you tell us during Early Access will directly affect how we build them.[/p][h2]Feedback[/h2][p]We read our Discord daily and we respond daily. Bug reports, balance issues, feature requests - feel free to send it all our way. We want to build this game with the people who are playing it.[/p][p]You can join our Discord Here: https://discord.gg/mej9QXyvj5[/p][h2]Early Access Trailer[/h2][p]Our Early Access trailer drops during the first week of March. That'll be your first real look at the story of the game and the brand-new campaign mode[/p][p][/p][p]Thanks for the support. See you on launch day.[/p][p]— The Space Tales Team[/p]

Dev Diary Jan 2026 - Meet Alban Sautour

[p]Hey everyone![/p][p]Today we want to introduce Alban Sautour, the composer behind Space Tales' soundtrack.[/p][p][/p][p]Quick note: Due to sharing rights, we can't mention Alban's previous works by name. But if you search for Alban Sautour online, his work will come up, and we're sure you'll enjoy it as much as we do![/p][h2]About Alban[/h2][p]Alban's portfolio spans continents and creative fields. He's worked alongside filmmaker Michael Haneke as a sound engineer, produced an entire album for a Chinese singer (handling everything from composition to production), wrote a Danny Elfman-style backing track for a documentary, and even performed a song for a Brazilian film that the director loved so much it became the end credits track.[/p][p]Alban favors full creative freedom, and he has the skills to back it up. With a classical music background and years of experience as a sound engineer, his ear is both musical and technical.[/p][p][/p][p]He sees the pursuit of great music as a permanent quest, and believes his defining achievement is probably still to come. That hunger to keep growing is exactly why we wanted him on Space Tales.[/p][h2]How He Works[/h2][p]Alban's music is rooted in spontaneity, free from rigid production structures. This made our studio and Alban click immediately: we both believe that for great creativity, sometimes the first instinct is the right one.[/p][p]His work with us has been part guide, part collaborator. Sometimes we know exactly what we want; sometimes we need to experiment. Alban's involvement with Space Tales has been essential for pushing us toward places we wouldn't have gone on our own.[/p][h2]Why Music Matters to Us[/h2][p]As RTS developers, we know music plays a huge role in making battles feel intense and victories feel earned. The ups and downs of our story hang heavily on the soundtrack too: a quiet moment of exploration, the tension before an ambush, the triumph of holding a base against overwhelming Nexera odds. Music carries all of that.[/p][p]We also know that players don't usually list music as their top priority when choosing a game. But in reality, we all want awesome tracks in our ears when we're in the zone, commanding troops and making split-second decisions. A great soundtrack doesn't just accompany gameplay; it elevates it. Years from now, we want players to hear a track from Space Tales and immediately remember the moment they turned the tide in a campaign. That's the kind of impact we're aiming for.[/p][h2]What to Expect in Space Tales[/h2][p]As the journey of the Space Tales campaign unfolds, each world we visit will have its own emotional context and sonic identity, drawing you deeper into each environment.[/p][p]Alban is a fan of musical quotation (as he says, everybody's been doing it for centuries), so expect references to sci-fi's rich sonic history: synth textures, electric guitar atmospheres, vintage drum machines, and creative percussion effects. The very first piece he created for the game came from an exploration session with a guitar amp simulator plugin, just playing around with sounds until he thought, "This would make a nice backing ambience for the intro scene." That experimental spirit runs through the whole soundtrack.[/p][p][/p][p]Alban wants you to enjoy the ambience, feel more immersed in the universe we're building, and maybe fall in love with a musical style you didn't know was for you. For him, that's the best reward.[/p][p][/p][hr][/hr][p][/p][h2]Thank You, Commanders! 🚀[/h2][p]We couldn't do any of this without your support. Here at Saigon Dragon Studio, we're a small Vietnamese indie team of RTS fans building the game we've always wanted to play. Every wishlist, comment, and share means a lot to us. [/p][p]Early access on Steam is drawing close. We'll announce the specific date soon, but it will be just a few days after Lunar New Year, the most special holiday in Vietnamese culture. What better way to kick off a new year than by launching our first game?[/p][p]Until next time, The Space Tales Team at Saigon Dragon Studio[/p]

New Key Art Revealed

[p]Hey everyone,[/p][p]We've been teasing for a while now that we'd be unveiling more about the story of Space Tales soon. Well, today's the day we start pulling back the curtain.[/p][p]We're excited to share our brand new key art, which puts the spotlight on the story and campaign mode of the game. Consider this your first real glimpse into the narrative we've been building.[/p][p]This piece gives you your first look at the characters who'll be at the heart of everything. Front and center is Commander Xander, our protagonist, whose journey you'll be following throughout the campaign. Alongside him is Vespera, the best mission coordinator of the IPE army, who will be whispering words of wisdom into our ear for the adventure. And then there's Desmond, a hero who we will put on the spotlight in another day.[/p][p]This will also be where we first unveil the Despot, a figure of immense ambitions to reshape the fate of the galaxy itself.[/p][p]We've attached the full image below, so take your time and have a closer look. There's a lot of detail packed in there, and we think you'll enjoy picking it apart.[/p][p][/p][p][/p][p][/p][p]Before we go, we just wanted to say thank you. To everyone who's been following along, wishlisting, dropping comments, and sharing Space Tales with others, we genuinely appreciate it. Your support means a lot to the whole team here at Saigon Dragon Studios, and we're glad to have you with us on this ride.[/p][p]More to come soon. Until then, take care.[/p][p]- Saigon Dragon Studios[/p]