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New Arc Line: The Art of Spellcraft


Greetings, Magicians and Technologists!

Your wish is our command, and based on the poll we ran recently, you have chosen an in-depth look at the Spell Crafting System as the topic of this article. However, before we dive into the lore and gameplay mechanics surrounding this staple of New Arc Line, we would like to announce that the works on the language update we have mentioned previously are progressing at a steady pace - and we will bring Ukrainian, German, Russian and Simplified Chinese subtitles to the game in April, along with some much requested bugfixes and quality of life improvements. And not too long after that, we plan to finalize and release the first Content Update; more details about that coming soon. For now, let's talk about...

[h2]Spellcrafting in the World of New Arc Line[/h2]

Magic and technology in our world currently exist out of balance, with technological progress gradually eroding established traditions. After the creation of the Barrier by Reus, magic became strictly limited.

However, mages refuse to give in and abandon their power completely - they can still remember what it was like to rule the world. In places where magic accumulates in great concentrations, the Barrier weakens, creating reality rifts - unstable areas offering a brief glimpse beyond the Barrier's thin veil, allowing mages to hear whispers from the other side.

Those proficient in the arcane arts can try to listen, recognize and remember magical words emanating from such rifts. These tears in reality are a fleeting occurrence however - once the Barrier senses an attempt to breach it, it instantly seals the rupture. Thus, the knowledge a mage acquires depends on their experience: the more skilled they are, the more magical words they can perceive, comprehend and recall. The size of a rift, or the thinning of reality’s fabric, also depends on the power of the rituals and spells that caused it to manifest.

This is how the art of Spellcraft emerges - the creation and modification of spells using magical knowledge gleaned from beyond the Barrier.



Beyond the magical Barrier dwell the Weavers - mysterious All-Shapers, whose words once had the power to reshape reality itself, who ruled unopposed during the era of the Magical Empire. Each of them crafted the world as they envisioned it - and their words, infused with deep meaning, form the foundation of all spells. Those who can understand their essence can weave spells, much like prayers to the All-Shapers, to imbue them with power.

[h3]The Risks and Power of Spellcraft[/h3]

Interacting with rifts, like practicing any powerful magic, carries great risks. Before the Barrier was erected, mages could reshape reality at will, often transforming even themselves in the process, to align with their goals and visions. The strongest among them could ascend and become the fabled Weavers, All-Shapers.

After the Barrier was established, mages who attempt to wield excessive power still undergo transformations - but since reality itself no longer changes with them, they are not in control of the process and gradually turn into monsters.

The more knowledge a mage gains, the more powerful they become - both in terms of creating new spells and enchanting their equipment. But as their power grows, so does the need for caution when wielding it, less they completely change into the monstrous Abhorred.

[h3]The Last Hope of Magic[/h3]

In a world where magic is but a fading remnant of past greatness and studying it has become an act of defiance, and a risky one at that, Spellcraft is not just an art form - it is a means of survival of a whole culture, a path to reclaiming lost power.

The All-Shapers beyond the Barrier also reject the current world order and seek to restore their dominion. They are eager to grant ambitious mages powerful spells, hoping they will halt technological progress. And if a few seekers of magic turn into monsters along the way, it is a small price to pay.
After all, what is the fate of a single mage when the very fabric of reality is at stake?

[h3]How does this work in the game?[/h3]

Peering into a reality rift, a mage hears whispers of the Weavers, their thoughts and ideas. These words manifest as cards, which the player can combine to create spells and enchant items. Spells can be crafted anywhere, as the process occurs entirely within a mage's mind and has no visible effect on the world around them. It does however require a great deal of concentration.

There are three categories of magical cards:
  • Element
  • Form
  • Modifier

Each card also has a Shape (circle, square, or triangle) noted on it; only cards bearing the same symbol can be combined together. Some cards may even be marked with two shapes, making them more versatile.



[h3]Spellcrafting[/h3]

To create a spell, the player must combine three different cards, all with matching shapes - an Element card, a Form card, and a Modifier card. New spells significantly increase a mage’s power, granting access to stronger and more diverse magical abilities.



[h3]Enchanting Items[/h3]

Item enchantment works similarly to spellcrafting, with one key difference: the Form card is replaced by the item itself. This means that enchanting an item requires two cards - an Element and a Modifier. Enchanted items greatly enhance the mage’s magical potential, increasing their power and combat efficiency.



[h3]Spellcrafting in Early Access[/h3]

Currently, the game features 9 Element cards (3 for each of the planned mage classes), 3 Form cards, and 6 Modifier cards. While we do not plan to change the principles of the system during New Arc Line's Early Access period, we will be expanding it by introducing new cards, magical words our arcane-inclined players will have a chance to learn in the reality rifts they encounter - so you can look forward to a greater variety of spells, abilities and enchantments!

What do you think about this aspect of the game? Let us know here in the comments, in the Steam Discussions, but the absolutely best place to do so is the New Arc Line Discord server, where you can chat with other fans as well as the devs!

Thank you everyone who has already embarked on the journey to New Arc in the Early Access version of the game - we are truly grateful and we keep reading all your feedback and wonderful suggestions; we are always thinking about how to implement them! If you would like to support the game's development further, the best way is to post a review of it here on Steam. And if you prefer waiting for the game's full release, that's perfectly fine as well - we just recommend that you wishlist and follow it, so you don't miss any news about the project!

Until next time!

https://store.steampowered.com/app/2458310/New_Arc_Line/

New Arc Line - Development News #1


Greetings, Magicians and Technologists!

While we don’t have a game update ready for you just yet, our team is working tirelessly on new content, and we would like to give you a small glimpse of what's to come to New Arc Line, and shed a bit of light on some aspects of our development process. So first, we will take a look at new character design, then we will talk briefly about localizations and supporting different languages, and last but not least, we will have a small piece of news about our community activities. So let's dive right in, shall we?

[h3]New Characters and Monsters in the World of New Arc Line[/h3]
We are creating unique characters that will become part of an exciting adventure. These include new companions, quest characters of various races and classes, and, of course, dangerous enemies that you will have to face.

Character creation is a complex and fascinating process, which can be divided into several stages. First we begin with the narrative aspect, defining the character's backstory, motivation, and place in the game's world. Then, artists create concept art, visualizing the look and personality of the future hero. Once the concept is approved, 3D modeling begins, bringing the character to life with form, textures, and details. Designers also work on combat mechanics, unique abilities, and visual effects for monsters, ensuring that battles are dynamic and memorable. Finally, animation specialists bring the character to life by creating movement sets that define their behavior. This comprehensive process allows us to create truly unique and unforgettable characters.



In the second act of the game, you will encounter one of New Arc Line’s most terrifying and mysterious monsters. This horrifying form is not just some creature spawned from darkness, but the result of a tragic fate. Before you stands a woman who once possessed an important artifact, which is tied to your hero’s destiny. When we meet her in her new form, new secrets of the world will be revealed, including the mechanics of one of its most crucial elements - Reality Shards. What led her to this transformation? What secrets do these shards hold? You will have a chance to find those answers (and more) on your journey soon.

[h3]New Languages Coming to the Game[/h3]

We are also actively working on the localization of the game to make New Arc Line more accessible and enjoyable for everyone.



We worked out a process with our translators, which will allow us to localize the current version of the game to most of our planned languages, and keep those translations even through the coming updates. Therefore, very soon, you will be able to play New Arc Line not only in English, but also with Ukrainian, German, Russian or Simplified Chinese subtitles. We aim to ensure that every player can fully immerse themselves in the world, enjoy the story, and experience the gameplay in their preferred language.



We would like to make this kind of "Development News" article into a recurring series, bringing you information about the state of development regularly. If you would like that, please let us know here in the comments, or even better, come join the New Arc Line Discord server. But that's not all - we also plan to keep producing "Dev Diary" articles, shedding light on some of the game's lore and mechanics, the way we did so far for:

The Legend of Mick Mortinssen The Bright Future of Technology The Brief History of Magic
and The Iron Plague Explained


We have a few topics in mind, but we would like you to choose what interests you the most. And so we once again invite everyone to join the aforementioned New Arc Line Discord server, as that is where we are holding the poll to decide that RIGHT NOW - you can vote until Monday, March 3, when the survey closes.



Thank you everyone who has already embarked on the journey to New Arc in the Early Access version of the game - we are truly grateful and we keep reading all your feedback and wonderful suggestions, we are always thinking about how to implement them! If you would like to support the game's development further, the best way is to post a review of it here on Steam. And if you prefer waiting for the game's full release, that's perfectly fine as well - we just recommend that you wishlist and follow it, so you don't miss any news about the project!

Until next time!

https://store.steampowered.com/app/2458310/New_Arc_Line/

New Arc Line | New Bugfixing Update is Live!

Greetings, Magicians and Technologists!

Our work on the game is progressing steadily and we are working on setting up regular "progress reports" to keep you in the loop about what the dev team has achieved and showing you some highlights of what's coming to the world of New Arc Line.


However, in the meantime, we have finished another patch with a lot of bugfixes - addressing many issues with sounds, cinematics/dialogues, and most importantly, quest progression, including several instances where objectives could become impossible to complete. We have also managed to better optimise the Harbor Slums area - please let us know if you notice an improvement in performance! The full Change Log can be found below.

Updates like this and continuous improvements to the game would not be possible without your feedback, which allows us to make the game the best it can be for you. That is exactly the reason why we went with the Early Access development mode in the first place; please keep sending us your bug reports, suggestions, ideas and criticism. You can do so here on Steam in the Discussions, but the best way is to join the New Arc Line Discord server, where you can chat with other fans as well as the devs!

[h3]Full Change Log[/h3]
  • Level optimisation [Harbor Slums]
  • Added voice over subtitles
  • Added jingle for items appearing implementation
  • Set up background sound in buildings / on the levels [Cabinet Alister] [Cabinet Rosa Mud] [Zindo's Office]
  • It is no longer possible to load old saves from the Demo version in the Early Access EA version
  • Updated sounds to correctly connect to sliders in sound settings
  • Updated loot in Rat enemies [Off the Rails]
  • Updated sound during the cinematic by Corvin Varna on the roof
  • Fixed scroll bars in inventory for party members
  • Fixed already ended combat encounters inside southern sewerage beginning again after performing Save/Load
  • Fixed being unable to start a party quest after completing the objective 'Explore The Strange Place' and visiting Tunnels [Harbor Slums]
  • Fixed the Stranger being present in cinematic-dialogue when he already left the area [Harbor Slums]
  • Fixed Train / quest actors being present after loading in free play mode [Free Play Mode]
  • Fixed Background music disappearing after turning the Master Volume and Music to 0 and back to 100
  • Fixed Missing SFX after using the Relentless Force ability via Heavy Steel Fists [Audio][SFX]
  • Fixed PQ04 quest not being present after leaving the factory while playing for diesel engineer [Harbor Slums]
  • Fixed not being able to complete the 'Find The Actor Landon Baxter' objective if the 'Inform the Luggage Belt worker' objective was started during in the meantime [Arrival Port]
  • Fixed portraits being out of frame on the dialogs widget
  • Fixed being unable to complete the 'Shift The Car' objective after failing the 'Endurance' skill check when key / steel bars was picked up already [CWTB][Where It Ends]
  • Fixed being unable to interact with highlighted boxes during the objective 'Search' in the Library [Harbor Slums]
  • Fixed quest rewards
  • Fixed occasional crash during a transition to the final scene
  • Fixed heavy error log reporting with 'WeightedBlendables' message after entering into Tech Craft
  • Fixed heavy error log reporting with 'GetSocketInfoByName' message in Harbor Slums


Until next time!

https://store.steampowered.com/app/2458310/New_Arc_Line/

New Arc Line | First Early Access Patch is Live Now!

Greetings, Magicians and Technologists!

We are delighted to let you know that the first patch for New Arc Line that we promised you has now gone live! Please note that this is not yet one of the big, Early Access Content updates, although we are already working on that too; and we will soon share more detailed info about the new classes, companions, quests and other content and changes you can look forward to (and when to expect them). However, we have been able to bring several heavily requested features, improvements and fixes, as well as a bunch of smaller ones into the game already.

Among the highlights are improvements to the save game system, which also improve performance and remove stuttering caused by having too many saves; adding separate volume control sliders for SFX and music; improved path-finding for Mick, so he doesn't get stuck; fixed many visual and other bugs, and also added a more convenient way to send us logs when the game crashes, making future bugfixing easier for us. We have also made small improvements to the way the world reacts to player choices, which is something we will focus much more on throughout Early Access. You can read the full Change Log at the end of this article.

We would like to thank all our players for the support and feedback we've received so far! It is truly heart-warming to know that you enjoy the game and that you care about it; please keep sending us your bug reports, suggestions and ideas. You can do so here on Steam in the Discussions, but the best way is to join the New Arc Line Discord server, where you can chat with other fans as well as the devs!

There is one more reason for us to celebrate - you have voted us into the Top 100 Indies of the Year on IndieDB! We are at the very beginning of our Early Access journey and we understand there is a lot of work ahead of us to make New Arc Line worthy of any higher praise; but we encourage everyone to browse through the Top 100 list and vote for your favorites - it's a great way to support indie developers and discover new and interesting games!

[h3]Full Change Log:[/h3]
  • Added a reporting button for crashes (the ability to send logs easier)
  • Added the option to continue playing after completing the Early Access part of the main quest
  • Added separate control sliders for SFX and Music volume
  • Added the dialog log, players will be able to see the whole active conversation
  • Better organized save files
  • Fixed stuttering in save/load menu when player has too many saves
  • Fixed Frame freezes happening every 10-15 seconds for some players
  • Fixed Autosave being created every time after loading a previously created autosave
  • Added highlighting of inventory slots when equipped
  • Improved responsiveness of the world to player's actions in small ways - changed the arrival location to Harbor Slums based on the resolution of the previous quest; added more crowds and police appearing based on player's choices in other quests
  • Added a skill Check for drunkard in a bar
  • Added more load screen images
  • Added the health risks warning for GSPR compliance
  • Fixed getting stuck in the environment for the player
  • Fixed Mick getting stuck
  • Fixed Mage Corruption window not closing after pressing 'Esc' button
  • Fixed Z-fighting textures on the walls in the Orphanage Basement
  • Fixed Z-fighting textures on the windows, walls and objects in the Orphanage
  • Fixed Clipping issue on Costume of Masculinity
  • Fixed textures on a character’s hairstyle
  • Fixed Punching enemies causes blood to almost completely paint them red except for the face
  • Fixed Items disappearing from the inventory
  • Fixed Basic Voodoo Jacket's visual bug
  • Fixed A placeholder string is in the dialogue option for the fisherman
  • Fixed Character skills bad icon
  • Fixed The 'Serial Catcaller' achievement can be obtained without interacting with cats
  • Fixed "Scrap Metal Capitalist" achievement is not unlocked after selling / disassembling automaton
  • Fixed "Pied Piper" achievement could progress by rats in dead state after load of saved game


Until next time!

https://store.steampowered.com/app/2458310/New_Arc_Line/

New Arc Line is a promising new RPG about the conflict between Magic and Engineering

I have very fond memories of a seriously janky RPG called Arcanum from way back in the year 2000, and the release of New Arc Line could end up being the spiritual successor I've been wanting all these years.

Read the full article here: https://www.gamingonlinux.com/2024/12/new-arc-line-is-a-promising-new-rpg-about-the-conflict-between-magic-and-engineering