UPDATE 4 + PATCHNOTE #30

# 🐾 Patch Notes: Improved Monster Encounters
Hello, Zookeepers!
We’re thrilled to introduce Improved Monster Encounters—a major update packed with exciting changes to combat and gameplay. Check out the details below!
With the introduction of these major updates, some players might encounter issues with older save files. Please rest assured that we are actively working on addressing this.
To ensure a smooth experience, we recommend starting a new game session to avoid potential errors.
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## ⚔️ New Combat System
- Locked in Battle: You are now trapped in the enclosure with the monster.
- Every Action Matters: Each action and resource is crucial for survival.
- Boss Battles: Gates now close during boss fights.
- Dart Containers: Added containers to supply darts for the fight.
- Stronger Monsters: Monsters now have increased health.
- Damage Over Time: Attacks now deal gradual damage.

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## 🩺 New Monster Healing System
- Healing the boss is now separate from combat.
- After defeating the boss, you can choose to heal or kill it.

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## ☠️ Player Death
- Fighting a monster can now cost your life.
- Health Indicator: A new player health bar appears during fights.
- If your health runs out, the monster will kill you.

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## 🧬 Parasitic Infection
- Parasite infections now weaken you during battles.
- PDA Update: A new infection level tab has been added to the PDA.
- Higher infection levels reduce your health, making fights more dangerous.

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## 🐾 Monster Spawning
- Boss appearances are now more unpredictable.
- Monsters attack when you least expect it.
- Spawn rules for monsters have been overhauled.

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## 😈 New Monster Behavior
- Monsters are now more aggressive.
- They’ve gained new, unique traits, making encounters tougher.
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## 🎵 New Monster Sounds
- A variety of new combat sounds have been added for monsters.
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These updates bring new intensity and excitement to the game! Let us know your thoughts—we’re excited to hear your feedback.
With love,
💚 Clapperheads Team 💚