PATCH NOTES #21
Dear Zookeepers,
We’re excited to introduce Patch #21, which brings several improvements and fixes:
- Fixed issues with animal feces not saving or spawning correctly.
- Fixed the bug where monsters would disappear after the "animal morph into monster" sequence.
- Fixed animals suddenly teleporting to greet at the entrance when entering their enclosure for the first time.
- Fixed save/load issues with feeding zones.
- Fixed the bug where crafting material vials could be taken through the locker doors.
- Corrected the Gorilla monster landing sound effect.
- Tweaked and refined various Gorilla monster sounds.
- The blood collector will now only take blood if no previous sample has been collected from the animal, ensuring the analysis is unknown.
- Blood collection is now limited to one vial per animal.

We hope these fixes make your experience even smoother. Thank you for your continued support!
With love,
Clapperheads team
We’re excited to introduce Patch #21, which brings several improvements and fixes:
- Fixed issues with animal feces not saving or spawning correctly.
- Fixed the bug where monsters would disappear after the "animal morph into monster" sequence.
- Fixed animals suddenly teleporting to greet at the entrance when entering their enclosure for the first time.
- Fixed save/load issues with feeding zones.
- Fixed the bug where crafting material vials could be taken through the locker doors.
- Corrected the Gorilla monster landing sound effect.
- Tweaked and refined various Gorilla monster sounds.
- The blood collector will now only take blood if no previous sample has been collected from the animal, ensuring the analysis is unknown.
- Blood collection is now limited to one vial per animal.

We hope these fixes make your experience even smoother. Thank you for your continued support!
With love,
Clapperheads team