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Zoochosis News

PATCH NOTES #17

Hey there, Zookeepers! đź‘‹

Thank you for your feedback! Here’s what’s new in this patch:

Monsters:
- Fixed gorilla monster navigation issues.
- Polished cure/transform sequences of monsters.
- Fixed gas clouds not disappearing after curing the hippo monster.
- Fixed various monster penguin issues.

Combat:
-Fixed reload issue during penguin attack.

Animals & Environment:
- Fixed cured animal loading issue related to parasite expulsion.
- Fixed terrain holes in open enclosures.
- Corrected positioning of objects in the world.

UI & PDA:
- PDA Widget: Fixed visual bug with the selected category button.
- PDA Widget: Fixed bug where the "Use" button was available for the Blood Ampoule.

Optimizations:
- Optimized decal count in the hub.
- Fixed stained glass rendering.

Thank you for helping us make the game better! ❤️




With love,
The Clapperheads Team

PATCH NOTES #16

Hey there, Zookeepers!

Thank you once again for all your valuable feedback! Here’s what’s new in this patch:

Monsters & Mutations:
- Fixed the monster's reaction after being hit with a dart while in animal form (triggered by feeding meat during a monster encounter).
- Fixed visual issues with the gorilla monster during climbing sequences.
- Updated the visual design of the monster’s health bar.
- Fixed an issue where the gorilla monster got stuck when it should have transformed into an animal to vomit a parasite.
- Fixed a bug where the gorilla monster got stuck on a wall when killed.

Darts & Status Effects:
- Corrected incorrect state display when shooting either medicine or lethal darts.

Game Mechanics:
- Fixed an issue where players were unable to scoop poop or take a parasite near an animal.

Keep sharing your thoughts—it helps us make the game better! ❤️



With love,
The Clapperheads Team

PATCH NOTES #15

Dear Zookeepers,

Thank you for all your messages and feedback! Your input has been invaluable in helping us improve the game. Here’s what’s new in our Patch #15:


Monsters & Animals:
- The elephant monster's transition back into an animal has been polished.
- After the elephant monster attacks, the player now gets up at the spot where the monster pinned them.
- Added a new “roar” sound for the mutated elephant.
- The VHS noise effect has been removed from the animal-to-monster transitions inside enclosures.
- Fixed a bug where healing the mutated wallaby with darts triggered two morphs simultaneously.
- Monsters no longer die near other dead animals.
- The rotation of a monster's dead body now saves correctly.

Environment:
- Fixed a bug where interaction with game objects was disabled during train movement.
- Fixed a bug where players could leave the hub immediately, before the biowaste filter message appeared.
- Fixed a bug where Carpenter's locker stickers were floating in the air.


Gameplay & Animations:
- Fixed a bug where revisiting the hippo enclosure caused nausea in the corridor again.

Thank you for your feedback and continued support! Keep sharing your thoughts—they help us improve the game.




With love,
Clapperheads team đź’š

PATCH NOTE #14

Dear Zookeepers,

Thank you for your feedback, we listen to each and every one of you. Here's the weekend light patch:

- Fixed game freezing when switching cameras in animal enclosures in both the main and final game menus.
- Fixed visual stuttering of Doc during the train sequence in the tutorial.
- Resolved an issue where the inventory UI and key prompts would disappear during cutscenes.
- Added a few missing key prompts for interacting with the game world.




Thank you for all your messages!

With love,
Clapperheads team

PATCH NOTE #13

Dear Zookeepers,

We're excited to bring you patch #13 for the weekend! Enjoy your gaming, and rest assured, we're continuing improving the game.

Achievements:
- Fixed achievements not dropping correctly before the final stage.

Monsters & Mutations:
- Fixed a conflict between the monster transformation effect and the wallaby monster's vanish-reappear effect.
- Fixed an issue where healing darts wouldn't register if shot just before transformation.
- Fixed a rare bug where monsters would fall through the ground while trying to eat an animal.
- Fixed a bug where the mutated kangaroo would shift position during an attack, causing the mutant to teleport and finish off the animal.

Blood Collection:
- Fixed several bugs related to blood collection.
- Fixed blood indicators at the vet station.
- Fixed blood indicators at the enclosure terminal.
- Fixed blood indicators for the animals.

Environment:
- The gas cloud near the hippo now appears only when you're close to it and disappears when you walk away.
- The effect no longer triggers when you're far from the cloud.

Interactions & Objects:
- Fixed a bug with the quiet phone ring in the penguin enclosure and storage room.
- Fixed a bug where vegetable and herb briquettes couldn’t be picked up after finishing the tutorial.
- Fixed the vial delivery from Doc.

UI & Gadgets:
- Fixed a bug where the PDA screen would flicker.
- Fixed a bug where during a call with Lily via PDA, Paul’s gadget wouldn't be removed from his hands in the call montage.

Have a great time with the new patch, and we hope you enjoy the improvements! Thank you for your feedback!




With love,
Clapperheads team