PATCH NOTE #12
Dear Zookeepers,
We're back again today with a new patch! If you have any suggestions for improvements, please let us know.
Game Mechanics:
- Fixed a bug related to incorrect loading of current tasks during the tutorial.
- Added sequences for turning monsters fed with meat back into animals.
- Fixed bugs in some animal AI reactions during monster battles.
- Fixed hippo navigation around dug-out holes.
- Fixed flow issues when returning to the giraffes after the tutorial.
---
Cutscenes:
- The "New Animals Unlocked" cutscene now only plays after finishing the first game.
- Fixed sound issues in the cutscenes for endings 6, 7, 8, and 9.
- Fixed sound issues in the cutscenes for endings 10, 11, 13, and 14.
---
Interactions & Items:
- Fixed randomizer: Ampoule Boxes were empty in certain situations.
- Fixed interactions with fridges after the tutorial.
- Fixed a bug with the biometric lock on the large gate in the hub—you can no longer get stuck when interacting with it.
---
UI & Visuals:
- Fixed the PDA inventory interface limit—no longer limited to 15 slots.
- Fixed minor visual bugs.
- Fixed kangaroo scream issues! 🦘

Thank you for all your comments and messages.
With love,
The Clapperheads Team
We're back again today with a new patch! If you have any suggestions for improvements, please let us know.
Game Mechanics:
- Fixed a bug related to incorrect loading of current tasks during the tutorial.
- Added sequences for turning monsters fed with meat back into animals.
- Fixed bugs in some animal AI reactions during monster battles.
- Fixed hippo navigation around dug-out holes.
- Fixed flow issues when returning to the giraffes after the tutorial.
---
Cutscenes:
- The "New Animals Unlocked" cutscene now only plays after finishing the first game.
- Fixed sound issues in the cutscenes for endings 6, 7, 8, and 9.
- Fixed sound issues in the cutscenes for endings 10, 11, 13, and 14.
---
Interactions & Items:
- Fixed randomizer: Ampoule Boxes were empty in certain situations.
- Fixed interactions with fridges after the tutorial.
- Fixed a bug with the biometric lock on the large gate in the hub—you can no longer get stuck when interacting with it.
---
UI & Visuals:
- Fixed the PDA inventory interface limit—no longer limited to 15 slots.
- Fixed minor visual bugs.
- Fixed kangaroo scream issues! 🦘

Thank you for all your comments and messages.
With love,
The Clapperheads Team