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PATCH NOTE #7

Dear Zookeepers,

Sunday patch is here! We continue working to improve your gaming experience.

Optimization and Performance:
- Memory usage has been reduced.
- GPU optimization has been carried out in the giraffe enclosure.
- CPU optimization has been carried out in the enclosures.

Bug Fixes:
- The "Clean the biowaste filter" task now appears on time.
- Fixed a bug where, on low settings, Sara's body [LOD] stretched like a mesh when lying on the couch and when being taken off the hook.
- Lily is now visible from Doc’s office window after the tutorial.
- Many minor visual bugs have been fixed.



Your Clapperheads team

PATCH NOTE #6

Dear Zookeepers,

We’re excited to share Patch #6 with you! This time, our focus has been on enhancing the cutscene experience for a more immersive and polished gameplay. 🎬✨

[h2]🎥Cutscene Fixes & Improvements:[/h2]

  • Lip Sync Adjustments: Cutscenes now have better lip synchronization, making character dialogues feel more natural and lifelike.

  • Subtitle Synchronization: Subtitles are now perfectly in sync with audio, ensuring you don’t miss any part of the story.

  • Subtitle Display Issues: We’ve fixed glitches that caused subtitles to appear incorrectly or not at all.

  • Music & Audio: Added background music to enrich key scenes and enhance the atmosphere.

  • Visual Bug Fixes: Addressed multiple visual bugs, making each scene look smooth and polished.



Thank you for your continuous feedback and support as we keep working on improving the game! 🐾



Your Clapperheads team

PATCH NOTE #5

Dear Zookeepers,

Here we are again, and we won’t get tired of saying it!
Here’s the 5th patch notes:
! Contains spoilers !


Game Mechanics:
- You can now open the PDA while petting animals.
- The "collect samples" task now completes when taking the temperature during feeding [NG+].
- Removed the elephant's armor overlay during sleep when hit by a tranquilizer dart.
- Fixed a control freeze during blood collection.
- Fixed a bug where submitting collected blood in the Hub wasn't counted in the diagnostics terminal.
- Fixed a bug where an infected penguin wouldn't eat and would remain standing in place.
- Changed the reaction of mutated animals to being hit by a dart.
- Tranquilizer darts now accumulate sleep time if the monster is hit several times before falling asleep.
- Fixed the bug where the penguin monster wouldn't fall asleep for a long time after being hit with a tranquilizer dart.
- Fixed blood collection task completion when the player is in the Hub.
- Fixed the first sample collection task completion in the last enclosure for the player.
- The "NewGame+" button has been returned to the main menu, replacing "Continue+." There's also a "NewGame" button for a full reset of progress (the game starts from the tutorial).
- Fixed infected animal recipes. Preparation was starting in the wrong order.

UI:
- Tuned the gadget switcher visuals.
- Fixed the correctness of the segmented slicing bar when cutting food for mutated animals.
- Updated the UI to show monster health and cure immediately after being hit.




Your Clapperheads team

PATCH NOTE #4

Dear Zookeepers,


Here we are again with a new patch of fixes! We're listening to all of you, and thank you again for providing your feedback.
! Contains spoilers !


Game Mechanics:
- Fixed the flashlight interaction on the cart, where it couldn’t be picked up after loading in certain cases.
- Fixed the blood symptom status in the terminal, vet station, and animal widget during blood collection in the BloodCollector (While being in the HUB)
- Fixed a bug where the parasite spawned underground after killing the mutated animal.
- Fixed a bug where the zebra, while in a calm state, played the running animation when encountering the player.
- Fixed a bug where there were no interactions with gadgets on the cart until the cart on the platform was interacted with (NG+).

Game Flow: - Fixed a bug where Paul didn’t vomit in the сorridor after completing the giraffe enclosure.
- Fixed a bug where the task "feed the infected animal with meat" wasn’t completed.
- Fixed a bug where the task to feed the infected animal didn’t trigger.
- Fixed a bug where infected hands appeared healthy.
- Fixed a bug where Linda would call again in the last enclosure (4), causing Sarah to greet the player in the chair during the return to the hub (NG+).
- Fixed issues in one of the cutscenes.
- Made the credits roll faster, and now they can be skipped.

Optimization and Performance:
- Significant work has been done on CPU optimization (check if your FPS has improved!).
- Conducted a major review to address crashes—if you’re still experiencing them, please reach out and let us know! Your reports help us pinpoint and resolve these issues faster.

Interface:
- Fixed incorrect scaling of columns on the сcutting table when the deviation percentage warning appears.
- Improved visibility of control hints.
- Fixed scaling of frames in control hints when there is long text (relevant for the Japanese language).
- Fixed visual issues with control hints in the gadget switcher and dart switcher.




Your Clapperheads team

PATCH NOTE #3

Dear Zookeepers,

Here we are again. And we will be back.

Here's one more patch notes for today:
*contain spoilers* ONLY SPOILERS

-Fixed Paul’s hand infection visual in the cutscene for injecting the poison.
-Fixed Paul's hand infection visual in the Paul and Sarah meeting cutscene.
-Fixed Paul's hand infection visual in the lab door opening cutscene.
-Fixed Paul's hand infection visual in the cell phone pickup cutscene.
-Fixed Paul's hand infection visual during the cutscene before injecting the poison.
-Fixed Paul’s teleportation to the axe after the conversation with Doc about killing Sarah.
-Fixed the cutscene of examining Doc’s portrait when Sarah is saved.
-Fixed subtitles for the bathroom endings.




Your Clapperheads team