Tyrannis: Co-Prosperity July 20 Hotfix
Hey, another quick update.
Originally, I was trying to see how to deal with island chains.
One idea I had was to have them be separate, so combat would be isolated on the islands.
The problem is that this can lead to Security players just camping out there like it's Australia in Risk, and that gets annoying fast.
So to fix that, I'm reworking movement on the islands to be more like regular territory.
-Chris Lawrence
Sole Employee at cGh ONE, Which Means I Don't Get Sick Days For Family Emergencies
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Email: [email protected]
Originally, I was trying to see how to deal with island chains.
One idea I had was to have them be separate, so combat would be isolated on the islands.
The problem is that this can lead to Security players just camping out there like it's Australia in Risk, and that gets annoying fast.
So to fix that, I'm reworking movement on the islands to be more like regular territory.
-Chris Lawrence
Sole Employee at cGh ONE, Which Means I Don't Get Sick Days For Family Emergencies
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Email: [email protected]