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Tyrannis: Co-Prosperity News

October 4 Hotfix (Tap Glitches and Old Code)

Quick update with a few bug fixes here:

  • The State tap glitch where you end up tapping on the wrong State has been fixed. Turns out the code was registering multiple tiles at once.
  • AI should register the correct number of States when dispersing Units every 5 or 10 turns (with the correct abilities)


Anyways, that should do it for now.

Also, Tyrannis is coming soon to the Google Play Store, so keep an eye out!

-Chris Lawrence
Sole Employee Who Isn't My Mascot Dog at cGh ONE

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Discord: https://discord.gg/VNdXn4Pn

Email: [email protected]

August 7 Hotfix (Quality of Life)

Alright, this is going to be a quick one, but this hotfix should make the menus more-accessible.

It's little things, like reworking how the menu looks to show tabs, allowing you to shift between players by clicking on them on the right side of the menu, and color-coding things to show what can be tapped on.

That, and a few fixes to make sure the resized UI should save now.

-Chris Lawrence
Self-Employed Employee of the Year at cGh ONE

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Discord: https://discord.gg/VNdXn4Pn

Email: [email protected]

August 6 Hotfix

Hey, Chris here with a quick fix for the resolution in Tyrannis: Co-Prosperity.

Resolution can now be selected in the Settings Menu. Just go to "Options," "Resolution," then "Preset" to change the screen resolution to any preset options.

Anyways, that's about it. Time to get started on the next update.

I'm thinking, "Map-Maker."

-Chris Lawrence
"Sole Employee at cGh ONE" means I've been remote working before it was cool.

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Discord: https://discord.gg/VNdXn4Pn

Email: [email protected]

Tyrannis: Co-Prosperity Reconstruct Dev Diary

Hey, Chris here with the first Dev Diary for Update 1.1.0 "Reconstruct."

And this time, it's a video.

[previewyoutube][/previewyoutube]

Anyways, that should do it for this update. See you guys around.

-Chris Lawrence
Solo Indie Dev (because the dog doesn't count, apparently) at cGh ONE

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Email: [email protected]

Tyrannis: Co-Prosperity July 20 Hotfix

Hey, another quick update.

Originally, I was trying to see how to deal with island chains.

One idea I had was to have them be separate, so combat would be isolated on the islands.

The problem is that this can lead to Security players just camping out there like it's Australia in Risk, and that gets annoying fast.

So to fix that, I'm reworking movement on the islands to be more like regular territory.

-Chris Lawrence
Sole Employee at cGh ONE, Which Means I Don't Get Sick Days For Family Emergencies

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Email: [email protected]