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Tyrannis: Co-Prosperity News

Tyrannis: Co-Prosperity July 20 Hotfix

Hey, another quick update.

Originally, I was trying to see how to deal with island chains.

One idea I had was to have them be separate, so combat would be isolated on the islands.

The problem is that this can lead to Security players just camping out there like it's Australia in Risk, and that gets annoying fast.

So to fix that, I'm reworking movement on the islands to be more like regular territory.

-Chris Lawrence
Sole Employee at cGh ONE, Which Means I Don't Get Sick Days For Family Emergencies

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Email: [email protected]

Tyrannis: Co-Prosperity July 19 Hotfix

Hey, Chris here.

There's been a few complaints about some Districts being out of play, so I took a look at it and tweaked a few of the directory scripts.

Should be working now.

Chris Lawrence
Somehow My Own Boss Yet My Hours Suck at cGh ONE

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Email: [email protected]

Tyrannis: Co-Prosperity July 17 Hotfix

Okay, this will be a quick one:

Basically, there was a syntax error with the looting system, and it should be fixed now.

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Email: [email protected]

Tyrannis: Co-Prosperity July 16 Hotfix Notes

Hey, Chris here.

Noticed a few minor spelling errors for the game, and I figured I should tweak the Campaign gameplay's balance so you don't have to play out 100+ turns if you've already reached the victory objectives for the Operation.

Anyways, that's it.

-Chris Lawrence
Sole Proprietor and Sole Employee at cGh ONE

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Email: [email protected]

Tyrannis: Co-Prosperity July 14 Update

Hey, Chris here with a quick update.

As some of you have pointed out, there were several issues with Tyrannis: Co-Prosperity's save system, from loading the wrong data to saves being disabled in the Campaign mode.

I've done a few tweaks to fix those glitches, and you should be able to save your progress during those lengthy campaign operations.

Anyways, that should do it for this update. Next one will be me making sure there's no AI art in the game.

-Chris Lawrence
The Only Employee and My Own Boss at cGh ONE

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Email: [email protected]