Reduced potential of one Mental Break causing more of them by 75%
Reduced happiness loss from Mental Break by 70%
Mental Therapy reduces the chance of another Mental Break by much more
Mental Therapy has a small chance of removing any existing Anxiety and Agitated
Health Check reduces chance of Pneumonia by much more
Update Notes For v0.43.56
Slightly increased needs threshold where auto action desire for activity gets extra boost from 25% to 30%
Added extreme warning tooltips for preferences on character creation screen
Rebalanced Eating, Sleeping, Working preference strength for Love and Addicted to be less overpowered
Business reputation effect on income shows more symbols for more accurate representation of impact
Increased Game Studio max contracts from 5 to 7
Added contract payout multiplier to moddable values
Fixed contract payout calculation
Fixed too many employees overflows the staff window
Update Notes For v0.43.48
Added icon for everyone on the Socials window showing their personality
Added extra warning in TutorialVille that you're playing the tutorial map
Reduced baby's needs decay rate by 50%
Doubled fun for baby from Play With Others
Capped the minimum for baby's Health and Happiness points
Fixed babies can do shopping from home
Fixed babies can spawn with mustaches and glasses
Fixed babies not updating their avatars immediately after becoming children
Update Notes For v0.43.40
Added more information to qualification icon tooltip for jobs
Fixed game dev studio business crash after accepting contracts sometimes
Update Notes For v0.43.38
Doubled decay rate of many bad status effects (you can do the same activity for longer each month before potential status starts rising)
Reduced health and happiness loss from many bad status effects by 66% and added preference effects for them. Should be harder to get into endless spirals of death and doom!