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Light Bearers 2 News

Easter Update

Hey Everyone,

[h2]We are bringing you all the Easter Update.[/h2]


[h2]Changes[/h2]
  • Floor is Lava, The Grey and Horror Notes are disabled by default now.
  • Fixed a bug that would reset familiars
  • Unlockables now show what you needed to do to unlock them, after you've unlocked them.
  • Replaced word library for Keyboard Warriors
  • Changed DirectX to 11, this should fix the rare crashes some players were getting.
  • Increased Legion's movement hitbox to 10 centimeters, up from 1.
  • Fixed Mimic not getting top hat during Formal Attire
  • Added 9 Easter Egg body colors
  • Added Bunny Mode Chaos Infusion
  • Added Bunny Ears unlockable

If you're unable to find players, you can always join our Discord to find others looking for a match.

🌟 LIGHT BEARERS 2 - OFFICIAL ANNOUNCEMENT 🌟

🌙 TWO WAYS TO PLAY 🌙

[h3]Legacy Mode[/h3]
For returning players
  • Original Light Bearers 1 pacing
  • Legacy wall jump physics preserved
  • Modernized game feel
  • No sprinting/sliding - pure strategy
  • Perfect for veterans craving nostalgia
  • Restricted Shadow movement


[h3]Chaos Mode[/h3]
For adrenaline seekers
  • Infinite sprint & slide-chaining momentum
  • Enhanced wall-jump precision (launch off most surface!)
  • Shadows/Bears gain aerial control
  • Frantic 360° engagements



[h2]🔧 CORE SYSTEMS 🔧[/h2]

[h3]Chaos Infusion Engine[/h3]
  • 6,647 unique infusion combinations
  • Light Infusions: Light Bear boosts (e.g., Heimdall saves random bears)
  • Map Infusions: Flow changers (e.g., Hold the flag, hot potatoes that explode)
  • Shadow Infusions: Shadow team enhancements (e.g.: immortal snails that hunt bears)
  • Shadows get one reroll



[h3]Revamped Movement[/h3]
  • Edge Forgiveness: small time window to jump after running off an edge
  • Momentum Slides: Chain slides into speed boosts
  • Smart Wall Detection: reliable jump off of most surfaces
  • Forgiving Hit Detection: Eliminates "I was touching them!" frustration


[h2]🎮 KEY IMPROVEMENTS 🎮[/h2]
  • Pulse Vision: Shadows detect uncrouched Bears through walls every few seconds
  • Light Fading: Crouch to dim your glow and vanish into darkness
  • Tri-Camera Checks: While crouched your neck/torso/hips must ALL be visible to be seen
  • Sum of its parts: tons of improvements that add to the overall upgraded experience

[h3]Content Expansion[/h3]
  • 29 Maps: 17 remastered classics + 12 new eerie playgrounds
  • 18 Remastered Shadows
  • 7 New Shadows (DLC): Unlocked for all if any player owns the pack
  • Powerful familiars that grant passives
  • Bear bodies that change your abilities


[h2]🖥️ TECHNICAL UPGRADES🖥️[/h2]


[h2]Visual Customization[/h2]
  • 4 Anti-Aliasing Options: TSR, TAA, FXAA, Off
  • Dynamic FOV Slider (60°-120°) affects both Bear/Shadow perspectives
  • Custom Outline Colors: Recolor ally/enemy/neutral silhouettes


[h2]Accessibility Suite[/h2]
  • Visual Footstep Radar (hearing-impaired support)
  • Adjust Team Outline Colors
  • Cooldown Displays: Choose icons/numbers/both/neither
  • One-Click Mute/Censor Tools


[h2]👥 COMMUNITY FEATURES 👥[/h2]
  • Peer-to-Peer Hosting: Private and public lobbies with friends
  • Shared DLC Shadows: One owner unlocks for entire lobby
  • Remastered Net Code: Smoother latency
  • "The game exists even if we don’t"



[h2]⚖️ LIGHT FAVORED & SHADOW FAVORED ⚖️[/h2]
Customize the balance of power

[h3]Shadow Favored[/h3]
Standard gameplay rules

[h3]Light Favored[/h3]
  • Protection Bubble: Prevents Shadows from camping tagged Bears
  • Slower Transformation: Bears take longer to turn into Shadows
  • Extended Vision Cooldown: Shadow Pulse Vision is 3x slower
  • Pool of Light Reset: Escaping fully resets the timer
  • Reduced Shadow Vision: Smaller player-spotting cone for Shadow Bears
  • Portal Nerf: Shadow Portal teleport cooldown is doubled


[h2]💎Fair Monetization 💎[/h2]
  • Free to play
  • One DLC, One time.
  • DLC owners share premium shadows with their lobbies
  • Unlocks DLC content immediately, no need to grind
  • New Bodies
  • New Familiars
  • New Cosmetics
  • New Host Settings
  • Helps find your money a loving home

Christmas Playtest

Hey Everyone!




We're running another playtest for Christmas. It will be live until Saturday early morning MST.
Bring friends, if you lack such a thing. Feel free to both join our Discord and/or read how to win friends and influence people.

We hope that you have a nice Christmas!

Halloween Playtest

This Halloween, we will be opening up access to the Playtest for the entire day (plus a small buffer)
Make sure to opt into the play test on the main steam page, to take part.
It will contain 9 maps, 9 Shadows and a bunch of other content!

Bring friends or join our Discord!

Playtest Concluded

Hey Everyone, thanks for taking part in the Playtest!


We have closed the test. We want to thank everyone for participating in it. Please if you have not, fill out the survey → Survey 1 Link. It helps us make sure that our current course is correct. I'd also like to clarify a couple of things.

Each Shadow from LB1 has been reworked/adjusted and is already in LB2. This test had limited content, in order to focus what we wanted players to experience.

The Chaos modifier system has been well received by the majority of players. However we did get a few requests for the host to choose which ones are active, that functionality is already in the game and was present during the test.

There were a few complaints about the balance of a subset of the Shadows. We’ll review those and make a determination of what, if any, action needs to be taken for them.

Overall, it looks like you all enjoyed the game. Which was awesome to read and has given us further fervor towards the last stretch of development. If you’ve already filled out the first survey, we forgot to ask a few questions, if you could fill this one out as well. That would be amazing!

Second Survey → Survey 2 Link

Make sure to wishlist and follow for future news!