First Updates and Future Plans
[p]Hey everyone![/p][p]The first patches are out – and we’re really happy they solved part of the problems (the healer on the news image is probably there because we’ve started healing the game). We’re already seeing many more comments saying the game can now be completed without errors.[/p][p]But we know there are still other bugs – and it’s Saturday – we’re working and preparing the next patch, which will be released on Monday.[/p][p]If you haven’t checked out the game or read the two full hotfix lists yet, here’s the main summary:[/p]
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- [p]Fixed a large number of bugs related to heroes getting stuck, construction issues, save/load problems, crashes, and many other unpleasant errors.[/p]
- [p]Improved balance on several maps.[/p]
- [p]Increased group size from 3 to 5.[/p]
- [p]Fixed an issue where dead heroes still occupied a slot.[/p]
- [p]Made the first UI improvements.[/p]
- [p]Made the first improvements to the map.[/p]
- [p]Improved hero behavior – they now die less often and act more reasonably.
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- [p]Hero behavior improvements. You’ve given us lots of feedback about heroes, and we’re making them better.[/p]
- [p]Balance. We’re adjusting difficulty across different maps. The final mission will be changed – we’ll make it more interesting; we know where we went wrong :)[/p]
- [p]Many quality-of-life improvements. For example, when a group leader dies, the group will no longer disband – among other small but nice fixes that we’ll include in the next patches.[/p]
- [p]Hotkeys! :) Honestly, no idea how we managed to miss them at launch. Sometimes your eyes just get too used to things. This will be the first iteration – we’ll keep improving controls based on your feedback.[/p]
- [p]Bugs and issues. We’ll fix another big batch of them in the Monday update.
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