New Update. Final Mission Rework and Other Fixes
[p]Hey everyone![/p][p]Since the very first days we’ve been getting feedback that the final mission was too difficult and frustrating. So we reworked it. Here’s what we’ve done:[/p][p]* Removed the global ritual timer and added timers for the Lich King’s attack waves so players can prepare and plan their actions.[/p][p]* Changed the mission flow and added more hints.[/p][p]* Rebalanced the undead waves.[/p][p]* Fixed unit behavior on the map.[/p][p]* Fixed the fog issue near the city gates.[/p][p]* Strengthening the port’s defenses now costs 500 gold.[/p][p]But besides the map changes we also fixed several other issues you’ve encountered. Here’s the list of main fixes:[/p][p]* Fixed overflow of protection and fear flag timers.[/p][p]* Fixed an issue where heroes who missed the tournament stayed in the training camp until the next one.[/p][p]* Fixed a bug that caused duplicated hero icons in the tavern after resurrection.[/p][p]* Reworked the saving system for learned items in the forge and magic shop.[/p][p]* Fixed a major issue where players were getting heavily reduced scores on map 14 due to lost buildings.[/p][p]* Fixed a bug where resource collectors were generating resources instead of gathering them.[/p][p]* Fixed an issue where it was impossible to place an attack flag on an enemy warrior guild.[/p][p]We’re still actively working on bug fixes. Our plan is to release patches weekly - each one will include a batch of fixes and gameplay improvements.[/p][p]The Sandbox mode and new maps are in development but they won’t be released very soon - expect them this winter possibly toward the end of the season. We can’t give an exact date yet.[/p][p]Huge thanks to everyone for your kind words and support. It really helps us keep going. We’d be working on the game anyway - but with your encouragement it feels much better :)[/p]