New Update. Final Mission Rework and Other Fixes
[p]Hey everyone![/p][p]Since the very first days we’ve been getting feedback, that the final mission was too difficult and frustrating. So, we reworked it. Here’s what we’ve done:[/p][p]* Removed the global ritual timer and added timers for the Lich King’s attack waves, so players can prepare and plan their actions.[/p][p]* Changed the mission flow and added more hints.[/p][p]* Rebalanced the undead waves.[/p][p]* Fixed unit behavior on the map.[/p][p]* Fixed the fog issue near the city gates.[/p][p]* Strengthening the port’s defenses now costs 500 gold.[/p][p]But besides the map changes, we also fixed several other issues you’ve encountered. Here’s the list of main fixes:[/p][p]* Fixed overflow of protection and fear flag timers.[/p][p]* Fixed an issue where heroes who missed the tournament stayed in the training camp until the next one.[/p][p]* Fixed a bug that caused duplicated hero icons in the tavern after resurrection.[/p][p]* Reworked the saving system for learned items in the forge and magic shop.[/p][p]* Fixed a major issue where players were getting heavily reduced scores on map 14 due to lost buildings.[/p][p]* Fixed a bug where resource collectors were generating resources instead of gathering them.[/p][p]* Fixed an issue where it was impossible to place an attack flag on an enemy warrior guild.[/p][p]We’re still actively working on bug fixes. Our plan is to release patches weekly - each one will include a batch of fixes and gameplay improvements.[/p][p]The Sandbox mode and new maps are in development, but they won’t be released very soon - expect them this winter, possibly toward the end of the season. We can’t give an exact date yet.[/p][p]Huge thanks to everyone for your kind words and support. It really helps us keep going. We’d be working on the game anyway, but with your encouragement it feels much better :)[/p]