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  3. Major Update with Critical Fixes. Build 1199

Major Update with Critical Fixes. Build 1199

[p]Hello everyone![/p][p]You haven’t heard from us for a while, but we weren’t on vacation or resting after the release. We ran into an unexpected issue that introduced a lot of bugs into the game, and we’ve been dealing with it this whole time.[/p][p][/p][p]In the previous patch, we released a new hero navigation system. It was meant to prevent heroes from getting stuck and to make their movement across the map more logical. We happily released the update - and a lot of things in the game broke.[/p][p][/p][p]After that, we urgently jumped into fixing, changing, and repairing everything. All this time we were working on a new update, and honestly, it was painful to watch you encounter new bugs and errors in the game.[/p][p][/p][p]But today - finally - we’re releasing a major patch. We’ve fixed the navigation system: it now works correctly and no longer creates new issues.[/p][p][/p][p]On top of that, we’ve resolved many other problems. This is a fairly substantial patch focused on fixes and improvements. The game should now feel much more comfortable to play, with a minimal number of errors.[/p][p][/p][p]If anything else comes up, we promise to fix it as quickly as possible.[/p][p][/p][p]We’re sorry this took time and that you had to deal with bugs again.[/p][p][/p][p]And now - on to the full list of patch changes:[/p]
  • [p]Heroes now try to avoid danger flag zones instead of rushing straight through them.[/p]
  • [p]Danger flags now block portal circles and guild shelters.[/p]
  • [p]Thieves and Possessed units have been slightly buffed.[/p]
  • [p]Fixed an issue where hero passive skills stopped working correctly after reloading a level.[/p]
  • [p]Fixed camera shaking on character portraits.[/p]
  • [p]Added hotkeys for the build menu (B) and the spell panel (Ctrl).[/p]
  • [p]Fixed flickering of visual effects at ground level.[/p]
  • [p]Fixed an issue where progress on map 7 could be blocked if the main demon was killed before reaching the pentagram.[/p]
  • [p]Fixed an issue where monsters of the wrong type could spawn in monster lairs.[/p]
  • [p]Fixed an issue where barbarians and orcs on map 3 would immediately switch to the player’s side upon receiving the related quest.[/p]
  • [p]Fixed an issue with quest item spawning.[/p]
  • [p]Fixed an issue where builders would go to repair buildings they were not supposed to repair.[/p]
  • [p]Fixed an issue where heroes could access locked areas earlier than intended by the story.[/p]
  • [p]Added impassable areas to sufficiently large objects.[/p]
  • [p]Fixed issues related to incorrect tree behavior after loading as well as loading the wrong tree types.[/p]
  • [p]Fixed an issue where trees could visually duplicate.[/p]
  • [p]Added missing or corrected incorrect icons for some buildings.[/p]
  • [p]Fixed an issue where level 2 upgrades were replaced by the upgrade itself in the progress panel.[/p]
  • [p]Fixed an issue where units could calculate paths incorrectly and fail to fully rotate.[/p]
  • [p]Fixed an issue where resource gatherers could select an invalid interaction point with a resource.[/p]
  • [p]Fixed an issue where buildings could load with incomplete health.[/p]
  • [p]Fixed an issue where the timer could load incorrectly.[/p]
  • [p]Fixed an issue where after loading enemy units could chase heroes without distance limits from their lair.[/p]
  • [p]Fixed an issue where heroes could attempt to attack enemy buildings in unreachable areas.[/p]
  • [p]Fixed an issue where heroes could ignore a royal decree.[/p]
  • [p]Fixed an issue where the reward for upgrading a hero to level 8 on map 7 could be granted multiple times.[/p]
  • [p]Fixed an issue where heroes with healing abilities could stand idle while waiting for skill cooldowns.[/p]
  • [p]Added smoother turning for heroes.[/p]
  • [p]Updated level geometry to improve clarity of impassable areas.[/p]