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  3. Update. Build 1206

Update. Build 1206

[p]Fixes[/p]
  • [p]Fixed a bug causing units to get stuck in place[/p]
  • [p]Fixed a bug where units could spawn in unreachable areas[/p]
  • [p]Fixed a bug where research progress in shops would reset after loading if the shops were destroyed at the time of saving[/p]
  • [p]Fixed a bug where saving during construction would display incorrect money amounts after loading[/p]
  • [p]Fixed a bug where units could attempt to attack protected towers in Mission 14[/p]
  • [p]Fixed a bug preventing units from reaching certain chests[/p]
  • [p]Fixed a bug causing building models to disappear after loading[/p]
  • [p]Fixed a bug where visible quests could be missing on Map 9[/p]
  • [p]Fixed a bug where a gap remained in place of destroyed towers on maps 13 and 14[/p]
  • [p]Fixed an issue preventing some quest triggers from activating[/p]
  • [p]Fixed an issue allowing free hero recruitment to squads[/p]
  • [p]Fixed issues causing squad overfills and incorrect tavern functionality[/p]
[p]Balance and Gameplay[/p]
  • [p]Increased priority for low-level units to visit the training camp[/p]
  • [p]Changed the purchase priority for heroes towards healing potions[/p]
  • [p]Changed the Lich spawn point on the final wave in the final mission[/p]
  • [p]Disabled tower upgrades on Map 14[/p]
  • [p]Adjusted enemy wave balance on Map 14[/p]