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Lessaria News

Hotfix. Build 1052

[h3]Here is the list of what's new in this patch:[/h3]
  • [p]The hero panel has been redesigned. Now all heroes are displayed without the need to scroll[/p]
  • [p]A mechanism has been created to restore broken saves when attempting to load them[/p]
  • [p]Fixed a bug where heroes would get stuck at the portal[/p]
  • [p]The number of squads has been increased to 5[/p]
  • [p]Fixes for saving progress on maps 5 6 7 and 8[/p]
  • [p]Fixed incorrect behavior of the “Delete” and “Load” buttons in the save/load menu[/p]
  • [p]Fixed a bug where roads were sometimes not built after loading[/p]
  • [p]Fixed previews for some heroes[/p]
  • [p]Fixed a bug where builders stopped working[/p]
  • [p]Fixed a bug where some units did not respond to being attacked[/p]
  • [p]Fixed a bug where units did not leave the tavern[/p]
  • [p]Fixed the behavior of heroes in a squad which caused them to converge at a single point[/p]
  • [p]Fixed the altar defense stage on map 5[/p]
  • [p]Fixed the merchant window on map 5[/p]
  • [p]Fixed population recovery after death (Note that the population does not recover immediately but after 30 seconds when the body disappears)[/p]
  • [p]Fixed stones disappearing after loading on map 8[/p]
  • [p]Fixed defense towers after loading[/p]
  • [p]Fixed dinosaur behavior on map 9 now they do not stray from their stones[/p]
  • [p]Fixed the function of disbanding a squad[/p]
  • [p]Fixed caravan navigation[/p]
  • [p]Fixed the removal of the danger flag after loading the game[/p]
  • [p]Fixed succubi joining the player on map 10[/p]
  • [p]Fixed descriptions of some heroes and enemies[/p]
  • [p]Fixed the icon on the tree of life effect[/p]
  • [p]Removed outdated voice acting for some phrases[/p]
  • [p]Fixed banshee voice acting[/p]
  • [p]Set a limit on the number of decorations that can be placed on the map[/p]
  • [p]Succubus can now summon imps outside of combat[/p]
  • [p]Messages have been moved to the minimap where they are more visible[/p]
  • [p]Fixed errors in tooltips[/p]
  • [p]Fixed the requirement for building an ogre's lair[/p]
  • [p]Increased the sensitivity of scrolls in the UI[/p]
  • [p]Slightly weakened the power of the undead in map 14[/p]
  • [p]Heroes are more afraid of lairs which reduces the number of reckless deaths[/p]

The players are displeased, Your Majesty…

[p]A huge thank-you to everyone for your comments, kind words, and criticism — we read everything you write, everywhere you write it.[/p][p]
To be honest, we’re saddened that the release didn’t go as smoothly as we hoped. Of course, we never wanted bugs, balance issues, or inaccuracies in the game. For the past 2.5 years, we’ve been living and breathing Lessaria — getting up every day to make this game.
And we kept going because we received thousands of messages from players who thanked and supported us.[/p][p]Unfortunately, making a strategy game is a very complex process — especially one like Lessaria, an RTS with indirect control, where not everything is under your command. It’s not easy to get the balance perfect from the start or catch every bug. And sometimes, after working on a project for so long, your eyes just get too used to it.[/p][p]We tested the game endlessly ourselves (for those who say “the devs didn’t even play their own game” — oh, we did, countless times…). A month before release, we gathered players from our Discord and had them play through the entire campaign.[/p][p]
We fixed everything we found, implemented improvements they asked for — but once the game released, many more players joined, and you found even more issues :)
You also gave us tons of valuable feedback on game design, controls, and overall progression. We’ve heard it all.[/p][p]We didn’t spend 2.5 years making this game just to release it in any condition and move on. Especially not when players have concerns and ask us to fix things.[/p][p]
We made a game that every Majesty fan could proudly call an unofficial third part of the series. And rest assured — that’s exactly what it will become.[/p][p]The first major patch fixing many issues is already out. The second one comes today. And more patches will follow — improving bugs, balance, hero behavior, and more.
After the key patches, we’ll release a free DLC with new content and various gameplay improvements.[/p][p]Soon, we’ll publish a development roadmap so you can see what we’re working on and in what order.[/p][p]Thank you again for everything you’ve written — especially to those who left critical but still positive reviews. Honestly, that means a lot to us right now.
Warm words are important — and while criticism hurts, it’s deserved and essential for us to grow.[/p][p]Thank you — we’ll stay in touch![/p][p]
[/p]

Hotfix. Build 1044

List of fixes in build 1044:
Fixed an issue where heroes were not registering in the Hero Guild after it was rebuilt.
Updated Portuguese font.
Fixed a progression block on maps 1 2 5 and 12 when loading a saved game.
Fixed a bug with the artifact merchant on map 5.
Moved treasure chests that heroes couldn’t reach.
Fixed a bug where a squad could get stuck if all members tried to interact with the same object simultaneously.
Adjusted balance for the orc hero’s attacks.
Changed resurrection speed for angels.
Fixed hero voice playback when loading a saved game.
During story dialogues all other voices are now muted.
Fixed an issue preventing the construction of a trade post on map 5 after loading a saved game.
Fixed a bug where heroes couldn’t reach the exploration flag.
Fixed an issue where quest target markers remained after their removal.
Fixed a bug preventing the construction of neutral faction guilds on map 8.
Adjusted the placement of portals and quest markers on map 12.
Fixed an issue on map 9 where the magic stone couldn’t be attacked immediately after defeating the guardian.

New fantasy RTS Lessaria is a "spiritual successor" to a true genre classic, but it's not just nostalgia bait

Sometimes, the old ways are the best. The first Alien movie. An aged whiskey. That friend who you don't see so often any more, but catching up feels like you've never been apart. The same is true for games. We gravitate to those that comfort us, those we remember so fondly from our childhoods. Why else would I be playing through a decades-old Pokemon game in my spare time? Developers, too, reminisce. Rockbee Team, the devs behind Lessaria, have borrowed liberally from Majesty, a classic of the fantasy genre. But can nostalgia alone elevate it to mythical status, alongside those in our list of the best RTS games?


Read the rest of the story...

Lessaria is OUT NOW!

[h3]You can now get the full version of the game![/h3][p][/p][p]Thank you everybody for your support, bug reports and feedback. We wouldn’t be here without you, our amazing community. Special thanks to our Early Testers from discord for hard work 💚[/p][p][/p][p]You can purchase Lessaria: Fantasy Kingdom Sim with a 20% launch day discount for $19.9[/p][p][/p][p]And don’t forget to check out the epic release trailer![/p][previewyoutube][/previewyoutube][p]
Also, you can check some bundles we prepared for you guys, with Diplomacy is Not an Option and Against the Storm.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]Thank you guys again, see you in the Kingdom![/p][p]
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