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Strange Seed News

Build 1.10 - November 21

- Fixed the pageant not starting for some players
- More camera fixes to prevent it from ever detaching on respawn / teleport
- Enemy velociraptors nerfs: less HP and attack damage, longer attack windups, longer cooldown
- Enemy mantis shrimp nerfs: a bit less HP, less attack strength, longer cooldowns, longer windups
- Enemy butterfly nerfs: much less HP, chance of longer attack cooldowns
- Minor nerf to the Gloom Woods trio gank squad
- Removed butterfly neck for players (it was too duplicative with bee neck, even with a stats change)
- Increased range you can eat meat from a bit
- Increased the scale of meat produced by some creatures: butterfly, deer, dracodog, monkey, mantis shrimp, velociraptor
- Restored the visibility of the stage boundary barrier in Scrapshire Village
- Decreased dragon meat scale a bit to prevent it from flying away into the sunset due to physics forces
- Added tombstones for the side-character racers in Bleached Beach

Build 1.09 - November 19

- Merchant Benny can now be successfully given a bath (but NOT in spit, that's gross)
- Fixed a Bleached Beach race issue that resulted in the race blue-screening and becoming unplayable; those players should now be able to run the race normally again
- Fixed Rosa boss fight causing major PC slowdowns when she's fighting flying players (she uses ground tremors to locate the player and it was really confusing her)
- Fix for camera detaching from the player character on respawns or evolutions; please report if encountering this again
- Fixed some instances of annoying buzzing sounds appearing during scene transitions / death, please report if hearing this again
- Digested / Acquired labels shouldn't hang around anymore
- Added sound for mushroom head attack and butterfly wing flapping
- Moved various skills to the Specials section
- The dragon tombstone now once again breathes flames... sometimes

Known issues:
- Saving video / camera settings is still wonky

Build 1.08 - November 18

- Fixes for sneaky memory leaks that made the game degrade during long play sessions
- Moved the Distant Island transition a bit closer to Honey Cliffs and added a visual indicator when you get close
- Increased the size of some text in the Evolve screen
- Fixed Evolve screen tooltips going off the bottom edge of the screen
- Fixed some boss tombstone issues, in particular the dragon tombstone attempting to melt your face off
- Backup checker for Evolved Thumbs achievement that should trigger it for people who won all 5 machines
- Dragon fight tweaks to make it less annoying: flying loop procs less often, flying speed is faster, lava pools last a little longer; sorry to that one streamer who was losing his mind on the fight
- Increased spawn speeds for Easy and Medium arena fights
- Added another cunning creature as a potential solution for the fox shrine
- Fixed animations for player version of Hargraves' head
- Hargraves now puts that big brain to slightly more use, and won't just chase you endlessly if you keep juuust out of range
- Minor part fixes: Mecha torso can equip accessories, seal tail fully inherits color
- Death will now result from jumping into the Village lava pit (no lava stage yet, sorry)

Build 1.07 - November 15

- Fixed music / combat loop skipping issue
- Added a playable part drop for Hargraves
- Added a tombstone for Hargraves (get the part there if you killed him already)
- Gave each boss a unique tombstone
- Slightly reduced cancer cells in final Genesnake
- Fixed layer of drone parts to prevent cam zooming
- Changed broke historian tipping amount from 10 to 4 biomass
- Gave chicken wings a flapping sound, increased bee wing buzzing volume a bit
- Swapped order of Plains nests in Travel UI
- Reduced Plains Velociraptor enemy attack speed + attack strength a bit

Build 1.06 - November 13

- Lots of additional performance improvements, especially in Plains + Crystal Cave
- Added third axis of rotation for accessories
- All remaining heads made easier to place accessories on
- Reduced Teleport Back to Nest time from 5 to 3
- Increased the detection area for the Village pageant
- Fixed Yeti Mama mist continuing to slow down player after it fades
- Increased player's dragon head damage significantly
- Tutorial popups now auto-disable after 30 seconds
- Fixed bug causing player to lock up after death (there may be others, please report if you see it!)
- No more using Evolve Slots to avoid lava damage (sorry, needed to fix it to address another bug)
- Increased mouse wheel scroll speed in video settings
- Fixed bug in which your butt could be so large it triggered scene portals as soon as you entered, resulting in a fatal loop

With this update, the main optimizations to try to improve performance for everyone are done. Please let me know (here or on Discord) if you still face lower FPS in any particular area!