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Strange Seed News

Build 1.15 - January 13, 2026

  • [p]Fixed softlock bug caused by accessory rotation[/p]
  • [p]Fixed Ant Queen rematch issues (and hopefully her achievement too)[/p]
  • [p]Interaction range for NPCs now scales up if the player is gigantic[/p]
  • [p]Improved detection of player on the pageant stage[/p]
  • [p]Added Open Map to Controls for remapping[/p]
  • [p]Fixed Stag Beetle Mama not dropping her loot[/p]
  • [p]Minor physics tweaks to hopefully improve ground clipping[/p]
  • [p]Fixed localization issue in Bestiary + added missing strings for Tortoise and Spider[/p]
  • [p]Due to rendering issues, changed Russian font from PT Sans to Roboto[/p]

The Holiday Update + Supporter Pack

[p]Hey everyone! Christmas is near and the Steam Winter Sale is here, with Strange Seed now 20% off. We are also partnering up with Horticular in the Slug Disco Colourful Creature Bundle. If you haven’t already grabbed our game, or if you’re thinking of sending the pink blob out as a present, this is the time![/p][p][/p][p]Now, before we wrap up for the holidays, we have some wonderful news to share:[/p][p] [/p][h2]Supporter Pack[/h2][carousel][/carousel][p]To start off, we are releasing a Supporter Pack with 7 new skins, 5 new accessories and 2 new parts to help you evolve in style. These are completely optional and you don’t need them to play the game. Still, we’d really appreciate it if you’d like to grab some new toys for the holidays and support us![/p][p][/p][p]Evolve with style :)[/p][p][/p][h2]Game Updates[/h2][p]At the same time, we are adding a series of free updates to upgrade your evolution experience in the base game:[/p][p] [/p][h3]Map[/h3][p]No more getting lost in the wild! This is a new map tool available from the start of the game. You can open it to check your location in an area and help search for secrets. It has icons for major points of interest (bosses, shrines, nests, FAC outposts); the icons only turn on after you've find them in person.[/p][p][/p][p][/p][h3]Boss Revives[/h3][p]Want a rematch? You can now revive every boss to fight them again. There won’t be new rewards or anything, but seems like many of you are very eager to go for round 2 just to try out new creature builds.[/p][p][/p][p][/p][h3]Farming Points[/h3][p]If you need more biomass and crystals, the Farming Points are where you go. You can farm resources from them, with one giant brain in Volcano and a crystal pillar in the Crystal Cave.[/p][carousel][/carousel][p][/p][h3]New Skills: Stamina Regen & Damage Reduction[/h3]
  • [p]Stamina Regen: Continuously regenerates stamina even if you're running/flying. Perhaps some of you might figure out how to sprint towards infinity with this tech.[/p]
  • [p]Damage Reduction: Unlike Defense that blocks a flat number of damage, Damage Reduction absorbs a percentage of the incoming damage[/p]
[p] [/p][h3]Attack Part Scaling[/h3][p]Bigger parts mean bigger attacks! When you scale up a part that has an attack skill, the attack will also scale up in size. Do beware that it is not a 1:1 change though, and the attack area only increases by a certain amount.[/p][p] [/p][h3]Size Point Rebalancing[/h3][p]Some of the size point bonuses felt unimpactful while others were too powerful. That’s why we've changed them around to make the size scaling more balanced.[/p][p][/p][p][/p][p]Hope you enjoy these changes. Once again, thank you for playing Strange Seed and making 2025 such an awesome year for us. We could not have asked for a more passionate and creative community to support our launch and making it as successful as it is.[/p][p][/p][p]With the community vote concluded, we are starting to work on the next steps of Strange Seed. Please look forward to what we have in store and in the meantime, follow us on Twitter, YouTube, TikTok and join our Discord to keep an eye on the latest updates! Have a wonderful Christmas and a happy New Year! (And don't forget to eat plenty of food like our little pink blob!)[/p]

Near-term roadmap + voting on first expansion concepts

[p]Hey everyone! Thanks to all of you who picked up Strange Seed in its first 4 weeks on Steam. You are all AMAZING and I'm incredibly happy that over 12,000 people have now played the full game!

We want to start working on a "big" update to the game; something that expands the amount of playable content and adds more hours of enjoyment.
[/p][h3]The 5 ideas[/h3][p]We have a list of ideas that are achievable for our team, but we can only start with one. So we want to hear what you think that one idea should be! Here they are:[/p]
  1. [p]New Game + mode with challenges -- Replay the main campaign with a challenge! Challenges could include revised enemy layouts, upgraded bosses, restrictions on equipped parts, and a mystery "forced evolution" mode.
    [/p]
  2. [p]The Testing Arena -- Who can reach the highest damage, largest size, fastest speed, and more? The Testing Arena is a new post-game area where you break evolution's limits. A very light multiplayer feature is included, with the ability to see others' high scores. [/p]
  3. [p]Scenarios -- A similar idea to the Testing Arena, but focused on challenges based on specific build limitations, such as best bipedal creature, lightweights only, climbing challenges, or becoming a niche genetic freak like a proto-giraffe.
    [/p]
  4. [p]The Ocean -- The most requested new area is an underwater area. We're terrified of this feature! But if everyone insists, we'll do our best. And honestly, who doesn't want to be a shark? We do too. This would be a post-game area following the final boss.
    [/p]
  5. [p]Creature Stage... ish -- An open-world area where you can see if your species is fit for survival! This is the least-defined feature in our minds; it could be an Iron Man challenge, or more of a chill play area. Let us know what you think! [/p]
[p]Feel free to comment with your preference here on Steam, or on Discord for longer discussions.
[/p][h3]Near-term roadmap[/h3][p]Whichever expansion idea is picked, we don't plan on going silent while we work on it. Here are some quality of life features and fixes that are coming up sooner (before Christmas):

- Location maps and world map
- Biomass and Crystal farming locations for end-game players
- New skills to support defensive tank and flyer / runner gameplay
- Updating what + / - Scale Point options do
- One or more quests for new parts
- Third round bugfixes for skins not saving correctly
- Reviving bosses for a rematch
- One more round of fixes to prevent any memory leaks / degraded performance in long play sessions
- Freeze player animations during accessory placement (already done in 1.11)

There are a few other QoL features we're trying to figure out, so I won't promise they'll be ready yet. But that group includes improvements to ranged attack and block; a new recombination machine option; and improving the terrain physics.
[/p][h3]Finally, some weirdos[/h3][p]I really enjoyed these creatures shared in the Discord. Hope you like them too!
[/p][p]Giant Squid, by Hosk:[/p][p][/p][p]Help Me, by Simmon:[/p][p][/p][p]Banana, by silly lil goober:[/p][p][/p][p]Tamatoa, by Gear: [/p][p]That’s everything for now, but we’ll see you soon with new game updates! Be sure to follow us on Twitter, YouTube and TikTok for the latest updates![/p]

Build 1.12 - December 2

[p]- Fixed Hargraves bugging out during his second phase conversion[/p][p]- Yeti Mama nerf: lower HP, slightly lower damage on charge, significantly lower damage from her minions[/p][p]- Ancient Chameleon: fixed buggy attack, gave a more unique attack pattern, reduced number of minions and their hp / attack strength[/p][p]- Deer: added a pause in their non-aggro pathing[/p][p]- Butterfly and mantis shrimp: another small nerf[/p][p]- Increased distance that larger meat can be eaten from[/p][p]- Fixed some ground in Crystal Cave not displaying attack indicators[/p][p]- Fixed the historian's addition abilities (but really, did you expect a historian to do math?)[/p][p]By the way, we've slowed down our build frequency as we work on some larger updates. More on that soon![/p]

Build 1.11 - November 26

- Your creature now pauses during accessory positioning
- The accessory judge is now fully accessorized
- More zoom out levels for extremely large creatures
- Fixed missing loot from Honey Cliffs Genesnake (Brown Beard + 10 biomass)
- Added black beard in Distant Island
- Added human arms to allowed parts for Bleached Beach shrine
- Buffed seagull head attack range + offset from head position, and speed
- Added Jump Efficiency skill to two more parts: frog legs, chicken torso
- Buffed frog torso with +speed
- Reduced jump stat on deer arms + legs