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  3. Maintenance Announcement (July 1, 2025)

Maintenance Announcement (July 1, 2025)

[p]Commanders,[/p][p]We will be conducting maintenance for Iron Saga VS on Steam from 16:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.[/p][p][/p][h2]Maintenance Period:[/h2][p]From 16:00 to 17:00 UTC+8 (~60 minutes)[/p][p][/p][p]If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.[/p][p]Patch Note 1.2.4r4_0 (July 1, 2025)[/p][p][/p][h2]BUG FIX[/h2][p]· Fixed an issue where Qing Long's Calm Stance (5D) into Thunder Dragon Break (46BC) could be canceled back into Calm Stance (5D) when blocked by the opponent under Shadow Fist arsenal[/p][p]· Fixed a bug causing the follow-up hitbox of Breast Burn (4646D) to fail activation for Great Mazinger under Combat Pro arsenal[/p][p]· Fixed the unintended pushback in specific positions when Shin Getter Robo performs Shin Getter Tomahawk (2626D) under Shin Getter Tomahawk arsenal[/p][p]· Fixed Vacuum Kamaitachi (2D) being awarded extra EN in Avatar of Raging Storm arsenal[/p][p]· Fixed an issue where certain cross-up attacks dealt by the opponent could nullify Insta-Rise-up and Back Roll[/p][p]· Fixed recovery tutorial being unable to complete due to delayed wake-up[/p][p][/p][h2]BALANCE ADJUSTMENT[/h2][h3]Great Mazinger (Deathbringer's Power): [/h3][p]Finisher Blades (28D): Now turns toward the opponent upon release[/p][h3]Great Mazinger (Combat Pro): [/h3][p]Great Boomerang (DDD): Upon throwing Great Boomerang (DDD) and entering defense stance, the returning boomerang can hit the opponent[/p][h3]Great Mazinger: [/h3][p]Backspin Kick (24B): Now no longer passes through the opponent after hitting the opponent in the corner[/p][h3]Shin Getter Robo (Shin Getter Change): [/h3][p]Shin Getter Change: Now no longer becomes the target of throw attacks after changing into Getter Robo 2 and Getter Robo 3[/p][h3]Shin Getter Robo: [/h3][p]Crouching Light Attack (2A): Now can be crushed by high counters and low counters simultaneously[/p][h3]Shin Getter Robo: [/h3][p]Getter Straight Punch (2A>2B): Now can be crushed by high counters and low counters simultaneously[/p][h3]Dancouga: [/h3][p]Crouching Light Attack (2A): Now can be crushed by high counters and low counters simultaneously[/p][p]Qing Long (Shadow Fist): [/p][p]Twin Dragon Break (46C): Now no longer cancellable into Twin Dragon Break (46C) after hitting the opponent[/p][h3]Qing Long (Shadow Fist): [/h3][p]Calm Stance (5D): Now no longer cancellable into Twin Dragon Break (46C) and Thunder Dragon Break (46BC) after Twin Dragon (6C) hitting the opponent following Calm Stance (5D)[/p][h3]Qing Long (Shadow Fist): [/h3][p]Calm Stance (5D): Now hitting the opponent with Thunder Punch (6B) following Calm Stance (5D) can cancel into Limit Break[/p][p][/p][p]Team Iron Saga[/p]