Black Getter Release Maintenance Announcement (October 16, 2025)
[p]Dear Commanders,[/p][p]We will be conducting maintenance for Iron Saga VS on Steam from 16:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.[/p][p][/p][p]Maintenance Period[/p][p]From 16:00 to 18:00 UTC+8 (~120 minutes)[/p][p][/p][p]If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.[/p][p][/p][h3]Patch Note 1.3.1, r1_0 (Oct 16, 2025)[/h3][p]☆ BLACK GETTER (FREE UPDATE)[/p][p]☆ BUG FIX[/p][p]☆ OPTIMIZATION[/p][p]☆ BALANCE ADJUSTMENTS[/p][p][/p][h3]Black Getter (Free Update)[/h3][p]· New Playable Character – Black Getter (Available after clearing Arcade: Getter Robo)[/p][p]· New Emblem and Portrait – Black Getter[/p][previewyoutube][/previewyoutube][p][/p][h3]BUG FIX[/h3][p]· Fixed the unintended changes to the properties of some moves that resulted from the CPU opponent reducing to 0HP in Training Mode[/p][p]· Fixed a problem where some characters would be hit by certain high attacks in the recovery of a block while crouching[/p][p]· Fixed a problem where the camera would shake after the opponent got knocked up from the ground[/p][p]· Fixed a problem where the combo count stops randomizing, provided that jump-in attacks hit the target and any key is pressed upon landing[/p][p]· Fixed Qing Long's Twin Dragon Break prioritizing over Thunder Dragon Break in the wake of a retreat under Arsenal: Shadow Fist[/p][p]· Fixed a frame in the recovery of Getter Wing where Getter 1 cannot perform any actions[/p][p]· Fixed Mephisto gaining invincibility on 1F~11F when performing Purgatorial Cluster under Arsenal: Soul Forge[/p][p]· Fixed unintended mechanic being triggered in the interactions between Vassago's Energy Shield and certain moves[/p][p]· Fixed unintended play of the animation after Nero (Simulacrum) gets hit by Shin Getter Tomahawk (2626D) of Shin Getter Robo[/p][p]· Fixed unintended play of the animation after Nero (Simulacrum) gets hit by the Ultra Drill Hurricane of Shin Getter Robo under Shin Getter Robo 2[/p][p]· Fixed the unusual hitstun caused by the simultaneous hits dealt by Cerulean Wave and other attacks[/p][p]· Fixed the errors that occur when Mazinkaiser hits Nero (Simulacrum) with various attacks[/p][p]· Fixed the disparity on startup duration between Double Drill Punch, which was canceled from Crouching Light Attack, and that of the normal version[/p][p]· Fixed the uninvited play of certain animated moves despite being blocked by Vassago's FS Field (Limiter Removed)[/p][p]· Fixed the repeated Forcefield Ebb & Flow under Limiter Removed in a combo when this move didn't hit the opponent in the air in the first place[/p][p]· Fixed the sped-up mobility of Dancouga (General) when carrying DancouKen[/p][p]· Fixed an error that rendered the first 3F of the forward movement into standing poses while Dancouga (General) changed direction from moving backward at the players' command[/p][p]· Fixed an error that caused the opponent to fall to the ground while attempting to jump in the wake of an Eagle Dive hit by Dancouga (General)[/p][p]· Fixed an error that stopped Dancouga (DancouKogaKen) from canceling DancouKen - Draw into Super Arts or Power Max Supermove after the former was blocked[/p][p]· Fixed the disappearance of DancouKogaKen when it came into conflict with the Armor status during Dancouken - Draw under Dancouga's DancouKogaKen arsenal[/p][p]· Fixed the immediate descent of the opponent after being hit by Dancouga's Missile Barrage under DancouHo Formation in some rare cases; Now the opponent descends no lower than a minimum altitude after being hit until the end of the move[/p][p]· Fixed an error that stopped Pulse Laser of Dancouga (DancouHo Formation) from hitting the opponent on the ground before they bounced off[/p][p]· Fixed the auto-input of the left/ right arrow keys for 1F after diagonal arrow keys were released[/p][p]· Fixed the unrecognized direction with the forward key and backward key being pressed at the same time on certain keyboards and HITBOX devices[/p][p][/p][h3]OPTIMIZATION[/h3][p]Lowers the requirements for Autocombo to activate; Mashing with enough keys now grants higher priority than Target Combo[/p][p][/p][h3]BALANCE ADJUSTMENTS[/h3][h3]General[/h3][p]Break Boost (C+D)[/p][p]Increases the window in between the startup and active by 2F[/p][p]Extends the anti-projectile period to 6F[/p][p]Now provides more EN after releasing a Break Boost[/p][p]Energy Reversal[/p][p]Now Energy Reversal prioritizes other commands[/p][p]Clash[/p][p]Increases the extra advantage on hit from 5F to 6F[/p][p]Increases the minimum advantage on hit from 18F to 19F[/p][p][/p][p]Kaguya (Darkwing)[/p][p]Thermionic Engine (A+C)[/p][p]No longer consumes EX resources[/p][p][/p][p]Boss Borot (General)[/p][p]Brave Rocket (↓↘→↓↘→+D)[/p][p]Backflash of the rocket explosion now costs recoverable HP[/p][p][/p][p]Boss Borot (Boss's Treasure)[/p][p]SAYONARA Home Run (↓↘→↓↘→+C)[/p][p]Can now hit the bomb placed by Boss Borot[/p][p]Now can deflect the projectiles and reverse its trajectory[/p][p][/p][p]Mazinger Z (General)[/p][p]Crouching Medium Attack (↓+B)[/p][p]Reduces the invincible hurtbox against air attacks[/p][p][/p][p]Mazinger Z (Photon Power Commands)[/p][p]Mazin Power (A+C)[/p][p]Adjusts the damage dealt to the opponent from recoverable damage to true damage[/p][p]Now defined as a Projectile[/p][p]Reduces the hitbox for the opponent in the air[/p][p]Now counterhits with the opponent's counter cause a Flash Counter[/p][p][/p][p]Mazinger Z (Bat A Thousand)[/p][p]Missile Punch (D)[/p][p]Decreases the advantage on block from 0F to -5F (disadvantage)[/p][p][/p][p]Mazinger Z (Mazinkaiser)[/p][p]Decreases the HP from 1100 to 1050[/p][p]Giant Missile (D)[/p][p]The ammo in the missile bay decreases by 1[/p][p]Fire Blaster (↓↘→+D)[/p][p]Damage dealt increases from 160+62 to 200+62[/p][p]Rust Tornado (↓↙←+A+B/A+D)[/p][p]Damage dealt increases from 254 to 276[/p][p]Crouching Medium Attack (↓+B)[/p][p]Reduces the invincible hurtbox against air attacks[/p][p][/p][p]Great Mazinger (General)[/p][p]Crouching Light Attack > Crouching Heavy Attack (↓+A>↓+C)[/p][p]Damage dealt increases from 70 to 80[/p][p]Great Knee Attack (↘+C)[/p][p]Air damage dealt decreases from 100 to 90[/p][p]Mazinger Jump (↓Charged↑+A/B/C)[/p][p]Now can cancel into the Awakening Supermove Great Typhoon (↓Charged↑+A+B/A+D) on the first 2F[/p][p][/p][p]Great Mazinger (Combat Pro)[/p][p]Great Boomerang (D/↓+D/←+D)[/p][p]Now can be canceled by Great Knee Attack (↘+C) when the returning boomerang is gripped by the thrower[/p][p][/p][p]Susanoo (General)[/p][p]Standing Heavy Attack (C)[/p][p]Increases the distance moved during the attack[/p][p]Slightly increases the attack distance[/p][p]Reduces the probability of passing through the opponent being hit in the air[/p][p][/p][p]Susanoo (Sun and Moon Incarnate)[/p][p]Kusanagi (D)[/p][p]Increases property of the move in a Clash[/p][p]Kusanagi (D while Jumping)[/p][p]Slightly reduces the altitude limit for attacks[/p][p]Slightly increases the knockup altitude[/p][p]Vacuum Hachiyo (↓↘→↓↘→+D)[/p][p]Now can hit the opponent being knocked down to the ground[/p][p][/p][p]Susanoo (Avatar of Raging Storm)[/p][p]Kazakama (D)[/p][p]Remasters the property of the move[/p][p]Now introduces TWO charging phases[/p][p]Vacuum Kamaitati (↓+D)[/p][p]Remasters the property of the move[/p][p]Now introduces TWO charging phases[/p][p]Tempest Tornado (↓↙←+D)/ Skyborne Whirlwind (↓↙←+D while Jumping)[/p][p]Adjusts the disadvantage on block to -1F[/p][p][/p][p]Qing Long (General)[/p][p]Dash (→,→)[/p][p]Expands the hurtbox of the lower body from forward[/p][p]Dragon Glide (↘+B)[/p][p]Reduces the distance moved during the attack[/p][p]Expands the hitbox horizontally[/p][p]Lowers the priority in a Clash[/p][p]Reduces the pushback distance after getting hit by the opponent during the move[/p][p]Expands the anti-projectile hurtbox from upward[/p][p][/p][p]Qing Long (Dust Annihilation)[/p][p]Claw and Fang Rush (↓↘→+B+C)[/p][p]Reduces the hitbox when faced with a crouching opponent[/p][p]Cannot hit the crouching opponent from the air[/p][p]Reduces the probability of passing through the opponent in the short distance[/p][p]Dust Dragon Stomp (A+C)[/p][p]Decreases the pushback on block[/p][p]Increases the disadvantage on block from -2F to -3F[/p][p][/p][p]Mephisto (General)[/p][p]Standing Medium Attack (B)[/p][p]Increases the advantage on hit from +1F to +2F[/p][p]Standing Heavy Attack (C)[/p][p]Damage dealt decreases from 90/70 (Ground/ Air) to 80/60 (Ground/ Air)[/p][p]Greatly increases the distance moved during the attack[/p][p]Now can whiff and cancel into Double-Headed Bloodletter[/p][p]Double-Headed Bloodletter (C>C(Mash))[/p][p]No longer auto-corrects the unit to face the new direction[/p][p]Damage dealt decreases from 90/70 (Ground/ Air) to 80/60 (Ground/ Air)[/p][p]Greatly increases the pushback distance of the opponent after hitting them with the move[/p][p](Light) Continental Collision (↓↙←+A)[/p][p]Reduces the pushback distance of the airborne opponent after hitting them[/p][p][/p][p]Mephisto (Fafnir Talon)[/p][p]Demon Flamewave (D with Vegeance Blaze)[/p][p]Reduces the pushback distance of the opponent after hitting them[/p][p]Increases the advantage on hit from +3F to +5F[/p][p]Now can whiff and cancel into Power Max Super Move or Special Moves[/p][p]Damage dealt in the air increases from 1 to 30[/p][p]Fafnir Grip (→+D with Vegeance Blaze)[/p][p]Damage dealt to the airborne opponent increases from 1 to 30[/p][p]Fafnir Firepillar (Requires 4 Vegeance Blaze: A+C)[/p][p]Now can draw the opponent afflicted in the air toward the character[/p][p]Greatly reduces the recovery period[/p][p]Now can be performed in the wake of Continental Colission[/p][p]Decreases the disadvantage on block from -22F to -11F[/p][p]Increases the speed of the vortex that draws in the opponent[/p][p][/p][p]Vassago (Limiter Removed)[/p][p]Stomping Shield Strike (B>B)[/p][p]Now the second hit moves the character forward[/p][p]Dragon's Might · Gai (B>B>C)[/p][p]Now can cancel into (Heavy) Heaven Melee Combat · Gai (→↓↘+C) at a higher speed[/p][p]Break Boost (C+D)[/p][p]Now offers an earlier attack window for the following attack after Break Boost is canceled by a Jump command under Limiter Removed[/p][p]Now C+D input following all other moves results in immediate Break Boost (C+D) under Limiter Removed[/p][p]Limiter Removed (C+D \[Hold])[/p][p]Now defined as a Projectile[/p][p]Expands the hitbox downward[/p][p]Now immediately recovers 10% lost HP upon release[/p][p]De-Limiter Removed (A+C)[/p][p]Now defined as a crouching pose[/p][p]Now invincible against projectiles during the move[/p][p]Forcefield Ebb & Flow (↓↘→+D) during Limiter Removed[/p][p]Now can whiff and cancel into a Strike[/p][p]Throw (A+B/A+D) during Limiter Removed[/p][p]Decreases the pushback distance[/p][p]No longer negates insta-rise up[/p][p]Infinite Power (↓↙←+A+B/A+D)[/p][p]No longer being offered 30% damage correction in follow-up attacks[/p][p][/p][p]Vassago (Armed to the Teeth)[/p][p]Multi-Purpose Support Grenade (↓+D)[/p][p]Reduces the reload window from 6s to 5s[/p][p]Now reloading pauses when the Grenade is available[/p][p]Increases the knockup distance of the Grenade after being hit by some of the moves launched by the opponent[/p][p][/p][p]Muzzleloader Grenade (↓↘→+D)[/p][p]Reduces the hitbox of a direct hit[/p][p]Reduces the reload window from 6s to 5s[/p][p]Now reloading pauses when the Grenade is available[/p][p]Increases the knockup distance of the Grenade after being hit by some of the moves launched by the opponent[/p][p][/p][p]Nero (General)[/p][p]Regal Ballet (↑+C)[/p][p]Now can cancel into Power Max Supermove[/p][p]Decreases the advantage on block from +1F to -1F (Disadvantage)[/p][p]Crouching Medium Attack (↓+B)[/p][p]Reduces the recovery by 2F[/p][p]Increases the advantage on hit from +1F to 2F[/p][p]Crouching Heavy Attack (↓+C)[/p][p]Slightly expands the hitbox in the horizontal direction[/p][p]Pope Drone Cones (↓↘→+B+C)[/p][p]Damage dealt increases from 35 to 45[/p][p]Slightly increases the knock-up altitude and landing lag[/p][p]Slightly advances the first hit on startup[/p][p](Medium) Path of Thorns (↓↘→+B)[/p][p]Decreases the startup from 16F to 15F[/p][p](Heavy) Path of Thorns (↓↘→+C)[/p][p]Increases the attack hits from 8 hits to 9 hits[/p][p]Damage dealt increases from 80 to 90[/p][p]Extends the far end of the hitbox[/p][p][/p][p]Nero (GTW Fighters)[/p][p]General[/p][p]Now can summon GTW Fighters alternately without cooldown; The earlier one vanishes immediately[/p][p]GTW Blastoff: Rock Solid (→+D)[/p][p]Decreases the startup from 20F to 15F; Advances the summon in the startup period[/p][p]GTW Blastoff: Iron Will (←+D)[/p][p]Decreases the startup from 20F to 18F; Delays the summon in the startup period[/p][p]Cerulean Wave (↓↙←+D)[/p][p]Decreases the maximum hits from 17 to 16[/p][p]Damage dealt decreases from 170/85 (Ground/ Air) to 96/96 (Ground/ Air)[/p][p]Crimson Wave (↓↘→+D)[/p][p]Basic damage dealt decreases from 90 to 36[/p][p]Extends the duration of the \[Burn] damage over time to the end of the combo [/p][p][/p][p]Dancouga (General)[/p][p]Slightly decreases the speed of moving backward[/p][p]Jumping Heavy Attack (Jumping C)[/p][p]Damage dealt decreases from 85/75 (Ground/ Air) to 80/70 (Ground/ Air)[/p][p]Eagle Dive (Jumping ↓+C)[/p][p]Expands the htibox upward[/p][p]Damage dealt increases from 130 to 120/100[/p][p]Now the opponent can rise up instantly after getting hit by the move[/p][p]Liger Strike (↓↘→+A)[/p][p]Increases the altitude of the knock-up[/p][p]Beast Knuckle (↓↘→+B)[/p][p]Air damage dealt decreases from 90 to 80[/p][p][/p][p]Dancouga (DancouKogaKen)[/p][p]DancouKen - Draw (D)[/p][p]Now can cancel into other 24-enabled commands at a higher speed[/p][p]No longer most immediately cancels into normal Throws[/p][p]Now can block normal projectiles[/p][p]Standing Light Attack (A)[/p][p]No longer available with input spam[/p][p]Damage dealt decreases from 30 to 25[/p][p]Slightly increases the attack distance[/p][p]Standing Medium Attack (B)[/p][p]Extends the move duration by 1F[/p][p]Increases the disadvantage on hit/ block by 1F for the opponent[/p][p]Eagle Slash (Jumping ↑+B)[/p][p]Now can cancel into Eagle Dive (Jumping ↓+C) after hitting the opponent[/p][p]Crouching Heavy Attack (↓+C)[/p][p]Air damage dealt decreases from 70 to 60[/p][p]Reduces the distance that draws the opponent toward the character after hitting them[/p][p]Big Moth Hammer (→+C)[/p][p]Damage dealt decreases from 80 to 70[/p][p]No longer knocks down the opponent[/p][p]Increases the pushback distance of the opponent on hit/ block[/p][p]Adjusts the property of the move from being a Medium Attack to a High Attack[/p][p]Super Beast Cleave (→+C)[/p][p]Increases the disadvantage on block from -13F to -14F[/p][p]Liger Strike/ Beast Knuckle/ Big Moth Tackle (↓↘→+A/B/C) during DancouKen - Draw[/p][p]Now comes into conflict with the same moves without DancouKen being drawn[/p][p]Roaring Heavens Fist (→↓←+A+B/A+D)[/p][p]Greatly increases the startup speed[/p][p]Final Powerbomber (↓↘→+A+B/A+D) during DancouKen - Draw[/p][p]Greatly increases the startup speed[/p][p](Light) Dancou Slash (↓↙←+A)[/p][p]Increases the disadvantage on block from -12F to -13F[/p][p](Medium) Dancou Slash (↓↙←+B)[/p][p]Decreases the disadvantage on block from -5F to -3F during DancouKen- Sheathe[/p][p](Heavy) Dancou Slash (↓↙←+C)[/p][p]Adjusts the damage dealt from 30+130 to 40+120[/p][p]Increases the distance moved (forward) during the move[/p][p]Slightly moves the hitbox leftward[/p][p]Greatly increases the pushback distance of the opponent being hit while Dancouga is in ascent[/p][p]Adjusts the disadvantage on block at the end of the move from -1F to +1F to chain DancouKen – Sheathe (D) into combo[/p][p]Soaring Wing (↓↙←+B+C)[/p][p]Expands the hitbox downward[/p][p]Wild Burst (→↓↘+D)[/p][p]Increases the damage of the direct hit from 135 to 140[/p][p]Decreases the follow-up attack damage from 135 to 125[/p][p]Increases the recovery by 2F[/p][p]Increases the pushback distance of the opponent[/p][p]Increases the rise-up speed of the opponent on hit[/p][p]Beast Press (↑+B+C)[/p][p]No longer offering instant rise up for the opponent when being pinned to the ground with this move; Now it accords with other scenarios[/p][p]Decreases the damage dealt from 100/90 to 90/80[/p][p]No longer passes through an injured crouching opponent without cost[/p][p][/p][p]Getter Robo (General)[/p][p]Adjusts the HP of Getter Robo 1/ Getter Robo 2/ Getter Robo 3 from 950/950/950 to 950/925/1000[/p][p][/p][p]Getter Robo (Getter 1)[/p][p]Crouching Medium Attack (↓+B)[/p][p]Now can hit the airborne opponent[/p][p]Crouching Heavy Attack (↓+C)[/p][p]Decreases the anti-air damage from 80 to 70[/p][p]Increases the pushback distance after hitting the airborne opponent[/p][p]Standing Heavy Attack (C)[/p][p]Damage dealt decreases from 85/70 (Ground/ Air) to 80/70 (Ground/ Air)[/p][p]Karate Combo (C>C)[/p][p]Increases the pushback distance and altitude[/p][p]Axe Kick (←+B)[/p][p]Expands the hitbox from downwards[/p][p]Now can knock up projectiles[/p][p]Getter Press (↓+C while Jumping)[/p][p]Increases the pushback distance after hitting the airborne opponent[/p][p]Increases the pushback distance of the opponent after hitting them in the air from an opposite direction[/p][p]Getter Thrust (→,→/←,← while Jumping)[/p][p]Lowers the altitude requirement for Forward Jump to cancel into Getter Thrust[/p][p]Aligns frames of Forward Jump and Backward Jump to cancel into Getter Thrust[/p][p]Getter Beam (↓↙←+A/B/C)[/p][p]Reduces the hurtbox on the feet[/p][p](Heavy) Getter Beam (↓↙←+C)[/p][p]Now can cancel into Getter Thrust or Open Getter after hitting the opponent[/p][p]Assault Getter Beam (↓↙←+B+C)[/p][p]Now can destroy projectiles[/p][p]Increases the knockup altitude after hitting the opponent in the air[/p][p]Now can cancel into Getter Thrust or Open Getter after hitting the opponent[/p][p]Now comes into force to the exclusion of Getter Beam (Normal)[/p][p]Getter Jump (→↓↘+A/B/C)[/p][p]Damage dealt decreases from 70 to 55/65/75 (Light/ Medium/ Heavy)[/p][p]Advances the startup of the invincibility in the air by 2F/1F/1F (Total frames remain unchanged)[/p][p]Expands the hitbox of the first hit from downward[/p][p]Wing Rush (→↓↘+B+C)[/p][p]Slightly expands the hitbox[/p][p][/p][p]Shin Getter Robo (General)[/p][p]Crouching Light Attack (↓+A)[/p][p]Damage dealt increases from 20 to 25[/p][p]Getter Straight Punch (↓+A>B)[/p][p]Damage dealt increases from 60 to 50[/p][p]Getter Razor (6A)[/p][p]Damage dealt increases from 40 to 45[/p][p]Head Getter Beam (↓↙←+A/B/C)[/p][p]Now causes an additional 7 \[Burn] damage over time[/p][p][/p][p]Shin Getter Robo (Shin Getter Tomahawk)[/p][p]Final Getter Tomahawk (↓↘→↓↘→+D)[/p][p]Total damage dealt increases from 300 to 330[/p][p]Tomahawk Boomerang (↓↙←+D/↓↘→+D)[/p][p]Damage dealt by each Tomahawk increases from 40 to 45[/p][p][/p][p]Shin Getter Robo (Shin Getter Change)[/p][p]Change! Shin Getter-2! (D when immediately transforming into Shin Getter 2)[/p][p]Damage dealt increases from 90 to 100[/p][p]Change! Shin Getter-2! (D while jumping when immediately transforming into Shin Getter 2)[/p][p]Damage of the first hit increases from 50 to 70[/p][p]Shin Getter Rolling Rush (→+D when immediately transforming into Shin Getter 2))[/p][p]Damage dealt increases from 125 to 130[/p][p]Stoner Sunshine (↓↘→↓↘→+C while Jumping)[/p][p]Now causes an additional 45 \[Burn] damage over time[/p][p][/p][p]Team Iron Saga VS[/p][p]2025/10/16[/p]