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  3. Maintenance Announcement (November 6, 2025)

Maintenance Announcement (November 6, 2025)

[p]Dear Commanders,[/p][p]We will be conducting maintenance for Iron Saga VS on Steam from 17:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.[/p][p][/p][p]Maintenance Time (ETA)[/p][p]17:00 - 18:00 UTC+8 (~60min)[/p][p]If the hotfix is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.[/p][p][/p][p]Patch Note 1.3.6 r6_0(Nov 06, 2025)[/p][p]▣ OPTIMIZATION[/p][p]▣ BUG FIX[/p][p]▣ BALANCE ADJUSTMENT[/p][p][/p][h2]OPTIMIZATION[/h2][p]Introducing Modern Controls and High-Sensitivity as new inputs[/p][p](After the addition, ISVS features 3 different modern inputs: Autocombo, Modern Controls, and High-Sensitivity.[/p][p][/p][h3]Input 1: Autocombo[/h3][p]"Autocombo may not be the most powerful, but it's always reliable!"[/p][p]Attack Key Combo: Rapidly tap the Attack button to trigger an autocombo. The combo intensity increases with your tap speed.[/p][p]Arrow Key Combo: When your attack hits the opponent, hold the Attack button and input any direction to start the autocombo. The combo intensity increases with your input speed.[/p][p]Release to Input: When all other commands are entered correctly, you can trigger Super Arts by releasing a button instead of pressing it.[/p][p][/p][h3]Input 2: Modern Controls[/h3][p]"Lower the requirement for Super Arts, but it may result in confusion."[/p][p]E.g. Replace ↓↘→ with ↓↘[/p][p]Or, Replace →↓↘/ ↓→↓→ with ↘(N)↘[/p][p][/p][h3]Input 3: High-Sensitivity[/h3][p]"Not all devices support High-Sensitivity input."[/p][p]Quicker input response, but stricter requirement for combo[/p][p][/p][h2]BUG FIX[/h2][p]· Fixed the bug where hitstun could get stuck at the third frame from the end in certain scenarios[/p][p]· Fixed a problem where Nero’s hurtbox expands during the stand-up recovery after being hit by a low attack (compared to normal conditions)[/p][p]· Fixed the characters freezing on the final frame of recovery when remaining stationary after successfully releasing Energy Shield (6CD)[/p][p]· Fixed a problem when Getter Robo (Black Getter) finishes the opponent with Tower Backup (2424D) and Getter Firing Everything (2424C) at the same time, the next round would wind up in black[/p][p]· Fixed the Mazinger Knee (8C) of Mazinger Z (Mazinkaiser) breaking through certain parry moves[/p][p]· Fixed Great Mazinger jumping higher when using Mazinger Slam (5AB) immediately after jumping[/p][p][/p][h2]BALANCE ADJUSTMENTS[/h2][p]General (Jump)[/p][p]Slightly decreases the descending speed of all characters in a jumping or air attack (normal) [/p][p][/p][p]General (Hurtbox)[/p][p]Introduces an additional head hurtbox invincible to projectiles during hitstun for giant-sized characters[/p][p][/p][p]Mazinger Z (Mazinkaiser)[/p][p]Photon Power Beam (JD)[/p][p]Greatly reduces the probability of a phantom hit on the edge of the opponent, facilitating a steadier combo[/p][p][/p][p]Nero (General)[/p][p]Jump (J)[/p][p]Slightly decreases the jumping altitude[/p][p][/p][p]Shin Getter Robo (General)[/p][p]Jump (J)[/p][p]Increases the distance of the backward jump to align with that of the forward jump[/p][p]Decreases the backward jump by 1F to align with the frames of the forward jump[/p][p][/p][p]Getter Kick (J2C)[/p][p]Increases the bounce-off altitude [/p][p][/p][p]Dancouga (General)[/p][p]Crouching Heavy Attack (Unsheathed)[/p][p]Decreases the pushback distance on block[/p][p][/p][p]Charging Beast (6B)[/p][p]Lowers the priority of this move in a Clash[/p][p][/p][p]Team Iron Saga VS[/p]