VOIN 0.4.0 Update is Available Now
Lightnings,
VOIN Update 0.4.0 has arrived.
[p][/p][p]A new force has awakened. Elemental fire itself has been summoned to aid you in cleansing the land of HER abominations and twisted magic.[/p][p]This is the third major update, introducing a redefined itemization system, redesigned movement and attack animations, unique weapon skills, the ability to parry and block enemy attacks, and improvements and balance changes suggested by the community. [/p][p][/p]
New Itemization System
[p]The way you find, keep, and use items in VOIN has completely changed.[/p][p]Introducing the new, revolutionary and genre-defining itemization system. No more bags stuffed with duplicates, no more endless grind for “the perfect drop.” Only the thrill of finding and getting loot, meaningful upgrades to your favourite weapons, and nearly limitless build customization.[/p][p][/p][p][/p][p]You no longer have to collect 100 identical copies of the same sword in search of perfect affixes or damage stats. Once you acquire an item, it will automatically appear in The Grand Codex. Return to the Molten Cathedral in Amarict and use the Codex to upgrade or exalt any weapon or item you've found.
[/p][p]You can also swap between multiple loadouts at any time, giving you true freedom on your path to cleansing these sacred lands.
[/p][p]Important note: [/p][p]All the items that you currently have (except for the unique weapons such as Winter’s Heart, Constellations, Veilrender, Mace of Spirits Repose, Fleshsmith’s Grandhammer, Flamekeeper’s Sickles and The Snakes) will be converted into Ichor when you continue your save.[/p][p][/p][p]⚠️ Even though you can continue your current save, starting a new game is recommended to fully experience the new itemization system.[/p][p][/p]
New Combat and Weapon Skills
[p]This update doesn’t just change the way you manage your arsenal. It changes the way you wield it. Combat has always been at the heart and one of the VOIN’s highlights. In this update, I overhauled it to make it feel sharper, faster, and more visceral. [/p][p]You can now block and parry enemy attacks with a well-timed right-click (previously it was used for a Runic Strike). A perfect parry will stagger foes and even bosses, leaving them open to devastating counterattacks. Heavy attacks are now directional and tied to your movement, making combat sharper and more dynamic, so plan accordingly and use this to your advantage.[/p][p][/p][p]Full patch notes for VOIN Update 0.4.0
[p]Note: ⚡ indicates changes inspired by the community![/p][h2]Additions 🆕[/h2][h3]Combat ⚔️[/h3]
- [p]⚡ New combat mechanics: Block and Parry 🛡️ ⚔️ Hold the Right Mouse Button to start Blocking, which completely negates any damage as long as you have Energy (previously Knockback Charges)—the yellow indicators above the Dash Charges. To Parry, Block just before taking damage.[/p]
- [p]New weapon type: Dagger 🗡️ with 5 new items.[/p]
- [p]Complete overhaul of existing character weapon animations.[/p]
- [p]New first-person animations (running, jumping, etc.) for when the weapon is sheathed.[/p]
- [p]The way items work has been completely remade from the ground up. The new system empowers your ability to experiment, offers long-term goals, a much higher power ceiling, and completely eliminates inventory management—simplifying the process while offering more depth and freedom. Instead of managing your inventory, manage your builds and improve your Collection. I haven't seen anything like this in any other game, so I'm very eager to hear your feedback—feel free to share your thoughts in our sacred Discord.[/p]
- [p]Loadouts — the ability to have up to 6 different sets of items and switch between them easily.[/p]
- [p]21 new Powers. Yes, you read that right. Powers are now defined by your weapon type. Every weapon type has unique Powers that differ. Powers are unlocked automatically as you level up (at levels 3, 5, and 8). Switching weapons also switches their powers on the hotbar, which means you can, for example, buff your attack speed with the two-handed sword's Runic Infusion, then switch to a two-handed hammer and start whirlwinding like a maniac.[/p]
- [p]⚡ Powers are used immediately, interrupting any ongoing animations.[/p]
- [p]⚡ Heavy Attacks are now directional, meaning the animation depends on the direction in which the character is moving.[/p]
- [p]Runic Strike is no longer a separate mechanic; it is now considered a regular Heavy Attack, just with a different animation. You can perform it by moving forward and holding down the Left Mouse Button. To Block or Parry, use the Right Mouse Button.[/p]
- [p]All Rune items have been reworked. They now trigger automatically every Xth hit (depends on the number of runes).[/p]
- [p]Hand of Misfortune and several other items were reworked to fit the new itemization system.[/p]
- [p]A couple Soulfruits that relied on Runic Strike were reworked.[/p]
- [p]The 'Freezing' status effect on the player now primarily reduces the speed at which Powers recharge, and only slightly affects attack and movement speed.[/p]
- [p]The majority of tooltips were rephrased to improve consistency and clarity.[/p]
- [p]Tooltips that describe various effects now include in-line icons for different types of damage, status effects, and more.[/p]
- [p]Better blood effects.[/p]
- [p]Fixed an issue that caused Shatterflesh's enchantment 'Perfect Impact' to apply an additional 100% physical damage multiplier.[/p]