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Realms & Ruins: Abencor News

June 2025 - 2 years in! 500 wishlist milestone! New dungeon complete, timeline a

[p]Happy summer! This month marks 2 years since I officially announced Realms & Ruins: Abencor. I've been staying busy post DCjam2025. After the jam, R&R reached over 500 wishlists and still growing! This is awesome and I never thought it this many people would be interested in my little dungeon crawler. I've been working hard on finishing up the game, see below for the details of the last month or so:[/p]
  • [p]Frost keep and maps leading to it have been connected, including map states related to the quest[/p]
  • [p]Frost Keep questline has been scripted and completed[/p]
  • [p]Completed the Frost Keep dungeon[/p]
  • [p]9 new monsters and NPC's added[/p]
  • [p]Various objects and weather effects have been created related to the Frost Keep[/p]
  • [p]Fixed an issue with the portal stone not accounting for world states[/p]
  • [p]Fixed an issue with respawning not accounting for world states[/p]
  • [p]Updated development documentation[/p]
[p][/p][p][/p][p]While a short list, there's a lot of content here and I'm happy with how the Frost Keep dungeon and related Quest has turned out.

Here's the current state of Realms & Ruins: Abencor:[/p]
  • [p]Over 100 maps including 5 cities, overland areas & 13 dungeons[/p]
  • [p]200+ NPC's & monster [/p]
  • [p]100+ items & treasures[/p]
[p]So I've filled out the core of the world with some optional dungeons and quests. So what's next? Primarily my goals in the coming months won't be anymore dungeons (for now). It will be adding some NPC dialogue, adding some smaller quests, adding more treasure and loot, completing unfinished creature/NPC animations, enhancing all of my weapon animations, adding final teleport stones/portals, adding the final skills to the game and then my final goal will be to do lots and lots of playtesting and balancing. My plan is to complete and have the game release before the holidays this year (TENTATIVE!). That's all for now.[/p][p]If you like what you see make sure to follow and wishlist, check me out on Bluesky and Itch and join the discord too!

Itch
https://bonedudegamestudios.itch.io/
[/p][p]Discord[/p][p][/p][p]https://discord.gg/BRGAEkHxh4[/p][p][/p][p]Bluesky @bonedudegamestudios.itch.io

[/p]

April 2025 - Dungeons, DCJam2025 and more!

Hello everybody! Lots of work done this month, even if the bullet list is a bit short. 2 dungeons completed and another one started, fast travel system and more implemented! This month, I'll be trying to wrap up the castle dungeon, but also Dungeon Crawl Jam 2025 is coming up and I'll be participating. It's likely to be a slow month for R&R due to that but it will be a nice break for me to try out new things in the engine and play some sweet dungeon crawlers, then get back at it. Check out the R&R updates below:

  • Fast travel system has been created. You'll have to discover the ability to use this magic first and through exploring you'll find runes that allow you to teleport to different areas. I'm thinking I might even add some secret one, that will teleport you to difficult and or optional dungeons or areas.
  • Completed the sunken ship dungeon
  • Completed a spider dungeon
  • New spell/related quest added to the game
  • Expanded snowfields map
  • Began work on a side dungeon related to the Northlands
  • added some props and environmental decorations to older areas to spruce them up a bit
  • Adjusted item drop rates for better balance
  • Fixed up some monster animations to look a bit better
  • Several new props/decorations created for dungeons/maps completed in this update
  • Multiple enemies created and animated related to completed maps in this update


Here is the current state oft Realms & Ruins: Abencor:

  • 89 maps w/ 4 cities, overland areas & 11 dungeons
  • 180+ NPC's & monsters
  • 100+ items & treasures
  • Completed main storyline + sidequests (and more to come!)


As always, if you like what you see make sure to follow on itch and wishlist on steam, check me out on Bluesky and join the discord too!

Itch
https://bonedudegamestudios.itch.io/realmsandruinsabencor

Discord

https://discord.gg/xGMcwmgm

Bluesky
@bonedudegamestudios.itch.io


March 2025, Main Quest Complete! New engine update and more!

The main quest is finally complete! So it's official, the main quest for Realms & Ruins: Abencor is playable from start to finish! I wrapped up some of the final boss area scripting and the credits roll at the end! That is to say, some areas of the game are a bit barebones, so my focus turns to fleshing out side quests, optional dungeons, itemization etc in the final areas of the game and playtesting for balancing. There was also an engine update so I did a full playthrough last night to see if anything broke and everything is good.

Don't forget you can join my discord here to discuss the game (and future projects) here: https://discord.gg/BRGAEkHxh4

You can also follow me on Bluesky: https://bsky.app/profile/bonedudegamestudios.itch.io

Here's the updates since last month:

  • The final boss model has been created and animated
  • Final boss arena map has been created
  • The final boss encounter, scripting etc is all complete. The game is officially playable from start to finish
  • Updated R&R project tracker to be up to current build of the game
  • Updated internal docs for tracking items and global variables
  • Fixed a door in frost dungeon that wasn't properly transitioning the player
  • Fixed front dungeon boss door that was transitioning the player to the wrong map
  • Fixed interaction with boss room door in the front dungeon
  • Added new loot and bhavior to frost cave
  • Created 6 new monsters
  • 4 new items added to the game
  • 4 new decorations/props added
  • Shop UI and dialogue scripted for underwater city shopkeeper. You can shop in Agua now!
  • Appropriately removed a quest item during quest dialogue related to the sea cave
  • Fixed navigation in the sandstorm temple
  • Fixed multiple doors in volcano dungeon to place player in the correct location/map
  • Fixed various nav lines in volcano dungeon
  • Fixed an attack sound on ice beast that was not playing correctly
  • Changed a frost cave monster item drop to be stackable
  • Changed a sea cave monster item drop to be stackable
  • Changed a volcano cave monster item drop to be stackable
  • fix boss room door to appropriately check quest items
  • Added a dive spots to get to the underwater areas
  • Began work on sunken ship dungeon


If you like what you see make sure to Wishlist!

February 2025 - Final dungeon complete (mostly)! Discord, new skill, bug fixes,

Hello everybody! I'm a bit late this month but I wanted to push through completing the 2 sub-dungeons for the final area of the game. So that means the actual building/scripting for the final dungeon is complete but I still need to complete the final encounter and wrap up the story. I also added moving platforms, new skills, and made tons of bug fixes and optimizations to keep up on things I notice as I test. On top of that, I launched a Discord server for the game, so if you want to chat, give feedback, or just hang out, come join in! Exciting times ahead as I get closer to the finish line! You can join here: https://discord.gg/BRGAEkHxh4


Here's the updates since last month:


  • Completed, scripted events, added spawns and monsters to sub-dungeon 1 of the final dungeon
  • Completed, scripted events, added spawns and monsters to sub-dungeon 2 of the final dungeon
  • You can now level to 20
  • Adjusted stats gained (not spendable points) at each level
  • Fixed various item descriptions
  • Fixed various item prices
  • Fixed some shop UI displaying erroneous data
  • Normalized volume of shopkeeper music
  • Normalized volume of menu sounds
  • Selling items now accounts for stack size. You no longer have to sell an item stack individually
  • Added a "current gold" indicator on buy and sell screens
  • Began producing a game manual
  • Completed first draft of game manual (20+ pages!)
  • Completed first draft of current world map (may add more later??)
  • Fixed typo and some grammar in the intro game text
  • Sourced multiple components for a physical edition
  • Fixed skybox seams on several maps
  • Received manual, physical map and doodads for physical edition. Physical box is proofed, but company is waiting until after chinese new year to print and ship
  • optimized some maps to improve performance
  • fixed some weather that wasn't pre-rendering on map load
  • Moving platforms are now a thing
  • Potions now appear on the quick slot bar on game startup
  • Added a new magic skill and associated scripting (how to acquire still being worked out)
  • Added more consistent environmental assets to the snow zones
  • Updated media kit assets to match the recent art updates
  • Updated startup dialogue
  • Began work on final encounter/end of main story


I press forward and hope to have the final encounter completed by next month. If you like what you see wishlist the game and you can also follow me on itch: https://realmsruins.itch.io/realmsandruinsabencor

January 2025 - Happy new year!

Happy New Year! I had some time off but as always I stayed busy. Continued work on the final dungeon, creating monsters, assets and sourcing music took up much of my time and included many fixes on some previous work. You can see the new in-game main menu in the attached screenshots. More details on my work below:

  • Fixed various issues in volcano dungeon boss (boss animations, scripting related to phases)
  • Made cut scene related to volcano boss
  • Updated main menu image, is now animated
  • Shops now sell torches!
  • Adjusted prices of some items
  • Added price labels to shops
  • Adjusted font and some UI elements on shop screens
  • Refactored an event script in the Sandstorm Sanctum dungeon to account for errors if the player dies during the event
  • Refactored an event script in the Orc Camp to reduce script overhead and be more consistent
  • Fixed death animation on the orc beastmaster which was erroneously using non-death frames
  • Fixed a missing switch in Bastion of the Prism
  • Updated dialogue script to appropriately change sailing skill icon
  • Fixed a dialogue script in the sea cave to display the appropriate text
  • Fixed attack animation on zombie sailor to not get stuck in a loop
  • Fixed death animation on zombie sailor which was erroneously using non-death frames
  • Fixed multiple tiles that weren't walkable and should be in sea cave
  • Fixed multiple tiles that were walkable and shouldn't be in sea cave
  • Fixed missing tile in sea cave
  • Made some changes to the sea cave map
  • Added fog for ambience and changed lighting in the sea cave map
  • Changed flowing water script in sea cave map
  • Fixed some seams on a couple "brick" and "wood" pattern tiles that looked a bit funky if took a really close look
  • Fixed corner/seams on the ivywood tree model to not overlap and cause graphical artifacts
  • Sourced music for final dungeon
  • Created several environment assets for the final dungeon
  • Began early prototyping for a jumping system. Not sure how far I'll go with it, just playing around and would have to retrofit it to the current game world. Not an issue per se but I want to keep scope creep to a minimum until release
  • Fix multiple cutscene scripts which weren't properly stopping the playing from moving during the cut scene
  • Fixed a script that was erroneously rolling the credits, a remnant of my demo migration



That's all! I hope you all had some great holidays and I'll keep working towards full release, hopefully this year. If you like what you see, wishlist or you can check out my itch where I also have a couple other games from some jams and these devlogs:
https://realmsruins.itch.io/realmsandruinsabencor/devlog/863203/jan-2025-happy-new-year