December 2025: New Trailer, Release Timeline, Some Updates
[p][/p][p]Happy holidays! I hope everyone is staying warm. This update focuses on refining core combat systems, improving status effect behavior, and tightening up map design. I’ve also put together a new gameplay trailer! Check it out: [dynamiclink][/dynamiclink][/p][p][/p][p]At this point, Realms & Ruins: Abencor is functionally complete. I’m currently waiting on an upcoming RPG in a Box engine update to address a few remaining game-breaking issues before release and do some refining in the meantime. If all goes well, I’m aiming for a Q1 2026 release.[/p][p]Updates specifics here:[/p]
Itch
https://bonedudegamestudios.itch.io/realmsandruinsabencor[/p][p][/p][p] Discord [/p][p]https://discord.gg/BRGAEkHxh4[/p][p]
Bluesky @bonedudegamestudios.itch.io[/p]
- [p]Refactored the shield block skill to dynamically reduce damage based on the equipped shield’s stats[/p]
- [p]Fixed the blind condition so it correctly clears after its timer expires[/p]
- [p]Refactored the poison condition with a custom script to prevent infinite stacking[/p]
- [p]Adjusted antidote potion behavior to account for the poison changes[/p]
- [p]Scripted 4 additional player skills[/p]
- [p]Reduced the scope of several maps that were overly large but didn't offer anything compelling in that large space[/p]
Itch
https://bonedudegamestudios.itch.io/realmsandruinsabencor[/p][p][/p][p] Discord [/p][p]https://discord.gg/BRGAEkHxh4[/p][p]
Bluesky @bonedudegamestudios.itch.io[/p]