How Fading Echo Jumped the Table
[p]Every strange, beautiful world starts somewhere.[/p][p]For Fading Echo, it started with paper maps, bad handwriting, and at least one character arc powered by caffeine and spite.[/p][p]Before the shifting realities, the hydra-slaps, and the multiverse powered by Æther, there was a tabletop RPG campaign. A scrappy, chaotic, late-night-laughter kind of campaign.[/p][p][/p][p]
[/p][h3]🌀 The Multiverse Was a Homebrew[/h3][p]It didn’t begin in a boardroom. It began with friends. A rotating cast of GMs. Some dice. A few too many character deaths.[/p][p]The first campaigns ran on a heavily hacked version of Cortex—rules bent and twisted to fit a world that didn’t play fair. Think The Chronicles of Amber meets Planescape, with a dash of high-drama chaos and dimension-hopping weirdness. Characters weren’t built for balance; they were built for story. Water shifted, realities bled together, and the system adapted—or broke trying. It was messy, beautiful, and exactly right.[/p][p]Each campaign told a version of the same myth: a world on the brink, a mysterious Maze, a lineage that refuses to be forgotten.[/p][p]Over time, the Echoverse took shape. Not as a brand—but as a shared space.[/p][p]Multiple tables. Multiple time zones. Dozens of characters. And one stubborn question that refused to go away: What if this became more than a game night?[/p][p][/p][h3]🧪 Lore, but Make It Playable[/h3][p]So the team did what all well-adjusted creatives do:[/p][p]They made a 200-page world bible, built timelines that immediately broke, and rewrote the same villain six different ways. (They’re still scary. Promise.)[/p][p]From those sessions came a first story arc: A dying world called Corel, a girl named One with water in her veins, and a reality that’s one paradox away from collapsing.[/p][p]Bit by bit, the campaign's soul shifted into something new. Still fluid. Still weird. Then we thrown Unreal Engine 5 into the mix.[/p][p][/p][h3]🎮 Fading Echo: The Game[/h3][p]The result? A systemic action-adventure where you shape water, bend realities, and try not to get obliterated by physics. It’s surreal. Stylized. Unhinged (in a good way). And yes—there’s still room for improv. Gameplay is at the center, but story still has its place in the sun.[/p][p]Best thing probably is you don’t have to sit at the original table. You just have to pick up the controller.[/p][p]Want to know more about how it all began? We got you covered. We just dropped a behind-the-scenes podcast on YouTube about Fading Echo’s tabletop origins. [/p][p][/p][p]Go check it out: https://www.youtube.com/watch?v=E9My5sHhcho[/p][p][/p][h3]🌊 So, What Now?[/h3][p]The multiverse is coming to your screen.[/p][p]And it’s just the beginning.[/p][p][/p][p]✨ Wishlist Fading Echo[/p][p]Steam | Epic Games Store | PlayStation Store | Xbox Store[/p][p][/p][p]💬 Join the Echoverse on Discord[/p][p]And follow the adventure:[/p][p]YouTube | TikTok | Instagram[/p][p][/p][p]See you between the glitches.[/p][p]Bring your best water spray.[/p]