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Rahne Kelevra: The Legend Who Let the World Burn

[p]Some characters fight to save the world.
Rahne Kelevra watched it fall, and didn’t stop it.[/p][p]She’s the mother of One.
And the broken myth holding more secrets than she lets on.[/p][p][/p][h2]🌑 Who Is Rahne Kelevra?[/h2][p][/p][p]Once, she was power incarnate.[/p][p]Born to House Kelevra, one of the great Founding Houses of Echo, Rahne grew up in the core of the Imperium, where names shaped nations and Æther bent to bloodlines. She was meant to lead, to wield the legacy of her house like a blade.[/p][p]Instead, she broke it.[/p][p]What happened to House Kelevra isn’t written in history books, not anymore. But Rahne survived. Alone. Ashamed. And exiled to the shadows of the world she helped unravel.[/p][p][/p][h2]
🔥 More Fury Than Fire Left[/h2][p][/p][p]Rahne isn’t the hero of this story. She’s the wreckage it left behind.[/p][p]She’s secretive, volatile, and burdened by guilt. Some still whisper her name with reverence. Others see only a shell — a woman wandering the ruins of her past.[/p][p]But somewhere in her silence, something stirs.[/p][p]Maybe not redemption.[/p][p]But unfinished business.[/p][p][/p][p][/p][h2]🧬 Motherhood, Complicated[/h2][p][/p][p]She doesn’t talk about One.[/p][p]But the bond is there — tense, unreadable, and central to everything. Rahne knows what her daughter is, what she carries, and what it might cost to face the truth.[/p][p]She’s not just a mother.[/p][p]She’s a map to the past, the pain, and the power One has yet to uncover.[/p][p][/p][p][/p][h3]🌊 Flow with us[/h3][p]✨ Wishlist Fading Echo[/p][p]Steam | Epic Games Store | PlayStation Store | Xbox Store[/p][p][/p][p]💬 Join the Echoverse on Discord[/p][p]And follow the adventure:[/p][p]YouTube | TikTok | Instagram[/p]

Meet Your Enemies - Outsmart them. Or fall to them

[p]Know Them. Fear Them. Outsmart Them.[/p][p]Not everything that drifts through the Echoverse wants you dead. Just most of it.[/p][p]To survive, you’ll need to understand what you’re facing. Let’s meet four of the most common (and dangerous) foes you’ll encounter:[/p][p]Note: The enemy names featured here are not final and may change as development continues.[/p][p][/p][h2]🐜 Critters — They Are Never Alone[/h2][p][/p][p]Don’t laugh.[/p][p]They may be small, fragile, and weak — but Critters have one thing going for them: numbers.[/p][p]They scuttle through ruined halls, swarming with unpredictable patterns. Alone, they're harmless. But you’ll rarely find just one. In tight corridors or puzzle-heavy zones, they become a distraction you can't afford.[/p][p]🧠 Tip: Use quick strikes and dodge carefully — they tend to come in waves.[/p][p][/p][p][/p][h2]🪨 Heavy — Elemental Juggernauts[/h2][p][/p][p]Builders are massive, heavily armored enemies built to endure and punish. Their bramble-wrapped limbs and crushing melee attacks, test both your timing and your mastery of elemental strategy.[/p][p]They’re formed from volatile elements: some emit lava, while others spread toxic waste that weakens your defenses. They can also extend their bramble to drag you in — often setting up a brutal close-range strike.[/p][p]🧠 Tip: Look for elemental cues. Use opposing elements to destabilize them before they pull you in.[/p][p][/p][p][/p][h2]☣️ Ranged — Distance Is Their Weapon[/h2][p][/p][p]You’ll hear the hiss before you see them.[/p][p]Ranged enemies stay at the edges of conflict, lobbing toxic shots that slowly shred your health and armor. They’re evasive — and clever. While you’re tangled up with a Builder or distracted by Critters, they’re dosing you from afar.[/p][p]And getting close? Not easy. They relocate, create distance, and use terrain to their advantage.[/p][p]🧠 Tip: Try to isolate them and close the gap.[/p][p][/p][h2]
⚡ Rushers — Sliding Death[/h2][p][/p][p]Fast. Durable. Aggressive.[/p][p]Rushers live to push — and push hard. Built with sleek frames and reinforced cores, they slide at impossible speeds, ramming you across platforms and into danger. The worst part? They're tanky. And they like cliffs.[/p][p]Get cornered by a Rusher and you'll be lucky to survive. Especially near an edge.[/p][p]🧠 Tip: Try to dodge when they begin a charge — they’ll knock everything out of their path, including other enemies. Use that to your advantage.[/p][p][/p][h2]
⚡ Disappear — Now You See It…[/h2][p][/p][p]Unpredictable and unrelenting.[/p][p]Disappear enemies dive beneath the surface without warning, tunneling unseen before erupting from the ground in another part of the arena. When they vanish, they leave behind a splash of volatile fluid — sometimes toxic waste, sometimes lava, sometimes water — each with its own effect on the battlefield.[/p][p]You won’t outrun them easily, and predicting their emergence is part of the fight. Stay alert — the floor can betray you at any moment.[/p][p]🧠 Tip: Keep moving and watch for ground cues. Standing still can be a costly mistake.[/p][p][/p][p][/p][h3]🌊 Flow with us[/h3][p]✨ Wishlist Fading Echo[/p][p]Steam | Epic Games Store | PlayStation Store | Xbox Store[/p][p][/p][p]💬 Join the Echoverse on Discord[/p][p]And follow the adventure:[/p][p]YouTube | TikTok | Instagram[/p]

DEVLOG #4 – The Loop That Echoes Back

[p]There’s something quietly profound about a loop.[/p][p]In games, a good loop isn’t just a mechanic, it’s a rhythm. A pulse. A shape in the chaos that says: Yes, this world is strange, dangerous, broken... but there’s still a path through it.[/p][p]Not because you fix everything. But because you return.[/p][p]In Fading Echo, that loop always leads back to one place: the Bastion.[/p][p]You awaken there. A floating ruin at the edge of a dying world. Once a Kelevra House outpost, now a fractured fortress reclaimed from time and entropy.[/p][p]It’s your sanctuary. Your forge. Your hub between the torn realities of Corel.[/p][p]But it’s more than a base of operations, it’s your anchor, narratively and mechanically.[/p][p]This is where the loop breathes. Where you bring back what you found, where the world shifts in response. It’s the eye of the storm. The place you depart from and come home to.[/p][p]It’s what reminds you: you’re not lost yet.[/p][p][/p][p][/p][h2]A Loop Written in the Bones of the World[/h2][p][/p][p]We didn’t build the Fading Echo loop in a vacuum.[/p][p]Its roots run deep, not just in roguelike traditions, but in the energy of them: that pulse of risk, return, and refinement.[/p][p]Where most of those games center death, we center momentum. Not resetting, but reconnecting.[/p][p]Just like the Echoverse itself, our loop is about diving into entropy and pulling something back from the brink.[/p][p]A fragment. A breath. A choice.[/p][p]Here’s how it works:[/p]
  • [p]You begin in the Bastion, a crumbling fortress floating at the edge of a dying Shard. Once a Kelevra stronghold, now your home base and last anchor.[/p]
  • [p]From there, you choose one of three island Realities, each with its own themes, tone, and Immanence, the rules that shape everything inside them.(A fourth, final island unlocks later in the game, more hostile, more broken, and narratively critical.)[/p]
  • [p]On each island, your goal is to find and unlock three Ætheric Sources. These aren’t just resources, they are the last lifeblood of a collapsing world.[/p]
  • [p]After each Source, you can always return to the Bastion. No punishment. No trap. The risk is yours to manage. You can also directly go to the next Source if you wish.[/p]
  • [p]Back in the Bastion, you spend what you’ve earned:[/p]
    • [p]Swap or buy Perks that reshape your spells[/p]
    • [p]Refine your build to match your evolving playstyle[/p]
    • [p]And prepare for the next dive, hopefully smarter, sharper, more attuned[/p]
  • [p]The Bastion isn’t just a mechanic, it’s where the story lives. Your crew waits. Choices unfold. Relationships evolve. And the larger narrative arc pulses forward.[/p]
[p]And so the loop continues. Each expedition is a push into decay.[/p][p]Each return is a chance to turn survival into meaning.[/p][p]Did you know?[/p][p]We’re good friends with Max and Tatyana from Fuzzybot Studio. A couple of years ago, they showed us an early pitch for their game Lynked, along with a concept we instantly fell in love with: a roguelife, not a roguelike.[/p][p]The idea stuck. Instead of centering the loop on death and rebirth, it focused on momentum and transformation, a more fluid, more lived-in approach to progression. It hit something deep for us.[/p][p]Long story short: we ran with it. In Fading Echo, our loop doesn’t reset you, it evolves with you. It’s about continuity, not resurrection. Of course… designing that kind of system is no small feat. It’s layered. Messy. Still a work in progress. But we’re chasing it hard. Fingers crossed we crack the code.[/p][p][/p][h2]Islands of Challenge, Bastion of Change[/h2][p][/p][p]Each island branch, except the final one, is open from the start. But don’t mistake openness for ease.[/p][p]This isn’t a guided path. It’s a spiral.[/p][p]The Ætheric Sources you’re hunting aren’t neatly plotted across a level map, they’re buried deeper into the instability of each island’s collapsing reality. To reach them, you’ll need to dig through broken terrain, corrupted layers, and sideways logic.[/p][p]With each deeper point, the world changes:[/p]
  • [p]Difficulty increases. Not in raw numbers alone, but in how enemies behave, combine, and exploit the environment around them. You’ll need to adapt your build, your tactics, your tempo.[/p]
  • [p]Immanence twists. The deeper you go, the more Shadows distort the rules of the world, and you’ll have to traverse them to bypass shattered zones and reach the heart of the island. Expect friction. Expect mutation.[/p]
  • [p]Enemy types evolve. New mechanics, new archetypes combo, new rhythms. You’ll end-up encountering the ultimate foes that are fracturing the Shard and its Shadows, your true enemy.[/p]
  • [p]The narrative deepens. As the architecture of each island degrades, its secrets surface. You’ll uncover echoes of the past, fractured memories, and lore tied to the world’s fall… and your place in what comes next.[/p]
[p]This isn’t linear progression. It’s modular escalation, a climb where the ladder bends back on itself.[/p][p]You choose how deep to go. How far to push. How much to risk before pulling back.[/p][p]Some players will chase every Source, exhaust every angle, master every layer.[/p][p]Others will dip in, extract what they need, and pivot to a new strategy.[/p][p]Both are valid. It’s your build. Your Legend. The Bastion Breathes with You[/p][p]As you grow stronger, so does the Bastion.[/p][p]Did you know?[/p][p]Fading Echo is the debut title from a freshly formed indie studio… and yes, that comes with all the complexity you’d expect (and then some 😅). We're industry veterans making an Action Adventure RPG game, which means we’re constantly balancing ambition with reality. One of the biggest design challenges? Non-linear progression. We knew we wanted it. We also knew it could spiral out of control fast.[/p][p]That’s also where the Bastion comes in. It’s more than just a hub: it’s a smart anchor. By centralizing the major narrative beats there, we can craft a rich, evolving world that still respects your time, your flow, and our budget. No bloated cutscenes mid-combat. No pacing whiplash when you’re zipping between enemies. Just clean loops, grounded stakes, and a place where the story can breathe… without slowing you down.[/p][p][/p][p][/p][h2]One Step, One Choice, One Echo at a Time[/h2][p][/p][p]A loop isn’t just about coming back. It’s about what shifts in the space between.[/p][p]And Fading Echo is built on that shift of self and of world.[/p][p]Whether you’re optimizing a build to take down corrupted monstrosities, or chasing that perfect spark between spell forms and perks, remember this:[/p][p]The Bastion is waiting. The Source is calling. And every run you make adds a new note to the Echo that’s fading.[/p][p]Next up, we’ll peel back the veil on Ætheric combat, where element, environment, and adaptation collide in a fully systemic ecosystem.[/p][p]Until then… listen closely.[/p][p]Sometimes, the loop hums before it sings.[/p][p][/p][p]— The Emeteria Team[/p][p][/p][h3]🌊 Flow with us[/h3][p]✨ Wishlist Fading Echo[/p][p]Steam | Epic Games Store | PlayStation Store | Xbox Store[/p][p][/p][p]💬 Join the Echoverse on Discord[/p][p]And follow the adventure:[/p][p]YouTube | TikTok | Instagram[/p]

Switch dimension. Solve the Impossible

[h2]🌌 Shards & Shadows[/h2][p]The Echoverse is made of Shards — ancient, self-contained realities, each ruled by a powerful Ætheric Intelligence. These worlds are stable, rich in Æther, and follow strict internal laws known as Immanence.[/p][p]But every Shard casts Shadows — distorted reflections shaped by the Aetheric flow. Shadows are unstable, strange, and dangerous. They twist physics, alter perception, and bend logic. Some Shadows mirror their Shard closely. Others are nearly unrecognizable.[/p][p]To survive, you'll need to understand both sides of the mirror.
[/p][p][/p][h2]🌀 Shift Realities. Solve Differently.[/h2][p]Traveling between Shards and Shadows isn’t just story — it’s core to gameplay. Each reality plays by its own rules, and you’ll need to master them to progress.[/p][p]Abilities may be disabled in unstable Shadows. Gravity might flip. Portals let you switch dimensions mid-puzzle — like triggering a mechanism in a Shadow, then returning to the Shard to unlock a new path.[/p][p]Progress is dimensional. Puzzles are systemic. Think with both worlds.[/p][p][/p][p][/p][h2]⚙️ Enter the Maze[/h2][p]The Maze once connected every world. Then it vanished.[/p][p]No one knows how.[/p][p]No one knows why.[/p][p]And as the Maze reawakens, your journey begins.
[/p][p][/p][h3]🌊 Flow with us[/h3][p]✨ Wishlist Fading Echo[/p][p]Steam | Epic Games Store | PlayStation Store | Xbox Store[/p][p][/p][p]💬 Join the Echoverse on Discord[/p][p]And follow the adventure:[/p][p]YouTube | TikTok | Instagram[/p]

DEVLOG #3 – Worldbuilding Without a Save File

[p]Before the first lines of code were written, before prototypes were sketched or pipelines built, Fading Echo already existed as a tabletop campaign passed between friends, dice, and too many late nights.[/p][p]It was a multiverse stitched together by instinct. A thousand realities mapped out on scraps of paper, held together by house rules, narrative leaps, and that beautiful, unpredictable thing that happens when players take the story into their own hands.[/p][p]A strange and shifting world where the rules weren’t fixed, where cities could dream, and where a few scattered beings, called Legends, could feel the shape of what was coming before anyone else.[/p][p]It didn’t start in a pitch deck. It started at the table.[/p][p]Manu, one of the co-founders of New Tales and its head of content, had been running this setting across multiple groups for years. It was rough. It was chaotic. And it worked, because it was alive. The Echoverse grew out of improvisation, player choices, and consequences that spiraled into myth.[/p][p]When New Tales came together, we knew we wanted to publish but also to build worlds. We just didn’t yet have the right one.[/p][p]So Manu pitched his. And the rest of the founders saw it for what it was: not just a campaign setting, but the seed of something bigger. A foundation. A universe. A world worth walking into.[/p][p]That’s when the long road to Fading Echo really began.[/p][p][/p][h2]Before the Fracture, There Was a Pattern[/h2][p][/p][p]Even in its earliest form, the Echoverse already had all the key pieces in place:[/p]
  • [p]Echo, the Infinite City at the center of everything: decadent, mysterious, scarred by its past.[/p]
  • [p]The Legends, scattered and mostly forgotten, half-gods and half-refugees.[/p]
  • [p]The Maze, the web of paths between Realities that once connected everything, now closed but about to reopen.[/p]
  • [p]The Paradox, a force of corrupted order, spreading through the cracks with its own terrifying logic to impose a single singularity.[/p]
  • [p]The Houses, ancient power blocs still playing their endless game, even as the world frays.[/p]
[p]And that was just the surface. There were dozens of other systems, species, philosophies, and stories baked into the bones of the setting, most of which won’t even show up in our first game.[/p][p]This wasn’t a world we needed to invent. It was already there, waiting.[/p][p]We mostly had to unpack it the right way.[/p][p][/p][p]Did you know?[/p][p]Back in its tabletop days, Fading Echo wasn’t even called Fading Echo. It went by a different name: Chronicles of the Last Days. The setting was first built on the Cortex Heroic system, which fit like a glove: after all, Legends are essentially post-mythical superheroes in exile, and Heroic let us lean into that power fantasy without wrangling endless spell lists. (Also, Manu will admit: he was lazy enough to dodge writing spell lists.)[/p][p]Eventually, the system evolved into Cortex Prime when it released. The original inspiration was the Chronicles of Amber meet Planescape.[/p][p][/p][p][/p][h2]From Campaign Notes to Creative Backbone[/h2][p][/p][p]To take the Echoverse from a homegrown campaign to something that could carry a full video game, and maybe more, Manu brought the old crew back together.[/p][p]He reached into his tabletop past and reunited with a few familiar faces: Serge Olivier, Olivier Frot, Didier Guisérix, and Farid Ben Salem. All veterans of Casus Belli and the broader French RPG scene, they weren’t just collaborators, they were players at one of the original tables. They already knew the world from the inside out. They’d helped shape it with their choices, their chaos, and their characters.[/p][p]Together, they helped reforge the setting into something more than lore, a full IP Bible. Structured, scalable, and modular enough to support games, books, comics, and a dozen other formats we haven’t even think of yet.[/p][p]We also had the chance to work with Michael Chu, former lead narrative at Blizzard and one of the core storytellers behind Overwatch. Michael brought an outside voice we really needed, helping us shape the tone of the world, lean into its contradictions, and figure out how to carry that sense of myth and messiness from the Bible into actual game systems and story.[/p][p]And then there was Jasmine Bhullar, who came in early to help co-lead the writing. With most of the narrative team rooted in French traditions, and one incredible Korean artist**,** Leeda, shaping early visual language, Jasmine brought a new rhythm and a global voice to the Echoverse. She grounded our big ideas with emotional clarity, helped us find the edge between heart and weirdness, and later joined the game team to carry those voices into the characters, the dialogue, the story and the moments you’ll actually feel when you’re playing.[/p][p]It was the kind of team-up that didn’t come from a casting call. It came from the world itself.[/p][p][/p][p]Did you know?[/p][p]The Fading Echo IP Bible ended up clocking in at around 250 pages. We may have gone a little overboard. But honestly? We had a blast doing it. There’s something incredibly satisfying about building a universe from the inside out, especially when you’re all still a little emotionally scarred from the ending of Lost. So we made ourselves a promise: the world could be strange, layered, full of echoes and paradoxes, but it had to be weirdly logical, grounded in its own fake physics. No mystery boxes without answers. Of course, that didn’t stop us from going deeper.[/p][p]More recently, Jasmine circled back with the idea of reworking parts of the cosmogony based on the Second Law of Thermodynamics, specifically referencing Le Chatelier’s Principle (Because why not add a little thermodynamic equilibrium to your multiversal collapse?). We’ll see where that rabbit hole leads.[/p][p][/p][h2]Look, Feel, and Vibe Checks[/h2][p][/p][p]Before we locked in a single mechanic, we were already testing visuals with Olivier Frot, not to define a polished art direction, but to see what felt off and what made us lean in.[/p][p]We weren’t chasing a “final look.” We were chasing friction. That space where the strange meets the grounded. Where Renaissance-punk cities collide with metaphysical decay. Where a multiverse of echoes doesn’t just look like another spin on the same old tropes.[/p][p]Those early look-and-feel explorations weren’t just about aesthetics; they helped us find the tone. The mood. The pace. They shaped the questions we were asking about the world and how we wanted players to feel inside it.[/p][p]All of that visual research became core fuel for Amaury, our Art Director, and the foundation on which the entire Art Team began shaping the game. We’re still working that way today to some extent, learning through friction, chasing what sparks.[/p][p][/p][p][/p][h2]Same Beginning, Different Medium[/h2][p][/p][p]One thing we’ve kept almost exactly the same: the game’s opening.[/p][p]Just like in the original campaigns, you begin the story as a Legend stranded on a forgotten Shard. The Maze has been closed for a century. You don’t know why you’re here, or even what you really are. And then, without warning, the Pathways reopen.[/p][p]That moment is where Fading Echo always began. In the initial tabletop version. In the video game. In whatever other stories we have in mind for other media if they ever come to existence one day. That sudden rupture. That sense of “something bigger is coming.”[/p][p]And while your journey in the game starts on Corel, the Echoverse isn’t waiting for you. Elsewhere, in Echo and the Liege Kingdoms, the first battles of the Twilight War are about to begin. The Resistance is rising again. Houses legacy is being fought over. Everything is in motion.[/p][p]You’re just arriving late. Kind of.[/p][p][/p][p]Did you know?[/p][p]We might never get the chance to release a full TTRPG set in the Fading Echo universe. But if we ever do… let’s just say we already know exactly which system we’d use.[/p][p]Well, three systems, technically. We’ve narrowed it down. More or less…[/p][p]That hasn’t stopped a few members of the narrative team from hijacking the writing chat on a regular basis to argue the finer points of modular rule design, narrative mechanics, and whether dice pools are truly satisfying or just nostalgia bait. We won’t name names. But you know who you are. (PS: But this could easily be a TTRPG book is not a valid excuse Jasmine!)[/p][p][/p][p][/p][h3][/h3][h2]Making the Echoverse Playable[/h2][p][/p][p]Those early campaigns didn’t just give us the setting. They gave us the blueprint.[/p][p]Some examples?[/p][p]The idea of Immanence, that each Reality follows its own internal logic, became a foundation for how we design everything from traversal and puzzle systems to combat dynamics and environmental behavior. It’s not just a narrative conceit. It’s baked into how the world reacts to you.[/p][p]Æther, the strange and volatile essence of the multiverse, turned into a shared resource used for upgrades, powering forgotten machines, weaving abilities, even reigniting broken parts of the world.[/p][p]Corruption isn’t just a thematic danger, a threat. It has mechanical teeth. It spreads, reshapes enemies, distorts rules, even bends gameplay in the places it’s taken hold.[/p][p]And the Maze? It’s more than lore. It’s structure. It defines how Realities are connected, and how we build and explore them in the game.[/p][p]All of it comes from the tabletop. We’re still playing. We just have a lot more tools now.[/p][p]So yeah, Fading Echo started at a table. With friends, with dice, and with more ambition than sleep.[/p][p]Now, it’s something more. A world we’re building across formats, across teams, and across stories, held together by people who believe in it and keep finding new things inside it.[/p][p]The Maze has reopened. And we’ve only just stepped in.[/p][p]Next up, we’ll crack open what makes Fading Echo tick, how the gameplay loop turns exploration, æther manipulation, and systemic choices into the heartbeat of the experience.[/p][p][/p][p]Until then… try not to get lost in the Shadows.[/p][p][/p][p]The Emeteria Team[/p][p][/p][h3]🌊 Flow with us[/h3][p]✨ Wishlist Fading Echo[/p][p]Steam | Epic Games Store | PlayStation Store | Xbox Store[/p][p][/p][p]💬 Join the Echoverse on Discord[/p][p]And follow the adventure:[/p][p]YouTube | TikTok | Instagram[/p]