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Playtest#1 Patch #1. 280 to 10,000 Players. New KBM Controls! Fixed Visuals

[p]Hey everyone,[/p][p][/p][p]We are still trying to process what just happened. [/p][p]What started as a small closed playtest for a few hundred players signed up, turned into almost ten thousand of you joining the Purple Lands in just a few days. [/p][p]The support, energy, and honest feedback you shared absolutely blew us away, ~34% filled the feedback form, wow.[/p][p]From the bottom of our hearts - thank you. Seeing players explore, stream in coop, break things, laugh, and even crash the game in ways we didn’t imagine (you know who you are!) has been incredible.[/p][p]We’re reading every single comment - from YouTube and Discord chats to bug reports and form submissions.[/p][p]The number one priority right now is improving keyboard/mouse controls and image sharpness/blurriness, which most of you mentioned.[/p][p]Here is a bit more detailed list of patch updates for the playtest #1:[/p][p][/p][p]Controls[/p]
  • [p]Keyboard and mouse controls completely reworked to classic setup (RMB for aim, LMB for shoot).[/p]
  • [p]Melee moved to LMB.[/p]
[p] [/p][p]Visuals[/p]
  • [p]Sharper textures and cleaner image clarity.[/p]
  • [p]Added camera settings: FOV, Pitch Offset, Spring Effect Intensity.[/p]
  • [p]Lens blur now scales with player movement speed.[/p]
  • [p]Fixed texture streaming and terrain resolution.[/p][p][/p]
[p]Localization[/p]
  • [p]WIP Spanish and French translations, can be buggy but we updating it often as it ready. Huge thanks to Lavorel Loan aka Loky69 for volonteering Sam's voice over in French that coming soon![/p]
  • [p]Chinese, Arabic, and others are in progress as playtesters from these regions keep joining.[/p]
  • [p]Stability and Crashes:[/p]
  • [p]We have ~96% sessions crash free, but a few was still there.[/p]
[p][/p][p]Loot\\Balance[/p]
  • [p]Adjusted loot tables — less clutter, more meaningful drops.[/p]
  • [p]Added modifiers for repair tools and filled canisters.[/p]
[p][/p][p]We Need Your Help Again[/p][p]This patch changes a lot under the hood and we need data and feedback![/p][p]Please play again, especially if you had issues and complains before, and fill the feedback form after your session.[/p][p]Every playthrough helps us verify fixes, balance, and performance in real player conditions. [/p][p] [/p][p]Next Steps: [/p][p] Playtest #2 will feature next batch of gameplay elements highlighting core meta mechanics - bunkers, fogs and fast world travel on a bigger section of the world (you saw the map right?).[/p][p] We can't wait to share what is coming next.[/p][p][/p][h3]Detailed Fix Log[/h3][p][/p][p]Visuals[/p][p] DDD-7002: Fixed TSR values by moving to Scalability Settigs, Cinematic quality set to 100%[/p][p] DDD-7003: Fixed Terrain and props textures resolution[/p][p] DDD-7014: Added Field of View, Pitch Offset and Spring Effect Intensity to Camera Settings. Rearranged camera related settings to own menu subcategory. Set up buildings camera to ignore user desired pitch.[/p][p] DDD-7027: Camera Blur effect now relies on character movement velocity to run speed ratio.[/p][p] DDD-7004: Removed ForceGarbageCollecttion request on map widget destruct to fix stutter[/p][p] [/p][p]Gameplay[/p][p] DDD-7051: Keyboard and mouse controls improved[/p][p] DDD-7005: Hammer light hit combo animation sequence changed[/p][p] DDD-7071: Grenades can be thrown in the cages in police station[/p][p] DDD-7006: Loot modifiers for repair tools and filled canister added[/p][p] DDD-7007: Map bind to M[/p][p] DDD-7008: Removed laser from loot[/p][p] DDD-7052: DDD-7050 ammo localization fix, friendly fire toggle added to shipping[/p][p] DDD-7022: Fixed zombies from falling through floor[/p][p] DDD-7023: Remove item weight display from items and inventory (a weight widget wrapped into collapsed size box)[/p][p] DDD-7021: Improved wwise sound switch, binding it to ue culture change delegate[/p][p] DDD-7009: Fixed stamina overweight (disabled for now completely)[/p][p] [/p][p]Crashes[/p][p] DDD-6981: Fixed Ensure Condition Failed: InstanceEntry[/p][p] DDD-7083: Fixed Fatal Error: TMulticastDelegateBase::LockInvocationList[/p][p] DDD-7001: Fixed Fatal Error: UObjectBaseUtility::IsA[/p][p] DDD-7060: Fixed Fatal Error: TArray::Contains[/p][p] DDD-7059: Fixed charging station crash[/p][p] DDD-7054: Fixed Fatal Error: AActor::FindComponentByClass[/p][p] DDD-7055: Fixed Fatal Error: UGEC_RangedWeaponDamage::Execute_Implementation[/p][p] DDD-7025: Fixed Fatal Error UObjectBaseUtility::IsA (happening after owning character (outer) destroy)[/p][p] DDD-0000: Potential fix Ensure condition failed: InstanceEntry and fix Fatal Error: AActor::FindComponentByClass[/p][p] DDD-7036: Fixed crash on bunker re-entry when Beecat killed (probably should keep the crash lol)[/p][p][/p][p]Coop[/p][p] DDD-7010: Disable save/load for multiplayer[/p][p] DDD-7011: Online session ping label has been temporary hidden.[/p][p] [/p][p]Known issues[/p][p] Friend only sessions are still joinable by random people :)[/p][p] Some unknown issues are still there[/p][p][/p][p]Playtest extended for another few days to gather feedback with fixes.[/p][p] [/p][p]See you in the fog,[/p][p]The DDoD Team[/p]