DDoD - Playtest #1 - Patch #2. 10 localizations added!
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Thank you for all the bug reports and efforts filing the user feedback and forms, this is really help us to find the blockers in the world and fix them asap![/p][p][/p][p]New features[/p]
Thank you for all the bug reports and efforts filing the user feedback and forms, this is really help us to find the blockers in the world and fix them asap![/p][p][/p][p]New features[/p]
- [p]Added simple help screen - tutorial[/p]
- [p]Added base Custom Buttons Bindings[/p]
- [p]Enabled automatic locale selection on game start based on Steam settings[/p]
- [p]Shepherds switch focus on chickens when they scream[/p]
- [p]Metro station added to the bunker[/p]
- [p]Added 'I'm stuck' button to user feedback menu. Now it sends report and teleporting player back across movement history.[/p]
- [p]Hide cursor during gameplay (Keyboard/Mouse)[/p]
- [p]Shooting cancels Melee[/p]
- [p]Added inventory descriptions for melee weapon, barrel extensions and batteries [/p]
- [p]PSO add keep low level cvar[/p]
- [p]Flashlight now casts direct shadows. Light for local character related meshes separated for 0 and 1 light channels. Local character receives light only from 1 channel and its flashlight does not emmit light to that channel to avoid flashlight self-shadows.[/p]
- [p]Shepherd new dead animation \\ reaction on fire and shock[/p]
- [p]turn on pso caching to disk, lower global distance field range for optimization[/p]
- [p]fix shadow resolution for medium quality[/p]
- [p]system hardware benchmark lower GPU multiplication[/p]
- [p]Heroncobra escape from danger behavior[/p]
- [p]Increase size of teammates markers on Minimap (added marker size map for a map and some refactoring)[/p]
- [p]Disabled SM DX11 which is not supported[/p]
- [p]Soldier firearm damage decreased[/p]
- [p]Camera rotation not working on clients after joining session(Keyboard&Mouse)[/p]
- [p]Implemented the force set input mode to game on save/load [/p]
- [p]Fix collisions on loot containers[/p]
- [p]Fix places when users fly[/p]
- [p]Fix unintended changes to map texture quality when modifying texture quality in settings[/p]
- [p]Fix places when users stuck[/p]
- [p]Fix Ensure Failure in CommonUIActionRouterBase[/p]
- [p]Fix player stuck[/p]
- [p]Fix ensure failure: CommonInputSubsystem in DDoDActionHint.cpp (added the on input subsystem initialized delegate in engine code)[/p]
- [p]Fixed fatal exception caused by invalid AbilitySystemComponent during Molotov's Cocktail Zone tick. [/p]
- [p]Fix window Zombie at the start[/p]
- [p]Fix durability increasing and some refactoring for weapon attributes in loadup widgets (integrated string tables for item attributes)[/p]
- [p]Fix windows trigger distance[/p]
- [p]Fix collision on the window texture[/p]
- [p]Fix player stuck[/p]
- [p]Fix collision loot door in mil camp[/p]
- [p]Fix Controls stop working when using healing or player dies during interaction[/p]
- [p]fix battery not auto equipping from loot[/p]
- [p]Fix Player can fly from the Bunker roof[/p]
- [p]Fixed abnormal NPCs brightness while burning | shaterring via PYRO[/p]