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Patch #5 – Playtest #1 Update Notes

[p]Thank you for testing DDoD and sharing your feedback![/p][p]Patch #5 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates:[/p][h2]
💠 Gameplay
[/h2]
  • [p]Added Consumables Mechanics[/p]
  • [p]Added Co-op Revive Mechanics[/p]
  • [p]Implemented Room Masking - rooms behind closed doors remain hidden until opened[/p]
  • [p]Added Game Pause from the menu[/p][p][/p]
[h2]💠System / Graphics[/h2]
  • [p]Performance optimizations across multiple systems[/p]
  • [p]Improved overall image clarity to reduce blurriness[/p]
  • [p]Further optimized build size[/p]
[p][/p][h2]💠Quality of Life[/h2]
  • [p]Improved melee targeting — enemy is not targeted unless the gamepad stick is pressed[/p]
  • [p]Increased vertical camera pull-up speed[/p]
  • [p]Sprinting now correctly prevents crouching[/p]
  • [p]Compass disabled inside the bunker[/p]
  • [p]BeeCat (your base pet) behavior fixes[/p]
  • [p]Player body now persists until fully looted[/p]
  • [p]Ammo is now automatically collected from loot containers[/p]
  • [p]Added the Chiller jumpscare[/p]
  • [p]Added camera orientation when teleporting to the bunker[/p]
  • [p]Added options for Anti-Aliasing method and Foliage Density[/p]
  • [p]Quests now autosave[/p]
  • [p]Various small UI and feel improvements[/p]
[p][/p][h2]💠Fixes[/h2]
  • [p]Fixed Steam localization not applying on second launch[/p]
  • [p]Fixed rare missing outline on objectives[/p]
  • [p]Fixed early client coughing before initial bunch replication[/p]
  • [p]Doberman shock effect corrected[/p]
  • [p]Fixed zombie attacks sometimes failing to deal damage[/p]
  • [p]Fixed cooldown widget wobble[/p]
  • [p]Sewer Frograt damage fix[/p]
  • [p]Additional minor fixes and stability improvements[/p]
[p][/p][h2]💠Localization[/h2]
  • [p]Updated Korean localization[/p]
  • [p]Added Hungarian localization[/p]
  • [p]Japanese localization received new voiceovers[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]