We're in (h)o(e)verdrive!
We've all got jobs, responsibilities, lives, families. You know how it is. Every now and then, though, things line up just right. This was one of those months. We got so much done! When evaluating remaining workloads at the end of last year, we figured it would take about 3 months to finish the Park scenes, including testing, re-writes and fixing. Done first week of March.
Behold!

Hold on, hold on. I know that doesn't sound like we're really ahead of schedule. Oh, but then there's Hana. See, we'd assumed another 3 months or so for Hana's final boss fight and had hoped to finish her in June. Guess what? Nearly done already and we were supposed to start on it in April. We'll show off some more details about that fight next month, because she'll be mixing up the formula a bit (as befits the final challenge). Her fight's designed, most of the art is done and we internally tested/balanced it using placeholder art. We've managed to beat her with all upgrades, but even then just barely. We're really happy with her current balance, but there may be tweaks before release based on tester feedback.

Speaking of Hana, our artist decided to touch up her original character art. The basic, standing character images were made at the start of development and also function as references for combat and scene arts. However, our artist has continued to improve in the slightly over 2 years we've been working on DommeBreaker. Here is a comparison pic with the old version on the left and new version on the right. The shading has improved, there's much clearer abdominal definition and her breasts look more voluminous:

This caused a weird sensation in the team: we're getting so close to finishing the base game. We started on DommeBreaker at the beginning of 2023. We try to add content to our other games from time to time to keep them interesting for long-time players, but this is our first project that took multiple years just to complete the base game. We're hopeful the Shizuru release day DLC will also be finished and tested this year, even if the coming months aren't as smooth as March was. Don't hold me to this, but 2025 release looking very possible. Just how possible?
Well, let's look at the monthly Roadmap update!
FINISHED:
CURRENT:
Behold!

Hold on, hold on. I know that doesn't sound like we're really ahead of schedule. Oh, but then there's Hana. See, we'd assumed another 3 months or so for Hana's final boss fight and had hoped to finish her in June. Guess what? Nearly done already and we were supposed to start on it in April. We'll show off some more details about that fight next month, because she'll be mixing up the formula a bit (as befits the final challenge). Her fight's designed, most of the art is done and we internally tested/balanced it using placeholder art. We've managed to beat her with all upgrades, but even then just barely. We're really happy with her current balance, but there may be tweaks before release based on tester feedback.

Speaking of Hana, our artist decided to touch up her original character art. The basic, standing character images were made at the start of development and also function as references for combat and scene arts. However, our artist has continued to improve in the slightly over 2 years we've been working on DommeBreaker. Here is a comparison pic with the old version on the left and new version on the right. The shading has improved, there's much clearer abdominal definition and her breasts look more voluminous:

This caused a weird sensation in the team: we're getting so close to finishing the base game. We started on DommeBreaker at the beginning of 2023. We try to add content to our other games from time to time to keep them interesting for long-time players, but this is our first project that took multiple years just to complete the base game. We're hopeful the Shizuru release day DLC will also be finished and tested this year, even if the coming months aren't as smooth as March was. Don't hold me to this, but 2025 release looking very possible. Just how possible?
Well, let's look at the monthly Roadmap update!
FINISHED:
- Jitsuko Park scene art, re-writes, programming and testing.
- Hana combat programming, testing and balancing; along with 1/3 of the art.
- Endings (Success and Failure) writing and editing.
CURRENT:
- Hana combat art finish
- Endings art: Failure/Victory
- Stacy upgrade scenes writing