I would've preferred in-game bugs
Things were going too well the last 2 months. I should've known the universe wouldn't allow this to continue. Termites from beyond the garden wall effectively ground writing and Shizuru combat design to a halt this month as I used what free time I had dealing with it. Fittingly, our artist finished the failure ending art, because that reflects how I felt about May:

In the absence of new content to work on, our artist has been polishing up the background arts. Sound effects have also been added and, some cases, replaced with others. The kind of polishing that comes up late in the development process. Sometimes it's hard to know where to stop with adding and polishing, but we're also just tired. Or I am, at least. We're also still looking for any small issues we may have overlooked as we get the base game near completion.
With any luck, we'll get the base game out to our testers in June and can then start collecting feedback. That will lead to final tweaks, possible UI changes or more in-depth explanations of mechanics in-game. Who knows? We'll see when we get there. That's the magic of feedback from people outside of the dev team. They may just find a way to break or soft-lock the game. Oh, the joys of game dev!
Anyway, here's where we're at and hoping to get finished in June, barring any other unforeseen disasters.
FINISHED:
CURRENT:

In the absence of new content to work on, our artist has been polishing up the background arts. Sound effects have also been added and, some cases, replaced with others. The kind of polishing that comes up late in the development process. Sometimes it's hard to know where to stop with adding and polishing, but we're also just tired. Or I am, at least. We're also still looking for any small issues we may have overlooked as we get the base game near completion.
With any luck, we'll get the base game out to our testers in June and can then start collecting feedback. That will lead to final tweaks, possible UI changes or more in-depth explanations of mechanics in-game. Who knows? We'll see when we get there. That's the magic of feedback from people outside of the dev team. They may just find a way to break or soft-lock the game. Oh, the joys of game dev!
Anyway, here's where we're at and hoping to get finished in June, barring any other unforeseen disasters.
FINISHED:
- Ending art: failure.
- Background arts polished up
- Repeatable sex scenes for defeated Dommes.
- SFX added/updated.
CURRENT:
- Music
- Shizuru combat design Stage 1
- Shizuru intro scene