Shizuru's spicy strikes!

Shizuru's Stage 1 combat is in full swing! With the attacks designed and arts planned out, our artist has been cooking up that good stuff. Shizuru will focus on using her whip in Stage 1 as she interprets the duel to be more straightforward rather than kinky. Don't worry, she learns the error of her ways quickly as Michael gets her to expose her tits and 'fight' on his terms.

As mentioned previously, the Shizuru fight will have phase effects for each phase, but that's not the only surprise. In Stage 1, each phase is also radically different. Starting relatively weak in phase 1, she gets stronger in phase 2 over time. Meanwhile, phase 3 starts with a burst of explosive anger that calms over time. Why the anger? Well, Michael has learned some tricks of his own to prepare for Shizuru.

In the base game, the phases of combat are meant to ramp up. With Shizuru, to make her stand out more, we're trying to make each phase of each battle more varied. I don't want to spoil any surprises yet, but suffice it to say I had to ask Zee if it was even possible to program what I had in mind for Stage 2/phase 3. That fight isn't fully designed yet, but Stage 2/phase 1 is the last time Shizuru tries to use her whip before resorting to more pleasurable techniques.
As for the base game, there's not much to tell currently. There were multiple updates as a result of our internal testing, but listing those changes doesn't seem very productive. Without the context of having played the game, a list of changes/fixes doesn't mean much. Just trust we're testing and fixing and improving.
FINISHED:
- Shizuru stage 2 combat design.
CURRENT:
- Shizuru stage 1 combat art (finishing).
- Shizuru Stage 2 combat writing.
- Remaining backgrounds.
- Music.
- More testing.