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What an exhausting year



Are you tired? Because we're tired. What even was 2025, man? Simultaneously too short and so exhaustingly long. I've hit the point where I just consistently wake up tired after sleeping 8 hours. My dreams haven't gotten any better either. If anybody knows of a card-game where you can play an H of Frogs for an Intervention of 5, let me know. That one keeps haunting me, because I don't know what move I'm supposed to make and always wake up with a headache.

Anyway, this is the end-of-year recap of what we did and didn't do in 2025 and, I gotta be honest, I had to look up the community posts at the end of 2024 to remember what state the game was even in back then. Good thing I did too, because I almost gave this recap the same title. At the time, we'd finished all 3 Stages of Tomie, Emily and Jitsuko. We'd just decided on adding Hana as a final boss and all the scenes beyond combat still needed doing.

So gameplay wise, we made the final boss and started designing the Shizuru dlc. That may not seem like much, but considering both of those add new types of mechanics that don't appear in the fights with the other 3, I think it's fair to say we've been doing more innovative than quantitative work. More importantly, we've added all the extra juicy content to the game. Pool and park scenes, upgrade scenes and both endings. End of 2024, we had a mostly gameplay complete game with limited sexy content. End of 2025, we have a finely crafted game bursting with sex appeal. Make no mistake, our artist was working non-stop on the good stuff.

Essentially, 2025 was the year we made DommeBreaker the game we truly want it to be. The year of ambition, if you will. Now we just gotta finish testing it and making the dlc. Speaking of testing, December is always a busy month, but there was some good progress. Our external testers are standing by, but first we're gonna have them test a special build in January. Special how? Oh, you'll find out. Patience. Let's just say it's more urgent than the full build and for good reason ;)

In the meantime, Shizuru is making good progress. More importantly, happy holidays, happy new year and we'll see you all in 2026!

COMPLETED:
  • Shizuru Stages 1 combat art

CURRENT:
  • Shizuru Stage 2 combat art
  • Shizuru Stage 3 combat design