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  3. Decision to Postpone the Release + Devlog starts this month

Decision to Postpone the Release + Devlog starts this month

Hi everyone.

Over the past few months, we have been working hard giving birth to our upcoming title, Vivid World.
We are extremely grateful for the valuable feedback we have received from all of you during this time. Your insights and passionate comments have been a great source of motivation for us, helping Vivid World reach its true potential.

Today, we would like to update you on the status of Vivid World's full release.
We made the difficult decision to revise the release timing for Vivid World. The new planned release is now set for sometime in 2025, which may mean a postponement until the end of the year.

As the initially planned release date approached, we felt an increasing pressure to deliver Vivid World in a state that meets the high standards we all expect from the previous title Vivid Knight.
We feel that there are still more improvements we can make before we confidently launch the game as an "Asobism"-developed title.
This decision stems from our love and commitment to the dedicated fan base of our earlier games.

To keep you updated on our progress, we plan to start a devlog series on Steam News and our official Discord server, delivered in both English and Japanese!
Through this, we can share our development journey as a team and gain exclusive insights into creating Vivid World.
The first post is planned to launch by the end of this month.

We greatly appreciate your fantastic feedback over the past months, and we apologize for not adhering to the original schedule.

Will let you know when the first devlog arrives!
We hope you will stay with us for a few more months as we work towards releasing the absolute best version of Vivid World.

Thanks for your time.

Love,
Team Vivid World