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Dev Blog Vol.4 - So who contributed to the battle?šŸ‘€

[p]Hello everyone,[/p][p]This is Toru Nakamura, Director of Vivid World.[/p][p][/p][p]Today, I’d like to introduce something we’ve been quietly working on behind the scenes...[/p][p]Actually, it was your voices that inspired us to bring it to life:[/p][h3]The All-New šŸ¤–Battle Log SystemšŸ¤–[/h3][p][/p][h2]šŸ¤”The voice, ā€œIt’s hard to tell who’s contributing in battleā€¦ā€[/h2][p][/p][p]One day on Discord, one member left a comment that really stuck with me:[/p][p][/p][h3]ā€œIt’s hard to tell which unit is actually contributing during battle!ā€[/h3][p][/p][p]And I thought… Yep. Guilty as charged.[/p][p]Maybe the battle UI feels a bit too hectic at times.[/p][p]To be honest, this was something we had quietly been thinking about too.[/p][p]So when I saw your feedback, I couldn’t help but nod in agreement😭[/p][p][/p][p]That said, between all the back-and-forth of unit actions... and the need to display status effects in real time...there’s no way to avoid having information rapidly appear and disappear during combat.[/p][p]But still, we felt we could do better.[/p][p][/p][p]So after several brainstorms with the dev team, we challenged ourselves to find a solution that would be more intuitive, more readable, and more satisfying to use.[/p][p]And as a result…[/p][h3]A completely new system was born!šŸ’«[/h3][p][/p][h2]šŸ“ŠSee Contributions in Real Time: Introducing the "Battle Log UI"[/h2][p][/p][p]With this new system, a damage graph now appears on the right side of the screen during battle.[/p][p]Each unit’s total damage dealt is tracked and updated in real time, right before your eyes.[/p][p][/p][p]The initial order of the graph matches your party’s formation.[/p][p]Once battle begins, the graph automatically reorders in real time based on damage dealt, so you can instantly see who's pulling their weight on the field.[/p][p]And yes… Lemuria’s damage is tracked too.[/p][p](And she often performs better than you might expect!)[/p][p][/p][p]As for the graph itself, it’s scaled relatively.[/p][p](The highest damage value is always displayed as 100%, and the rest adjust proportionally)[/p][p][/p][h2]šŸ‘†Review and Reflect Anytime[/h2][p][/p][p]Even after a battle ends, you can still open the battle log window.[/p][p]Before jumping into the next fight, it’s a great chance to look back at the final results and see how everyone did.[/p][p][/p][p]For those of you (like me) who get totally absorbed in the heat of battle and forget to notice who’s actually doing what, this is your chance to catch those hidden MVPs🤣[/p][p]You might discover some new favorite units by examining how much they contributed without ever realizing it![/p][p][/p][p]Just a heads-up: the log resets after each battle, so it’s really designed to help you reflect on who contributed what in that one specific fight.[/p][p]Also, if the screen starts feeling too crowded, just tap the "āš”ļø" icon on the right side of the screen to minimize the damage graph and keep things tidy.[/p][p][/p][h2]šŸ’ŽIn Closing[/h2][p][/p][p]This Battle Log system wouldn’t exist if it weren’t for your feedback![/p][p]We took the theme of ā€œvisualizing contributionsā€, which may sound simple, but is incredibly important, and we worked hard to present it in a way that’s both instantly clear and doesn’t break the game’s pacing.[/p][p]This feature marks another important step in Vivid World’s evolution.[/p][p]When the game’s out, I really hope you’ll give it a try![/p][p][/p][p]Thank you so much for reading all the way to the end![/p][p]As for the next dev blog topic… well, truth is, I haven’t decided yet![/p][p]Until then, I’ll see you in the next dev blog.[/p][p][/p][p]Toru Nakamura[/p]