開発ブログ Vol.5 - コツコツできることを増やしていこう💎
[p]Hello everyone,[/p][p]This is Toru Nakamura, Director of Vivid World.[/p][p]Today, I’m excited to introduce a brand-new feature that adds fresh choices to your adventure:[/p][h2]💎 Dungeon Unlock 💎[/h2][p]
[/p][p][/p][h2]🔮 So... What is a Dungeon Unlock?[/h2][p]“Dungeon Unlock” is a system where you use “Spirits” earned under certain conditions to gradually unlock various systems and upgrade elements through a panel-based interface.[/p][p]By unlocking each individual panel, you’ll gradually open up new functions and systems as you progress:[/p]
[/p][p]Vitruvius is a self-proclaimed architect working to “bring better living to the Underworld.”[/p][p]He’s supposedly overseeing renovations, managing dungeons, and improving the quality of (after) life.[/p][p]In reality? He does none of the work himself.[/p][p]All he really does is broker deals and still collects Spirits as payment. Ruthless![/p][p]You’ll always see him with a fancy gadget in hand, pretending to be busy.[/p][p]But the rumors say… he may also be making deals with demons behind the scenes.[/p][p][/p][p][/p][h2]🌳 A Panel System that’s easy to navigate[/h2][p]
[/p][p]The dungeon unlock system is presented as a branching tree of panels.[/p][p]Unlock one panel, and you will reveal the adjacent ones.[/p][p]Any panels you cannot access yet are darkened, so you would not get lost.[/p][p]Rare panels with powerful effects are color-coded to help you spot them at a glance💫[/p][p]Every decision, which path to take, what to prioritize,[/p][p]shapes your progression and becomes part of your strategy![/p][p][/p][h3]But wait… Will some features in the demo be locked at the beginning?[/h3][p][/p][p]If you’re wondering if the features like Orbs and Gem Fusion will not be attainable from the beginning in ver. 1.0,[/p][p]The answer is yes... You will need to unlock those features again in the full version!🥹[/p][p]BUT, have no worry, we have placed those fundamental features early in the tree, so you will have them back quickly.[/p][p]The idea is to help players ease into each system, one at a time, rather than getting overwhelmed from the start.[/p][p]Think of it this way:[/p][p]The early panels serve as a gentle path to reacquaint you with the systems, not as obstacles to slow you down👍[/p][p][/p][h2]🤔 Addressing the “Wow, There Are So Many Systems” problem our way[/h2][p]This dungeon unlock system was actually born from internal playtests, where we kept hearing:[/p][p]“There’s so much going on, I can’t keep up…”😫[/p][p]And yeah… we totally get it.[/p][p]Throwing everything at you all at once can be overwhelming.[/p][p]So we thought, what if players could choose how and when they open up each system🤔[/p][p]And that’s how this system came to life.[/p][p]But that’s not all. It’s not just about easing new players in.[/p][p][/p][p]Many panels offer core upgrades and strategic options such as:[/p]
- [p]Panels that grant access to entirely new features[/p]
- [p]Panels that expand limits, like increasing your item capacity[/p]
- [p]Panels that add new recipes for Gem Fusion and other expansions[/p]
- [p]New skill activation rules[/p]
- [p]Unlocking unique fusions[/p]
- [p]Tactical enhancements that can change your entire approach[/p]