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đź’ŽVer. 1.0.18 Updateđź’Ž

[p]Hello everyone![/p][p][/p][p]This update includes balance adjustments and bug fixes![/p][p][/p][h3]Changes[/h3]
  • [p]Adjusted the final bosses of "———— Day 5" and "———— Day 6."[/p][p]"———— Day 5":[/p][p] Eased the enemy’s evasion and HP recovery actions.[/p][p] Greatly reduced the amount of \[â–˛Immune] applied.[/p][p] Slightly increased the AP of certain enemies instead.[/p][p] These adjustments aim to reduce factors that caused battles to drag on excessively and to relax overly restrictive strategies, while balancing difficulty through minor attack power increases.[/p][p]"———— Day 6":[/p][p] Reduced the amount of \[â–˛Blessing] applied.[/p][p] Eased situations where multi-target attacks made the fight disproportionately difficult and reduced the frequency of effects that removed debuffs.[/p][p] Slightly increased the AP of certain enemies and added periodic strengthening actions.[/p][p] These changes make the battle more approachable with a wider range of builds, while maintaining difficulty through regular strengthening behaviors.[/p]
  • [p]Eased the number of Symbols required to activate “Demon Beast.”[/p]
  • [p]Strengthened the skill of the Unit “Fame Machine.”[/p][p]Slightly increased the number of times it heals allies.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where unintended link displays appeared in certain languages.[/p]
  • [p]Adjusted parts of the description text for the \[â–˛Vampire] buff.[/p]
  • [p]Made minor adjustments to visual effects and animations.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]