đź’ŽVer. 1.0.20 Updateđź’Ž
[p]Hello everyone![/p][p][/p][p]This update includes balance adjustments and bug fixes![/p][p][/p][h3]Changes[/h3]
- [p]Adjusted the final boss of "———— Day 9."[/p][p]Doppel:[/p][p] Removed the effect that copied enemy buffs and changed it to self-apply \[▲Might] instead.[/p][p] Eased the excessive countering of builds focused on normal attacks.[/p][p] These changes mitigate large difficulty fluctuations caused by luck and ease situations where specific builds made the fight overly difficult.[/p][p][/p][p]Gestalt:[/p][p] Greatly reduced the number of \[▲Immune] buffs applied.[/p][p] Eased situations where multi-target attacks made the battle disproportionately difficult.[/p][p] These adjustments address cases where certain builds faced excessive difficulty.[/p][p][/p][p]Echo:[/p][p] Reduced the number of \[▼Spirits] debuffs applied and removed the backline skill effect that cleansed debuffs from the frontline.[/p][p] Greatly reduced the number of \[▲Immune] buffs applied, while slightly increasing the attack power of some enemies.[/p][p] These changes relax the previous requirement for multi-hit builds, allowing players to strategize using Gems instead.[/p][p] Additionally, the backline unintentionally removing the \[▼Spirits] mechanic has been fixed as it was not intended behavior.[/p][p][/p]
- [p]Unit “Feicui”[/p][p] Fixed an issue where \[▲Risk] would incorrectly disappear even when \[▲Sidestep] was successful.[/p][p] Slightly reduced the number of \[▲Risk] and \[▲Sidestep] buffs applied to herself.[/p][p] After fixing this bug, Feicui’s true unleashed potential turned out to be far greater than intended, so we made balance adjustments accordingly.[/p][p] If she continues to evade enemy skill attacks, she can now demonstrate extremely high offensive power.[/p][p][/p]
- [p]Unit “Smoky”[/p][p] Increased skill damage.[/p][p] Increased the self-damage HP percentage inflicted when using the skill.[/p][p] Smoky’s defining trait was being able to attack consecutively as her HP decreased, but this was difficult to achieve in practice.[/p][p] We’ve increased the self-damage rate to make it easier for her to lower her HP intentionally and raised the skill’s maximum damage cap, aiming for a “high-risk, high-reward” balance.[/p][p][/p]
- [p]Union Skills[/p][p] Overall strengthening of Union Skills.[/p][p] Since these could typically only be used once per battle and their effects were relatively modest,[/p][p] all units have been reminded of the importance of their bonds, allowing their Union Skills to unleash more powerful effects—particularly those related to damage.[/p][p][/p]
- [p]Adjusted certain animations for the Units “Gharnata” and “Selene.”[/p][p][/p]
- [p]Fixed missing sound effects for the Unit “Mandarin.”[/p]