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Dev Blog Vol.4 - So who contributed to the battle?šŸ‘€

[p]Hello everyone,[/p][p]This is Toru Nakamura, Director of Vivid World.[/p][p][/p][p]Today, I’d like to introduce something we’ve been quietly working on behind the scenes...[/p][p]Actually, it was your voices that inspired us to bring it to life:[/p][h3]The All-New šŸ¤–Battle Log SystemšŸ¤–[/h3][p][/p][h2]šŸ¤”The voice, ā€œIt’s hard to tell who’s contributing in battleā€¦ā€[/h2][p][/p][p]One day on Discord, one member left a comment that really stuck with me:[/p][p][/p][h3]ā€œIt’s hard to tell which unit is actually contributing during battle!ā€[/h3][p][/p][p]And I thought… Yep. Guilty as charged.[/p][p]Maybe the battle UI feels a bit too hectic at times.[/p][p]To be honest, this was something we had quietly been thinking about too.[/p][p]So when I saw your feedback, I couldn’t help but nod in agreement😭[/p][p][/p][p]That said, between all the back-and-forth of unit actions... and the need to display status effects in real time...there’s no way to avoid having information rapidly appear and disappear during combat.[/p][p]But still, we felt we could do better.[/p][p][/p][p]So after several brainstorms with the dev team, we challenged ourselves to find a solution that would be more intuitive, more readable, and more satisfying to use.[/p][p]And as a result…[/p][h3]A completely new system was born!šŸ’«[/h3][p][/p][h2]šŸ“ŠSee Contributions in Real Time: Introducing the "Battle Log UI"[/h2][p][/p][p]With this new system, a damage graph now appears on the right side of the screen during battle.[/p][p]Each unit’s total damage dealt is tracked and updated in real time, right before your eyes.[/p][p][/p][p]The initial order of the graph matches your party’s formation.[/p][p]Once battle begins, the graph automatically reorders in real time based on damage dealt, so you can instantly see who's pulling their weight on the field.[/p][p]And yes… Lemuria’s damage is tracked too.[/p][p](And she often performs better than you might expect!)[/p][p][/p][p]As for the graph itself, it’s scaled relatively.[/p][p](The highest damage value is always displayed as 100%, and the rest adjust proportionally)[/p][p][/p][h2]šŸ‘†Review and Reflect Anytime[/h2][p][/p][p]Even after a battle ends, you can still open the battle log window.[/p][p]Before jumping into the next fight, it’s a great chance to look back at the final results and see how everyone did.[/p][p][/p][p]For those of you (like me) who get totally absorbed in the heat of battle and forget to notice who’s actually doing what, this is your chance to catch those hidden MVPs🤣[/p][p]You might discover some new favorite units by examining how much they contributed without ever realizing it![/p][p][/p][p]Just a heads-up: the log resets after each battle, so it’s really designed to help you reflect on who contributed what in that one specific fight.[/p][p]Also, if the screen starts feeling too crowded, just tap the "āš”ļø" icon on the right side of the screen to minimize the damage graph and keep things tidy.[/p][p][/p][h2]šŸ’ŽIn Closing[/h2][p][/p][p]This Battle Log system wouldn’t exist if it weren’t for your feedback![/p][p]We took the theme of ā€œvisualizing contributionsā€, which may sound simple, but is incredibly important, and we worked hard to present it in a way that’s both instantly clear and doesn’t break the game’s pacing.[/p][p]This feature marks another important step in Vivid World’s evolution.[/p][p]When the game’s out, I really hope you’ll give it a try![/p][p][/p][p]Thank you so much for reading all the way to the end![/p][p]As for the next dev blog topic… well, truth is, I haven’t decided yet![/p][p]Until then, I’ll see you in the next dev blog.[/p][p][/p][p]Toru Nakamura[/p]

We're at gamescom!šŸ‡©šŸ‡Ŗ

[p]Hello everyone![/p][p][/p][p]We’re super excited to be part of gamescom 2025šŸŽ‰āœØ[/p][p]If you’re attending, come visit us and try out our demošŸŽ®šŸ’Ž[/p][p][/p][h2]We are at: Hall 10.1 / A-042✨[/h2][p][/p][p][/p][p][/p]

Dev Blog Vol. 3 - How the Jewelers are coping with the next series

[p]Hi, Toru Nakamura here, the director of Vivid World.[/p][p]Apologies for the delay, but today, I’m excited to share a closer look at how randomness works when it comes to units in the game, and the new systems we’ve built around it.[/p][p]If you are one of us who has ever experienced that moment when that one unit that would perfect the party just wouldn't show up... [/p][p]This blog post is for youšŸ––[/p][p][/p][h2]🐭The Evolution of the Jewelers... and the Arrival of a Devilish Newcomer[/h2][p]In Vivid World, several familiar faces from Vivid Knight make a return. [/p][p]What's even better, they're joined by some brand-new characters as well.[/p][p]Allow me to introduce a group of characters that play a major role in shaping your encounters with units: the Jewelers.[/p][p]If you have played the DEMO, you must already know that the Jewelers are back.[/p][p]These characters pop up at random locations during your run and offer a selection of random units for sale.[/p][p]What unit do you get? That’s all up to fate.[/p][p]You’ll still pay 30 Carats for one unit, and refreshing their stock costs 15 Carats...same as before.[/p][p](Charging players just to look at different wares... now that’s some ruthless capitalism if you ask me!)[/p][p][/p][p]So what’s new this time around?[/p][p]For starters, their visual design has been completely revamped. [/p][p]But it doesn’t stop there. We’ve gone deeper with their personalities and added more character-driven lore to bring them to life in new ways.[/p][p]And yes… we’ve added an entirely new jeweler character as well! [/p][p]Brings a fresh twist to these mid-run encounters![/p][p]The jewelers continue to be a core part of the Vivid series’s roguelite essence. [/p][p]Whether they’re helping you pivot your strategy or throwing unexpected surprises your way. [/p][p]Get ready to meet them all![/p][p][/p][h3]šŸ’Ž Stein the Jeweler[/h3][p]A familiar face from Vivid Knight, the Jeweller returns once again to handle all your gem-trading needs, this time in the form of Grim ReaperšŸ‘»[/p][p]Its appearance might seem a bit more serious and stoic this time around, but his core role remains the same: buying and selling jewels.[/p][p]We designed it with the image of a ā€œstudent council presidentā€ from a school-themed anime... an upright, honor-student type who always plays by the rules.[/p][p]Personality Traits: Dutiful, demands compensation even for kindness, hopeless with directions.[/p][p][/p][p][/p][h3]šŸ’Ž Felsen the Nomad Jeweler[/h3][p]Just like in Vivid Knight, a Nomad Jeweler appears mid-run to offer a selection of units focused on a specific symbol, perfect for shaping your strategy.[/p][p]It’s actually the older brother of Stein, but personality-wise, they couldn’t be more different.[/p][p]While Stein is strict and serious, Felsen is cheerful, easygoing, and a natural at customer service.[/p][p]It often praises Stein whenever the opportunity arises.[/p][p]Just like before, it will often be sighted in the later stages of your dungeon run, ready to help your party building.[/p][p][/p][p]Personality Traits: Upbeat, clever, savvy merchant.[/p][p][/p][p][/p][h3]šŸ’Ž Husslin the Demon Jeweler[/h3][p]A brand-new character debuting in Vivid World, Husslin appears randomly in the tougher, mid-to-late stages of the dungeon.[/p][p]Unlike the other jewelers, it is not a reaper but a devil who mimics the jewelry business with his own shady twist.[/p][p]Rumor has it that in his previous life, it was involved in all sorts of shady business.[/p][p]It has even modeled its appearance after Stein and Felsen… but what kind of deal does it plan to strike with Lemuria? šŸ¤”[/p][p]Its mafia-like look isn’t just for show. His business practices are just as sketchy![/p][p]More details will be revealed later, so please stay tuned![/p][p][/p][p]Personality Traits: Obsessed with making money, lacks pride or conscience, only takes actions that guarantee profit.[/p][p][/p][p][/p][h2]🧬New Feature: Jewelry Perfume[/h2][p]Next up, let us talk about Jewelry Perfume, a new item that lets players influence the unit lineup offered by jewelers.[/p][p][/p][h3]What is a Jewelry Perfume?[/h3][p]Jewelry Perfume is a special fragrance item you can bring into the dungeon.[/p][p]It alters the symbol color of the units sold by the Nomad Jeweler.[/p][p]For example, if you’re wearing a blue-symbol perfume when you visit the Nomad Jeweler, its entire stock will consist of blue-symbol units onlyšŸ”µ[/p][p]This gives you the power to target specific unit types and build your party around them more reliably.[/p][p]It’s not full control, but it’s a tool designed to nudge luck in your favor.[/p][p]There are also rare perfumes with special effects... the kind that might just save your run when things get tough.[/p][p][/p][p]As for how to get them…[/p][p]I would like to keep that a surprise for now. [/p][p]But here’s a hint: You might find someone willing to trade in a certain location.[/p][p]Rumor has it a perfumer is hiding out there… 🤫[/p][p][/p][p]
In the previous series Vivid Knight, we received a lot of feedback, pointing out that they can never get the unit they want, or the Party building feels like pure RNG in this game.[/p][p]With Vivid World, we made some adjustments to address those concerns. [/p][p]That’s why we’ve introduced new systems like perfume and new jeweler characters, which let players influence their party-building luck to some extent.[/p][p]That said, the goal isn’t to build the go-to team with the desired units every single time.[/p][p]Instead, these features are designed to be tools that add vivid color to the randomness, not eliminate it.[/p][p]Whether to fight against fate, or go with its flow.[/p][p]We’ve built the game so that choice is entirely up to you.[/p][p][/p][p]Thank you so much for reading all the way to the end![/p][p]Next time, we’ll be diving into some updates on the battle UI improvements.[/p][p]See you again in the next dev blog![/p][p][/p][p]Toru Nakamura[/p][p][/p][p][/p]

We're exhibiting at ChinaJoyšŸ’«

[p]Hello everyone![/p][p][/p][p]We’re heading to China next and it all kicks off THIS FRIDAY! šŸ®āœØ[/p][p][/p][h3]The event is called šŸ’«ChinaJoy 2025 šŸ’«[/h3][p]An event where not only games but also ā€œanything and everything interestingā€ is welcome to be exhibited šŸŽ‰[/p][p][/p][p]We can’t wait to share the most updated version of the game in China🄳[/p][p][/p][h2]šŸ“…About China Joy 2025[/h2][p]-----------------------------------[/p][p]Date: August 1 ~ 4[/p][p]Place: Shanghai New International Expo Center[/p][p]Exhibiting game titles: "Vivid World", "ShapeHero Factory"[/p][p]Booth No.: G605 Hall N1[/p][p]Website: https://en.chinajoy.net/#/englishPage/englishHome?language=En&[/p][p][/p]

We're exhibiting at BitSummit, Japanese indie game eventšŸ’ŽāœØ

[p][/p][p]Hello everyone![/p][p][/p][p]We’re excited to announce that Vivid World will be showcased at [/p][h3]BitSummit the 13th Summer of Yokai, [/h3][p]one of Japan’s biggest indie game festivals, starting July 18th (JST)![/p][p][/p][p][/p][p]BitSummit is a major indie game festival that celebrates all sorts of rocking indie games, [/p][p]annually held in Kyoto, Japan.[/p][p]If you were lucky enough to be in Kyoto during the event, [/p][p]be sure to stop by and play our games![/p][p][/p][h2]About BitSummit the 13th: Summer of Yokai[/h2][h3]Dates[/h3]
  • [p]Business Day: July 18[/p]
  • [p]Public Days: July 19–20[/p]
[h3]Location[/h3]
  • [p]Kyoto International Exhibition Hall "Miyako Messe"[/p]
[p][/p][h3]Asobism Exhibiting Titles[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]šŸ‘‰ For more details, click here![/h3]