Announcement
Dear [Employee],
Congratulations on making it into the new year!
It has been a few months since our last update, and with the amount of employees that have gone missing left the company in this time, management believe its a great time to reach out to you. Whilst the loss of so many employees is disappointing news, it is noted that you are one of the few that have continuously completed tasks on time and consistently.
Now to the purpose of this message, we have both good and bad news.
The bad - The reports of the later nights being impossible to complete due to a bug in system has been made aware and noted. However management want all hands on deck for the following good news, so unfortunately this issue won't be sorted in the current state.
Now to the good - due to your efforts in keeping the store up to standard, management has noticed an increase in store revenue. This means the entire store is getting renovations, this means fancy new areas and features for all to enjoy. The renovations have been under wraps for some months, but management has allowed us to give a few details. Here is a list of things to look forward to:
- Restrooms
- More refined store front
- The 'No Jumping' ban has been lifted
- Item Inspection
- New stock suppliers (new merchandise, mannequins etc)
There is still a lot to be worked on, but the plan is to get the store renovated sooner rather than later - some areas that are accessible now might not be when renovations are done - more info will be shared when possible.
Management wants the store to be the top earner in the country.
If there are any further issues, let us know.
Regards,
Management
[h3]Dev Update[/h3]
Happy New Year!
Martyn here, the lead developer of The Night Shift. I wanted to do this earlier, but you know how the festive season is.
We thank you for all the support for The Night Shift. The version that is currently accessible on Steam is built in the Unity Engine and was created a little over three months as a final project for university. The original team was made of five developers, with me being the lead dev.
Since the release in August, and a couple of update/hotfixes and completing university, I took a couple months off for a break, during this time there was the announcement of Unity's pricing model changing. Like with other developers around the world, this didn't sit well with me and after much thought, I decided to bring The Night Shift to the Unreal Engine.
With this comes a couple things to note.
The first is that the new Unreal version will replace the current Unity version here on Steam in the coming months.
The second is that I have decided to separate myself from the original team, whilst I thank them for their hard efforts, this was a difficult choice but it just makes sense from my side. I wish them all the luck in the future and can't wait to see what they do moving forward.
I'm excited to show these first shots of the very in progress development in Unreal.



I can't wait to show you more, chat soon!
Cheers,
Marty
TLDR: The Night Shift is being recreated in Unreal Engine!
Congratulations on making it into the new year!
It has been a few months since our last update, and with the amount of employees that have gone missing left the company in this time, management believe its a great time to reach out to you. Whilst the loss of so many employees is disappointing news, it is noted that you are one of the few that have continuously completed tasks on time and consistently.
Now to the purpose of this message, we have both good and bad news.
The bad - The reports of the later nights being impossible to complete due to a bug in system has been made aware and noted. However management want all hands on deck for the following good news, so unfortunately this issue won't be sorted in the current state.
Now to the good - due to your efforts in keeping the store up to standard, management has noticed an increase in store revenue. This means the entire store is getting renovations, this means fancy new areas and features for all to enjoy. The renovations have been under wraps for some months, but management has allowed us to give a few details. Here is a list of things to look forward to:
- Restrooms
- More refined store front
- The 'No Jumping' ban has been lifted
- Item Inspection
- New stock suppliers (new merchandise, mannequins etc)
There is still a lot to be worked on, but the plan is to get the store renovated sooner rather than later - some areas that are accessible now might not be when renovations are done - more info will be shared when possible.
Management wants the store to be the top earner in the country.
If there are any further issues, let us know.
Regards,
Management
[h3]Dev Update[/h3]
Happy New Year!
Martyn here, the lead developer of The Night Shift. I wanted to do this earlier, but you know how the festive season is.
We thank you for all the support for The Night Shift. The version that is currently accessible on Steam is built in the Unity Engine and was created a little over three months as a final project for university. The original team was made of five developers, with me being the lead dev.
Since the release in August, and a couple of update/hotfixes and completing university, I took a couple months off for a break, during this time there was the announcement of Unity's pricing model changing. Like with other developers around the world, this didn't sit well with me and after much thought, I decided to bring The Night Shift to the Unreal Engine.
With this comes a couple things to note.
The first is that the new Unreal version will replace the current Unity version here on Steam in the coming months.
The second is that I have decided to separate myself from the original team, whilst I thank them for their hard efforts, this was a difficult choice but it just makes sense from my side. I wish them all the luck in the future and can't wait to see what they do moving forward.
I'm excited to show these first shots of the very in progress development in Unreal.



I can't wait to show you more, chat soon!
Cheers,
Marty
TLDR: The Night Shift is being recreated in Unreal Engine!