Developer Update #03
Hey everyone!
It's almost time for the next update, it's looking like you will be able to get your hands on it before the planned update in July. I'd like to run through a couple of things that you can expect from this update, and what I have had to delay... slightly.

[h2]Shifts[/h2]
First things first, shifts. While currently there is only one level, which showcases the new direction on the Unreal engine, I had always planned to create more levels. I have been working on four levels, that will be included in this next update. These levels, take you into new areas of the department store - each with their own unique tasks and scares.
The upcoming update will also introduce a new system - branching shifts. This system allows random shifts to load after completing specific nights. Once this update drops, playthroughs will always be different from the last. As there are now multiple shifts, your inventory now carries across shifts. Picked up a bunch of batteries that you haven't used? You can now use them in your next shift.
[h2]Tasks[/h2]
Not only will there be new and unique tasks in each of these shifts, but now certain tasks will also carry over from Shift to Shift. Certain tasks won't be able to be completed in one shift, so you will be able to complete side tasks later in the shifts rather than having to complete them in a single shift.
With tasks now carrying over shifts, and the potential to have two or more at a time, you may want to review what tasks you have. Now you can! I have added a task journal (name pending) where you can see your current tasks and your goal for a specific task.

[h2]What Else[/h2]
You can expect a couple more Steam achievements, as well as polish to existing achievements. Looking at you, 'No Smoking' achievement. I have now spread achievements across all shifts, so they aren't all on the one level.
Not a fan of motion blur? I have added an option to disable it. Alongside other requests, there will be multiple fixes and performance optimisations included in the next update.
[h2]What Not To Expect[/h2]
I wanted to get save and load into this update, however, life happened and I have been unable to get it to a point that will be ready for July. I really wanted to get some new content to you, so once this update drops, I am planning to spend some time to get save and load in. In saying that, the game does save and load your settings and inventory/tasks between shifts.

You can expect the update before July, the exact date depends on how quick I can get some polish done.
Join the community on Discord.
Follow The Night Shift on X/Twitter and TikTok.
As always, if you have any questions, issues, or suggestions please let me know!
Cheers,
Marty
It's almost time for the next update, it's looking like you will be able to get your hands on it before the planned update in July. I'd like to run through a couple of things that you can expect from this update, and what I have had to delay... slightly.

[h2]Shifts[/h2]
First things first, shifts. While currently there is only one level, which showcases the new direction on the Unreal engine, I had always planned to create more levels. I have been working on four levels, that will be included in this next update. These levels, take you into new areas of the department store - each with their own unique tasks and scares.
The upcoming update will also introduce a new system - branching shifts. This system allows random shifts to load after completing specific nights. Once this update drops, playthroughs will always be different from the last. As there are now multiple shifts, your inventory now carries across shifts. Picked up a bunch of batteries that you haven't used? You can now use them in your next shift.
[h2]Tasks[/h2]
Not only will there be new and unique tasks in each of these shifts, but now certain tasks will also carry over from Shift to Shift. Certain tasks won't be able to be completed in one shift, so you will be able to complete side tasks later in the shifts rather than having to complete them in a single shift.
With tasks now carrying over shifts, and the potential to have two or more at a time, you may want to review what tasks you have. Now you can! I have added a task journal (name pending) where you can see your current tasks and your goal for a specific task.

[h2]What Else[/h2]
You can expect a couple more Steam achievements, as well as polish to existing achievements. Looking at you, 'No Smoking' achievement. I have now spread achievements across all shifts, so they aren't all on the one level.
Not a fan of motion blur? I have added an option to disable it. Alongside other requests, there will be multiple fixes and performance optimisations included in the next update.
[h2]What Not To Expect[/h2]
I wanted to get save and load into this update, however, life happened and I have been unable to get it to a point that will be ready for July. I really wanted to get some new content to you, so once this update drops, I am planning to spend some time to get save and load in. In saying that, the game does save and load your settings and inventory/tasks between shifts.

You can expect the update before July, the exact date depends on how quick I can get some polish done.
Join the community on Discord.
Follow The Night Shift on X/Twitter and TikTok.
As always, if you have any questions, issues, or suggestions please let me know!
Cheers,
Marty
