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The Night Shift News

Patch 1.06 has been Released

[p]Hey all,[/p][p][/p][p]This update brings a big change and will force you to change your playstyles (looking at those who have been locking mannequins in the bathrooms), as you progress through the game, the mannequins will start getting smarter. They can now make their way through doors - yes, even closed ones. [/p][p]I've also fixed a few pesky issues that could cause players to get soft-locked in certain situations across the key nights.[/p][p]On top of that, there are plenty of smaller fixes and performance improvements to keep everything running smoothly.[/p][p][/p][p]You can check out the full changelog below.[/p][p][/p][h3]Changes[/h3]
  • [p]Mannequins learn to no longer fear closed doors.[/p]
  • [p]Added detail near the office.[/p]
  • [p]Added extra batteries to find on Night 1.[/p]
  • [p]Added a couple more places where posters can be placed on Night 3/4.[/p]
  • [p]Added dialogue when placing PC's on Night 6/7.[/p]
  • [p]Added extra mannequins on Night 11.[/p]
  • [p]Added details in carpark lockers on Night 11.[/p]
  • [p]Updated various details in the carpark.[/p]
  • [p]Updated the garbage chute to open/close quicker.[/p]
  • [p]Updated flow of tasks to account for not wanting to take the phone call on Night 5.[/p]
  • [p]Supporter Pack: Added more supply crates throughout the store in the Reporter.[/p]
  • [p]Supporter Pack: Added more mannequins to The Reporter.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed not being able to get rid of garbage bags in certain situations.[/p]
  • [p]Fixed not being able to replace posters in two specific areas.[/p]
  • [p]Fixed being able to get into a room you aren't supposed to.[/p]
  • [p]Fixed some texts not being localized correctly.[/p]
  • [p]Fixed being able to glitch the garbage chute if you were to inspect it.[/p]
  • [p]Fixed various grammatical and spelling issues.[/p]
  • [p]Fixed not being able to pick the phone up if you clocked on asap on Night 1.[/p]
  • [p]Fixed sometimes not being able to put garbage in the chute if previously inspected it on Night 1/2.[/p]
  • [p]Fixed sometimes not being able to put pants on stands if previously inspected them on Night 2.[/p]
  • [p]Fixed toilet paper showing it was stocked when it was not on nights after Night 2.[/p]
  • [p]Fixed timings of tasks finishing and starting on Night 5.[/p]
  • [p]Fixed being able to get stuck outside in certain situations on Night 5.[/p]
  • [p]Fixed tasks not being updated if you picked up a manual before you were supposed to on Night 5.[/p]
  • [p]Fixed the wrong transcript showing for a note in certain place on Night 11.[/p]
  • [p]Fixed floating objects at front counter on Night 11.[/p]
  • [p]Minor performance and optimisations improvements.[/p]
  • [p]Christmas: Fixed a specific present still colliding with the player.[/p]
  • [p]Halloween: Fixed pumpkins overlapping some items.[/p]
  • [p]Seasonal: Fixed incremental achievements being unlocked when collecting one item.[/p]
  • [p]Supporter Pack: Fixed the correct note to be in the warehouse dead drop in the Reporter.[/p]
  • [p]Supporter Pack: Fixed being able to get into a room you aren't supposed to in the Reporter.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Patch 1.05 has been Released

[p]Hey all,[/p][p]Just a small update today.[/p][p]I have changed a few minor things, such as the flashlight flickering starting later and positioning of more items. When holding an item (e.g. computer, lamp etc) the name of the item will now show in the bottom right, for certain items this should help clear up some confusion.[/p][p]There are also a handful of fixes for various issues.[/p][p][/p][h3]Changes[/h3]
  • [p]Added text of what item the player is holding.[/p]
  • [p]Updated when the flashlight starts flickering.[/p]
  • [p]Updated visuals of tutorial messages.[/p]
  • [p]Updated positioning of handles when carrying them.[/p]
  • [p]Updated placement of a handle that could be missed on Night 8.[/p]
  • [p]Updated placement of a couple items on Night 9/10 for the shopping list.[/p]
  • [p]Decreased amount of mannequins that are active on Night 8.[/p]
  • [p]Removed confusing tutorial message of picking up extinguisher on Night 1.[/p]
  • [p]Supporter Pack: Decreased brightness of glowsticks.[/p]
  • [p]Supporter Pack: Updated positioning of glowsticks when carrying them.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed Electronic Cleanup continually showing if not completing on that shift.[/p]
  • [p]Fixed the starting rotation of movies/games in inventory.[/p]
  • [p]Fixed interactable computers colliding with the player.[/p]
  • [p]Fixed player collisions with Christmas presents.[/p]
  • [p]Fixed being able to open task list whilst inspecting something.[/p]
  • [p]Fixed a lamp starting stuck in the wall on Night 8.[/p]
  • [p]Fixed the phone ringing after you clock on, on Night 9/10.[/p]
  • [p]Fixed display name for certain notes not showing on Night 11.[/p]
  • [p]Fixed various spelling and grammatical errors.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Cheers,[/p][p]Marty[/p]

Patch 1.04 has been Released

[p]Hey all,[/p][p]This is a small update that fixes issues and addressing feedback that mainly effects the last night, and a couple of smaller changes.[/p][p]I believe these are the last major issues that effected the completion of various tasks, and endings. Updates moving forward will be a little more spread out, I just wanted to make get quick fixes in for the game breaking bugs that appeared in the launch build.[/p][p][/p][h3]Changes[/h3]
  • [p]Updated effect of entering a specific area on Night 11.[/p]
  • [p]Updated visuals of shelves in a specific area on Night 11.[/p]
  • [p]Updated visibility in a specific area on Night 11.[/p]
  • [p]Removed math's from the safe post it notes.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed being able to jump over something you shouldn't be able to in the basement on Night 11.[/p]
  • [p]Fixed not being able to answer the phone at a certain point on Night 11.[/p]
  • [p]Fixed some of the endings not triggering correctly on Night 11.[/p]
  • [p]Fixed being soft locked if you picked up documents before heading to HR on Night 11.[/p]
  • [p]Fixed decor being a little out of place in a specific area in The Reporter.[/p]
  • [p]Fixed a couple of texts that weren't localized correctly.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Patch 1.03 has been Released

[p]Hey all,[/p][p]It's been a couple of days now, and I have had a lot of positive feedback. There are however a few areas where there can be some improvements, and I'm hoping that this small update is a remedy to some pain points I have noticed.[/p][p][/p][p]A few players are restarting their shifts, or failing their shifts, due to being cornered by the very handsy mannequins. Whilst I tried fixing some of these issues, there are a lot of corners in a department store and I'm not sure if I can get them all. So... instead of not allowing mannequins near every corner, I have added a 'I'm Stuck!' button, that can be accessed by pressing 'Esc' during your shift. [/p][p]There is a disclaimer though when using this, if you use this outside of actually being cornered/unable to move, you may cause other issues such as not triggering events, or tasks, which might stop you progressing the shift. So use it ONLY when you need to![/p][p][/p][p]Clarity has been adjusted and improved for various tasks and items on shifts that can be played on Night 9 and 10. On top of this, some fixes for mannequin placements and various bug fixes on Night 11.[/p][p]Thank you to everyone who has provided feedback and suggested cool features (like a 'I'm Stuck' button).[/p][p][/p][h2]Changes[/h2]
  • [p]Added a 'I'm Stuck' button to the menu[/p]
  • [p]Added 'Storm Volume' option[/p]
  • [p]Updated clarity for some tasks on Night 9/10[/p]
  • [p]Updated mannequin placement to minimize being cornered on the shopping list night.[/p]
  • [p]Updated items required for tasks to be a little more obvious on Nights 9/10[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed the phone ringing immediately on Night 11.[/p]
  • [p]Fixed being able to get stuck in the power room on Night 11.[/p]
  • [p]Fixed incorrect dialogue showing when looking at the HR board on Night 11.[/p]
  • [p]Fixed missing localization for player dialogue on Night 11.[/p]
  • [p]Fixed lighting in the basement on Night 11.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Patch 1.02 has been Released

[p]Hey everyone![/p][p]Apologies for a second update so soon, I have fixed a couple other issues that have been raised from launch.[/p][p][/p][h3]Changes[/h3]
  • [p]Updated the kitchen staff locker decor[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed being able to get cornered in more areas.[/p]
  • [p]Fixed severe pop-in at the start of The Reporter[/p]
  • [p]Fixed all of the boxes to be the same tint on Night 9/10.[/p]
  • [p]Fixed a QR code on a magazine[/p]
[p][/p][p]Thanks to everyone that has provided feedback, and issues! [/p][p]Please report any bugs or issues in the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]