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Magic Inn News

Patch 0.748 Controller Fixes

[p]Hi everyone,[/p][p][/p][p]Today’s update focuses mainly on fixes related to controller support. One major feature still missing for controllers is the ability to select a region (such as the Central Valley) during Fire Travel. This will take a bit more time to implement correctly.[/p][p][/p][p]In the meantime, new bugs have been reported. I’ve read through all of them and am actively working on fixes. I know there are still quite a few unresolved issues, and I want to sincerely apologize and thank you for your patience.[/p][p][/p][p]Lastly, the Magic Inn Demo has been updated with the latest improvements. However, if you previously played the demo and are now starting the Early Access version, you will unfortunately need to restart. The demo save file still has certain plot and upgrade locks in place. This will be addressed in a future update.[/p][p][/p][p]Changes in this patch:[/p]
  • [p]Interaction Fix: Improved interaction when NPCs are seated—it’s now easier to talk to them from the right side of the table.[/p]
  • [p]Interaction Fix: Adjusted the position of interaction hints for tables and the bartending stand.[/p]
  • [p]Controller Fix: Use the left and right triggers to switch tabs during character customization.[/p]
  • [p]Controller Fix: You can now use the controller to use items in your inventory.[/p]
  • [p]Controller Fix: You can now use the controller to click on the world map to enter the outer view.[/p]
  • [p]Controller Fix: Disabled all controller-triggered actions in the guest list, as these features are not yet ready.[/p]
  • [p]Controller Fix: You can now use the controller to accept or reject a contract.[/p]
  • [p]Bug Fix: Fixed an issue where, during card games with a controller, the game would sometimes incorrectly display topic cards, wasting the player’s turn.[/p]

Patch 0.747 Critical Bug fix

[p]Hi everyone,[/p][p][/p][p]The previous patch (0.746) introduced a bug that prevented players from leaving the market or using Fire Travel.[/p][p][/p][p]Patch 0.747 fixes this issue.[/p][p][/p][p]Sorry for the inconvenience![/p]

Patch 0.746 Controls and Interactions Overhaul and Bug Fixes

[p]Hi everyone,[/p][p][/p][p]This patch introduces a major overhaul of the controls and interaction system. As many of you have experienced, interacting with objects in Magic Inn could feel finicky, unstable, and unpleasant. This update aims to resolve those issues.[/p][p][/p][p]Combined with the previous patch’s camera improvements, the game should now feel smoother, more intuitive to control, and more reliable. It might not be perfect yet, and I will continue refining it. Please let me know if the controls still feel awkward—your feedback would be a tremendous help![/p][p][/p][p]Tomorrow, my focus will finally return to adding Steam Deck support, implementing Steam Cloud saves, and of course, addressing more reported bugs.[/p][p][/p][p]Summary of Changes:[/p]
  • [p]Improvement: Completely overhauled the interaction system to replace janky controls and unintuitive object interactions with a smoother, more responsive experience.[/p]
  • [p]Camera Improvement: Players can now aim higher with the camera.[/p]
  • [p]Improvement: For interactions that require holding a key, the game now displays a “hold” instruction.[/p]
  • [p]Improvement: Cleaning or crafting actions will now automatically stop once completed.[/p]
  • [p]Bug Fix: Sleeping early no longer causes players to skip important end-of-day events and miss story progression tasks. These events will now be scheduled for the next day.[/p]
  • [p]Bug Fix: Sprinting now begins when the Shift key is pressed, not when it is released.[/p]
  • [p]Bug Fix: Fixed the functionality of the Convince card.[/p]
  • [p]Controller Fix: Resolved an issue where the game would keep swapping control mappings between PC and controller.[/p]

Patch 0.745 Emergency Bug Fix

[p]Hi everyone,[/p][p]I’ve just realized that my previous control fix accidentally broke Luka’s letter tutorial, which could block many players from progressing. I sincerely apologize for this mistake.[/p][p]This patch addresses the following issues:[/p]
  • [p]Bug Fix: Completing Luka’s letter task would prompt the player to press “Ctrl” to collect, but pressing it had no effect.[/p]
  • [p]Bug Fix: Occasionally, guests would arrive with an invalid emotion, which could cause the game to crash.[/p]
[p]Thank you for your understanding![/p]

Patch Version 0.744 Bug Fixes and Plushies

[p]Hi everyone,[/p][p][/p][p]Today’s patch is focused mainly on bug fixes.[/p][p][/p][p]Aside from fixing issues, tomorrow I’ll begin optimizing player interactions with objects and improving controller support. Hopefully, by the end of this weekend, you’ll be able to enjoy a smooth experience on the Steam Deck![/p][p][/p][p]Camera Adjustment: In Build Mode, the camera will now automatically avoid obstacles such as walls and ceilings when placing decorations.[/p][p]
Plushies: Added adorable plushies to the plushie stall in the market—be sure to check them out![/p][p]
Improvement: The True North building in the Central Market has received a fresh coat of paint and polish.
[/p][p]Balance: Adjusted the room attributes for the Act 2 Inn.[/p][p][/p][p]Bug Fixes:[/p]
  • [p]Fixed a crash when the newspaper displayed both a North Star award and an advertisement at the same time.[/p]
  • [p]Fixed a visual glitch in Luka’s letter tutorial.[/p]
  • [p]Fixed an issue where loan interest was being deducted twice.[/p]
  • [p]Fixed an issue where Players can no longer sell items when their gold is negative.[/p]
  • [p]The Magic Stall in the market will no longer spawn, as it’s not ready yet.[/p]
  • [p]Fixed room prices stays 0 in the Act 2 Inn’s bedroom even after decoration.[/p]
  • [p]Fixed an issue where random chests could spawn in mid-air or on top of characters.[/p]
  • [p]Fixed an issue where the Pumpkin Lantern could not be picked up after placement.[/p]
[p][/p][p]Thank you for your patience and support![/p]