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Dungeon Stalkers Early Access Dev Note #1

[p]Hello, this is SJGO, the Head of Development for Dungeon Stalkers. [/p][p]I want to express my sincere gratitude to all the players who have shown such an enthusiastic response and provided a great deal of feedback on the first day of our Early Access. As we have promised, we are committed to listening to your opinions and shaping the game’s direction together. Today, I would like to share our thoughts on the major issues from day one and our plans to address them. [/p][p] [/p][p]Regarding Bot Matching [/p][p]We initially designed and implemented a system that mixes in bots of an appropriate difficulty level to make the game more thrilling without causing excessive stress. [/p][p]However, we have confirmed that many of you felt you were here for tense PvP, not to fight against these unengaging, "fake" bots. [/p][p]On the other hand, there is also feedback that bots have been helpful for item farming and have improved the sense of tension and fun. In particular, many players who are not yet familiar with this genre have said that fighting bots provides a stepping stone to more advanced combat, serving as a shortcut to becoming skilled players. [/p][p]In short, we have been able to confirm that players approach each game mode with different expectations. [/p]
  • [p]Quick Match: For players whose main goal is to quickly enter a dungeon and hunt for loot. [/p]
  • [p]Ranked: For players who want to prove their skills through tense, high-stakes battles against other players. [/p]
[p]Therefore, we plan to remove bots completely from the Ranked modes (3-Person/1-Person) to align with player expectations. [/p][p]For Quick Match, bots will continue to appear. However, to avoid the current situation of having too many bots, we will prioritize player-vs-player matchmaking first and then lower the number of bots that are added compared to now. [/p][p]Additionally, I’d like to clarify a misunderstanding about our bot matching logic. [/p][p]Even if the pre-game lobby is filled with bots, our logic is designed to forcibly remove a bot and replace it with a real player whenever a suitable player attempts to join. Therefore, I want to assure you that excessive bot matching does not eliminate opportunities for player-vs-player encounters. We promise to continue doing our best to match you with real players of similar skill levels. [/p][p]Regarding Other Major Bugs [/p][p]Our entire development team is working around the clock to provide a smooth and pleasant gameplay experience. We are dedicating all our resources to resolving reported issues as our top priority, including matchmaking errors, lag, quest count errors, Quick Match play count errors, and item purchase errors. [/p][p]We will provide a separate notice with detailed specs on the bot matching logic changes and major bug fixes as soon as a schedule is confirmed. [/p][p]We regret that we couldn't fully meet your expectations on the first day of Early Access due to these various issues, but we will continue to communicate with you and improve the game. [/p][p]I look forward to seeing you in the dungeon. [/p][p]Thank you. [/p]

Early Access Begins in 40 Minutes!

[p]Hello Stalkers,[/p][p][/p][p]Thank you for your patience.[/p][p]Early Access will begin shortly on 2:30pm KST (03:30AM EST), which is 40 minutes from now.[/p][p][/p][p]See you in the dungeon![/p]

Early Access Release time delay notice

[p]Hello everyone,[/p][p][/p][p]Due to unforeseen adjustments to the game and technical difficulties, the release time will be delayed a couple of hours. We apologize for the inconvenience and appreciate your understanding.[/p][p][/p][p]We will notify everyone of the new release time when it is set.[/p][p][/p][p]Thank you,[/p][p]Dungeon Stalkers Dev Team[/p]

Aug 11 - Expansion of Supported Languages

[p]Hello, Stalkers![/p][p][/p][p]Only 2 days left until Early Access begins![/p][p]The Dungeon Stalkers team is working hard to bring you back into the dungeon as soon as possible.[/p][p]We have an exciting update regarding in-game language support![/p][p]After Early Access launches, Dungeon Stalkers will expand its language support from the current[/p][p]5 languages — Korean, English, Japanese, Simplified Chinese, and Traditional Chinese — to a total of [/p][p]17 supported languages.
[/p][p]Below is the list of languages scheduled to be supported:[/p][p][/p]
  1. [p]Korean[/p]
  2. [p]English[/p]
  3. [p]Japanese[/p]
  4. [p]Simplified Chinese[/p]
  5. [p]Traditional Chinese[/p]
  6. [p]Español[/p]
  7. [p]Español (Latinoamérica)[/p]
  8. [p]Français[/p]
  9. [p]Deutsch[/p]
  10. [p]Русский[/p]
  11. [p]Português (Brasil)[/p]
  12. [p]Português (Portugal)[/p]
  13. [p]Italiano[/p]
  14. [p]Polski[/p]
  15. [p]Türkçe[/p]
  16. [p]Українська[/p]
  17. [p]Tiếng Việt[/p][p][/p]
[p]We hope players from all around the world enjoy the game even more.[/p][p]We will actively welcome any feedback regarding the newly added translations.[/p][p]If you are a Stalker from one of these language communities, please enjoy the game and [/p][p]actively communicate with the Dungeon Stalkers team.[/p][p]We would appreciate it if you could send your feedback through our official Discord.[/p][p][/p][p]See you in the dungeon![/p]

Dev Blog #9 - Part 2

[p]Hello, Stalkers.[/p][p]Here is Part 2 of the Developer Blog.[/p][p][/p][h2]4. Game Modes & Competition[/h2][h3]4.1 Competitive Mode[/h3][p]There was a variety of feedback on the 1v1 Competitive Mode, along with suggestions regarding the leaderboard.[/p][p]
We are introducing 1v1 Competitive Mode, and a dedicated leaderboard will be added for this mode.
Please note: in 1v1 battles, certain Stalkers may be intentionally placed at a disadvantage due to their role. The balance team may not always be able to actively or fully respond to this role-based imbalance.[/p][h3]4.2 Cheater Management[/h3][p]Players requested stronger actions against cheaters and voiced opinions regarding the duration of bans.[/p][p]
The Dungeon Stalkers development and operations teams will continue to uphold a zero-tolerance policy toward cheating and teaming.
We are strengthening anti-cheat detection and prevention solutions, and our operation policies will be updated to be more aggressive and strict.[/p][p][/p][h2]5. UI & Controls[/h2][h3]5.1 UI Improvements[/h3][p]We received feedback that functions like item splitting in the inventory were not properly explained and that important information like stamina was not being displayed correctly.[/p][p]
We will add feature guides to item tooltips and adjust the timing at which the stamina UI disappears after depletion.
Additionally, we are preparing a revamp of the detailed stats UI during Early Access to better convey intuitive information about character attributes.[/p][h3]5.2 Control Improvements[/h3][p]There were reports that movement key bindings were missing or that key mapping settings were not saving properly.[/p][p]
These features were unintentionally omitted during development, and we are now in the process of restoring them.[/p][h3]5.3 Auto-Sort Function[/h3][p]We received feedback that item stacks were not being properly organized when using the auto-sort feature.[/p][p]
This feature has been added, and we’ve fixed various UX issues related to item stacking.[/p][p][/p][h2]6. System Features[/h2][h3]6.1 Kill Cam & Camera[/h3][p]We received feedback about the non-skippable Kill Cam feature.[/p][p]
The Kill Cam will now be adjusted to allow skipping.
There were no opposing opinions regarding this change.[/p][p][/p][p][/p][hr][/hr][p]We will share more news as we approach Aug. 13! [/p][p]We hope you invite your friends and await us in the dungeon.[/p][p][/p][p]Thank you,[/p][p]Dungeon Stalkers Team[/p]