Dungeon Stalkers Early Access Dev Note #1
[p]Hello, this is SJGO, the Head of Development for Dungeon Stalkers. [/p][p]I want to express my sincere gratitude to all the players who have shown such an enthusiastic response and provided a great deal of feedback on the first day of our Early Access. As we have promised, we are committed to listening to your opinions and shaping the game’s direction together. Today, I would like to share our thoughts on the major issues from day one and our plans to address them. [/p][p] [/p][p]Regarding Bot Matching [/p][p]We initially designed and implemented a system that mixes in bots of an appropriate difficulty level to make the game more thrilling without causing excessive stress. [/p][p]However, we have confirmed that many of you felt you were here for tense PvP, not to fight against these unengaging, "fake" bots. [/p][p]On the other hand, there is also feedback that bots have been helpful for item farming and have improved the sense of tension and fun. In particular, many players who are not yet familiar with this genre have said that fighting bots provides a stepping stone to more advanced combat, serving as a shortcut to becoming skilled players. [/p][p]In short, we have been able to confirm that players approach each game mode with different expectations. [/p]
- [p]Quick Match: For players whose main goal is to quickly enter a dungeon and hunt for loot. [/p]
- [p]Ranked: For players who want to prove their skills through tense, high-stakes battles against other players. [/p]