February Surprise Patch
Note: A couple small bugs with windowed mode and low FPS have appeared in this patch. We will Hotfix asap.
This most recent patch rolled out quite a few new visual improvements and other items, but unfortunately new bugs with farms and servers appeared. Both of these critical bugs as well as some other new ones have been fixed in this patch. The server bugs were more challenging to address so we went ahead and rolled out the fixes in this full patch.
Thanks for everyone who playtested this past week as well. We got a lot of great feedback on balance changes, quality of life improvements, and some new bugs that we've fixed.
[h3]New & Improved Features[/h3]
[h3]Balance Changes[/h3]
[h3]Bug Fixes[/h3]
General Notes
This most recent patch rolled out quite a few new visual improvements and other items, but unfortunately new bugs with farms and servers appeared. Both of these critical bugs as well as some other new ones have been fixed in this patch. The server bugs were more challenging to address so we went ahead and rolled out the fixes in this full patch.
Thanks for everyone who playtested this past week as well. We got a lot of great feedback on balance changes, quality of life improvements, and some new bugs that we've fixed.
[h3]New & Improved Features[/h3]
- Many new additional sounds and audio
- Game sounds are now "3D" so they will change based on camera location
- Resource visuals are now more varied (size and position)
- Functional settings menu for resolution and audio
[h3]Balance Changes[/h3]
- Resource tiles uniformly have higher resources now
- Colonist resource gather rate reduced by 25%
- House's support (5) population now instead of (10)
- House cost dropped from (60) wood to (40) wood
- Wooden wall cost dropped from (20) wood to (5) wood
- Wooden gate cost dropped from (100) wood to (20) wood
- Stone wall cost dropped to (10) stone
- Stone gate cost dropped to (30) stone
- Archery Range cost increased by (20) stone
- Barracks adjusted to only cost wood and increased
- Herdables increased by roughly double
- Raiders/aggressive animals increased by roughly double
- Wood and stone wall armor increased
[h3]Bug Fixes[/h3]
- Player cannot build on depleted resource tiles
- Neutral Trading Hub has a Rally Point
- Water and purple textures are visible through FoW on the edges of a map on Map 2.0
- Farm doesn't generate Food resources
- Mouse cursor is not locked on the game's screen
- Sometimes fog of war breaks and player is unable to control units after rejoining an AWS server
- Units cannot build and are stuck in a walking animation after gathering resources for some time (AI Manager Crash)
- Chieftain and Colonists are able to place and construct buildings on water on Map 2.0
- Neutral Trading Hub has a Rally Point
- Minimap cannot be pressed