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Steam NextFest Patch

General Notes

Hope you're well! We've just released a major patch on both our Playtesting and Demo branches. We'll concentrate on hotfixing small issues & bug fixes this next week during Steam NextFest before continuing with our regular patches. We will also be publishing an updated roadmap on feature and content releases towards early access as well as soon after.
[h2]New items[/h2]
  • Updated server selection screen with both regional server selection and map selection.
  • Steam Tags live with your units/building as well as opponents. You can now see other players units labeled as such.
  • Unit/building stats including health, armor, and other parameters display in bottom left UI.
  • Additional settings options in main menu
  • Improved water visuals
  • New wooden wall/gate visuals (known issue with the wall not displaying the endcap)
  • New stone wall/gate visuals (known issue with the wall not displaying the endcap)
  • New building icons (still a work in progress)

[h2]Balance changes[/h2]
  • Resources adjusted to slow game speed and improve the overall pacing
  • Spawn points tweaked based on playtesting feedback
  • Caravan/marketplace/trading adjustment to resource calculation

[h2]Bug fixes/adjustments[/h2]
  • Updated hovertext descriptions for some units/building
  • Servers reboot automatically overnight to help with some connection issues
  • Animal animations fixed
  • Visuals/textures more balanced across eras
  • Adjusted lighting (fewer harsh shadows) and camera angles
  • Faster camera move speed
  • Shelters no longer incorrectly occupying 3x3 grid instead of 2x2
  • Settings tab is opened when user launches the game or leaves the match
  • Player is unable to place and build turrets in Era 3
  • User cannot destroy a turret on Era 3 with a destroy button
  • Era 3 turret colours don't match player colour
  • Multiple buildings are placed unevenly or go out of their selection grid box
  • Buildings built after placing a turret and advancing to Era 3 disappear after rejoining
  • Unit recruitment stops working for the player after recruiting and losing multiple units
  • Name and capacity of Stone/Ore resources are inconsistent with their model sizes
  • Mute FX button lacks functionality in Audio Settings
  • Ambient sounds are tied to the music slider in audio settings
  • Voice lines of units play loudly and are clipping when selecting multiple units of the same type
  • Areas in grey fog of war are hidden by black fog of war after player rejoins or reconnects to server
  • Hotkey Info Panel covers the minimap
  • Already built University lacks techs for research after reconnecting to a stopped server
  • Hover text of Population Counter shows 888/888 Max
  • Some resource gathering SXF are missing
  • Multiple units are missing SFX
  • Hovering a mouse over a tree results in highlighting an adjacent tree